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- using Core.Utility.Event;
- using GameLogic.Combat.Buff;
- using GameLogic.Combat.Hero.Turntable;
- using GameLogic.Combat.Skill;
- namespace Common.Utility.CombatEvent
- {
- public class StartAddBuffEventData : EventDataBasic<StartAddBuffEventData>
- {
- public CombatHeroEntity source;
- public CombatHeroEntity target;
- public BuffInfo BuffInfo;
- public bool isNotAddBuff;
- protected override void ProDispose()
- {
- source = null;
- target = null;
- BuffInfo = null;
- }
- }
- }
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