FaBaoInfo.cs 3.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. namespace GameLogic.Hero
  6. {
  7. public class FaBaoInfo
  8. {
  9. /// <summary>
  10. /// 星级
  11. /// </summary>
  12. public int star;
  13. public FabaoConfig FabaoConfig;
  14. public FabaoPowerupConfig FabaoPowerupConfig;
  15. public SkillConfig SkillConfig;
  16. public float[] effectValue;
  17. public long qiangDu;
  18. public Dictionary<int, long> attriButedIC = new Dictionary<int, long>();
  19. public AccountFileInfo.FaBaoData FaBaoData;
  20. public FaBaoInfo(AccountFileInfo.FaBaoData faBaoData)
  21. {
  22. CustomInit(faBaoData);
  23. }
  24. public void UpGrade()
  25. {
  26. FaBaoData.level++;
  27. CustomInit(FaBaoData);
  28. AccountFileInfo.Instance.SavePlayerData();
  29. }
  30. public FaBaoInfo(int id, int powerupId, int start = 1)
  31. {
  32. FabaoConfig = ConfigComponent.Instance.Get<FabaoConfig>(id);
  33. FabaoPowerupConfig = ConfigComponent.Instance.Get<FabaoPowerupConfig>(powerupId);
  34. SkillConfig = ConfigComponent.Instance.Get<SkillConfig>(FabaoConfig.SkillGroupID * 10 + FabaoPowerupConfig.SkillLevel - 1);
  35. effectValue = new float[SkillConfig.effectValue.Length];
  36. Array.Copy(SkillConfig.effectValue, effectValue, SkillConfig.effectValue.Length);
  37. attriButedIC.Clear();
  38. //计算加得属性
  39. for (var i = 0; i < FabaoConfig.ShuxingIDs.Length; i++)
  40. {
  41. long attribute = GetAttriBute(FabaoConfig.ShuxingIDs[i]);
  42. long value = (long)(attribute * FabaoConfig.ShuxingPara[0] * 0.01f);
  43. attriButedIC.Add(FabaoConfig.ShuxingIDs[i], value);
  44. }
  45. qiangDu = (long)(FabaoPowerupConfig.Power * SkillConfig.power * 0.01f);
  46. }
  47. public void CustomInit(AccountFileInfo.FaBaoData faBaoData)
  48. {
  49. FaBaoData = faBaoData;
  50. FabaoConfig = ConfigComponent.Instance.Get<FabaoConfig>(faBaoData.id);
  51. FabaoPowerupConfig = ConfigComponent.Instance.Get<FabaoPowerupConfig>(faBaoData.level);
  52. SkillConfig = ConfigComponent.Instance.Get<SkillConfig>(FabaoConfig.SkillGroupID * 10 + FabaoPowerupConfig.SkillLevel - 1);
  53. effectValue = new float[SkillConfig.effectValue.Length];
  54. Array.Copy(SkillConfig.effectValue, effectValue, SkillConfig.effectValue.Length);
  55. attriButedIC.Clear();
  56. //计算加得属性
  57. for (var i = 0; i < FabaoConfig.ShuxingIDs.Length; i++)
  58. {
  59. long attribute = GetAttriBute(FabaoConfig.ShuxingIDs[i]);
  60. long value = (long)(attribute * FabaoConfig.ShuxingPara[0] * 0.01f);
  61. attriButedIC.Add(FabaoConfig.ShuxingIDs[i], value);
  62. }
  63. qiangDu = (long)(FabaoPowerupConfig.Power * SkillConfig.power * 0.01f);
  64. }
  65. private long GetAttriBute(int type)
  66. {
  67. switch (type)
  68. {
  69. case 1:
  70. return FabaoPowerupConfig.HP;
  71. case 2:
  72. return FabaoPowerupConfig.HP;
  73. case 3:
  74. return FabaoPowerupConfig.HP;
  75. }
  76. return 0;
  77. }
  78. }
  79. }