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- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Combat.Buff;
- using GameLogic.Combat.CombatTool;
- using UnityEngine;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.Skill.MagicSkill
- {
- /// <summary>
- /// 一盏明灯围绕玩家,{0}秒内抵消所有负面效果,每{1}秒触发1次。
- /// </summary>
- public class S3302 : MagicSkillBasic
- {
- private CombatHeroEntity target;
- private bool isUpdate = false;
- private float _currTime;
- private float _jiaoDu;
- private Vector3 _dir;
- private Transform root;
- private float _lasetAddTime = -255;
- private int _AddCount;
- protected override void ProMagicUseSkill()
- {
- TimeLineEventLogicGroupBasic timeLineEventLogicGroupBasic = ActivationTimeLineData("sk1_xiaoshi");
- timeLineEventLogicGroupBasic.TimeLineUpdateEnd = delegate()
- {
- root = CombatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity.GameObject.transform;
- _dir = Vector3.forward * 3;
- Vector3 d = root.rotation * _dir;
- CombatHeroEntity.GameObject.transform.position = d + root.position;
- TimeLineEventLogicGroupBasic sk1_show = ActivationTimeLineData("sk1_show");
- sk1_show.TimeLineUpdateEnd = ShowFinish;
- };
- CombatEventManager.Instance.AddEventListener(CombatEventType.StartAddBuff, StartAddBuff);
- }
- private void StartAddBuff(IEventData eventData)
- {
- StartAddBuffEventData startAddBuffEventData = eventData as StartAddBuffEventData;
- if (startAddBuffEventData.target == CombatMagicWeaponEntity.RootMagicWeaponControl.combatHeroEntity)
- {
- BuffInfo buffInfo = startAddBuffEventData.BuffInfo;
- if (buffInfo.BuffConfig.buffType != 2)
- {
- return;
- }
- float t = CombatController.currActiveCombat.combatTime;
- float v = t - _lasetAddTime;
- if (v < effectValue[1] && _AddCount >= 1)
- {
- return;
- }
- if (v > effectValue[1])
- {
- _lasetAddTime = t;
- _AddCount = 0;
- }
- _AddCount++;
- startAddBuffEventData.isNotAddBuff = true;
- }
- }
- private void ShowFinish()
- {
- isUpdate = true;
- _currTime = 0;
- }
- protected override void MagicSkillUpdate(float time)
- {
- if (!isUpdate)
- {
- return;
- }
- _currTime += time;
- if (_currTime >= SelfSkillConfig.effectValue[0])
- {
- SkillPlayFinish();
- isUpdate = false;
- return;
- }
- _jiaoDu += 360 * time * 0.5f;
- Quaternion quaternionY = Quaternion.Euler(0, _jiaoDu, 0);
- Vector3 d = root.rotation * quaternionY * _dir;
- CombatHeroEntity.GameObject.transform.position = d + root.position;
- }
- protected override void ProBreakMagicSkill()
- {
- SkillPlayFinish();
- isUpdate = false;
- }
- protected override void ProSkillPlayFinish()
- {
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.StartAddBuff, StartAddBuff);
- }
- protected override ILifetCycleHitPoint[] ProGetTineLineTargetEntity(
- TimeLineEventLogicBasic timeLineEventLogicBasic)
- {
- ILifetCycleHitPoint[] lifetCycleHitPoints = new ILifetCycleHitPoint[1];
- lifetCycleHitPoints[0] = target.GetMainHotPoin<ILifetCycleHitPoint>();
- return lifetCycleHitPoints;
- }
- }
- }
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