StartAddBuffEventData.cs 553 B

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  1. using Core.Utility.Event;
  2. using GameLogic.Combat.Buff;
  3. using GameLogic.Combat.Hero.Turntable;
  4. using GameLogic.Combat.Skill;
  5. namespace Common.Utility.CombatEvent
  6. {
  7. public class StartAddBuffEventData : EventDataBasic<StartAddBuffEventData>
  8. {
  9. public CombatHeroEntity source;
  10. public CombatHeroEntity target;
  11. public BuffInfo BuffInfo;
  12. public bool isNotAddBuff;
  13. protected override void ProDispose()
  14. {
  15. source = null;
  16. target = null;
  17. BuffInfo = null;
  18. }
  19. }
  20. }