RedDotData.cs 9.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Hero;
  7. using Utility;
  8. namespace Fort23.Mono
  9. {
  10. public class RedDotData
  11. {
  12. /// <summary>
  13. /// 具体Id
  14. /// </summary>
  15. public int Id;
  16. /// <summary>
  17. /// 红点组ID
  18. /// </summary>
  19. public int GroupId;
  20. /// <summary>
  21. /// 当前红点所属于层级 1级为最上层
  22. /// </summary>
  23. public int Layer;
  24. /// <summary>
  25. /// 是否已经激活
  26. /// </summary>
  27. private bool _isEnable;
  28. public bool isEnable
  29. {
  30. get { return _isEnable; }
  31. set { _isEnable = value; }
  32. }
  33. public int EnableId;
  34. public void Update()
  35. {
  36. switch (GroupId)
  37. {
  38. //上阵的功法可以升级显示红点
  39. case 1:
  40. isEnable = false;
  41. switch (EnableId)
  42. {
  43. case 0: //没有自己的红点逻辑根据下层红点来决定
  44. isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
  45. break;
  46. case 1:
  47. foreach (var _skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
  48. {
  49. if (RedDotManager.Instance.isSkillUpgrade(_skillInfo))
  50. {
  51. isEnable = true;
  52. return;
  53. }
  54. }
  55. break;
  56. }
  57. break;
  58. //境界升级
  59. case 5:
  60. isEnable = false;
  61. switch (EnableId)
  62. {
  63. case 0: //没有自己的红点逻辑根据下层红点来决定
  64. isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
  65. break;
  66. case 1:
  67. int currentMiao =
  68. (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  69. 1000);
  70. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  71. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  72. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  73. {
  74. isEnable = false;
  75. return;
  76. }
  77. int redDotID = 5;
  78. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  79. HeroInfo heroInfo = PlayerManager.Instance.myHero.CopyHero();
  80. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  81. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  82. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  83. {
  84. //小突破
  85. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 ==
  86. heroInfo.powerUpConfig.jingjie2)
  87. {
  88. isEnable = true;
  89. return;
  90. }
  91. //大突破
  92. else
  93. {
  94. for (var i = 0;
  95. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  96. i++)
  97. {
  98. if (!PlayerManager.Instance.BagController.IsEnough(
  99. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  100. {
  101. isEnable = false;
  102. return;
  103. }
  104. }
  105. //当前升级已经查看了也不显示红点
  106. if (redDot != null &&
  107. redDot.Params.Contains(
  108. PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  109. {
  110. isEnable = false;
  111. return;
  112. }
  113. }
  114. }
  115. //渡劫
  116. else
  117. {
  118. for (var i = 0;
  119. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  120. i++)
  121. {
  122. if (!PlayerManager.Instance.BagController.IsEnough(
  123. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  124. {
  125. isEnable = false;
  126. return;
  127. }
  128. }
  129. //当前升级已经查看了也不显示红点
  130. if (redDot != null &&
  131. redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  132. {
  133. isEnable = false;
  134. return;
  135. }
  136. }
  137. isEnable = true;
  138. break;
  139. }
  140. break;
  141. case 7: //具上的代金卷可以免费抽
  142. isEnable = false;
  143. switch (EnableId) //具体出现条件
  144. {
  145. case 0: //没有自己的红点逻辑根据下层红点来决定
  146. isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
  147. break;
  148. case 1:
  149. AccountFileInfo.SummonData summonData =
  150. PlayerManager.Instance.SummonManager.summonDataMap[1];
  151. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(1);
  152. //有免费次数,并且让到时间了就免费抽
  153. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
  154. PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
  155. {
  156. isEnable = true;
  157. return;
  158. }
  159. isEnable = false;
  160. break;
  161. }
  162. break;
  163. case 8: //法宝可以升级或者有新槽位
  164. isEnable = false;
  165. switch (EnableId) //具体出现条件
  166. {
  167. case 0: //没有自己的红点逻辑根据下层红点来决定
  168. isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
  169. break;
  170. case 1:
  171. for (int i = 0; i < 4; i++)
  172. {
  173. FaBaoInfo faBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[i];
  174. if (RedDotManager.Instance.IsFabaoUpgrade1(i, faBaoInfo))
  175. {
  176. isEnable = true;
  177. return;
  178. }
  179. }
  180. break;
  181. }
  182. break;
  183. case 11: //挂机奖励大于300分钟
  184. isEnable = false;
  185. switch (EnableId) //具体出现条件
  186. {
  187. case 0: //没有自己的红点逻辑根据下层红点来决定
  188. isEnable = RedDotManager.Instance.AllRedDotGroupData[GroupId].TargetLayerIsEnable(Layer);
  189. break;
  190. case 1:
  191. if (AccountFileInfo.Instance.playerData.QiankundaiLingQuAwardTime == 0)
  192. {
  193. isEnable = true;
  194. return;
  195. }
  196. int miao = (int)((PlayerManager.Instance.serverTime -
  197. AccountFileInfo.Instance.playerData.QiankundaiLingQuAwardTime) / 1000);
  198. if (miao >= 300)
  199. {
  200. isEnable = true;
  201. }
  202. break;
  203. }
  204. break;
  205. }
  206. }
  207. }
  208. }