fb_wulonglun.prefab 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555
  1. %YAML 1.1
  2. %TAG !u! tag:yousandi.cn,2023:
  3. --- !u!1 &157344122621183929
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 7
  10. m_Component:
  11. - component: {fileID: 7316176606919454687}
  12. - component: {fileID: 888023329762808767}
  13. m_Layer: 0
  14. m_HasEditorInfo: 1
  15. m_Name: wulonglun
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &7316176606919454687
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 157344122621183929}
  28. serializedVersion: 2
  29. m_LocalRotation: {x: 0.000000015454312, y: 0.7071068, z: -0.000000015454312, w: 0.7071068}
  30. m_LocalPosition: {x: -0, y: 0, z: 0.00000002161662}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 2106735808395853295}
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!137 &888023329762808767
  37. SkinnedMeshRenderer:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 157344122621183929}
  43. m_Enabled: 1
  44. m_CastShadows: 0
  45. m_ReceiveShadows: 1
  46. m_DynamicOccludee: 1
  47. m_StaticShadowCaster: 0
  48. m_MotionVectors: 1
  49. m_LightProbeUsage: 1
  50. m_ReflectionProbeUsage: 1
  51. m_RayTracingMode: 3
  52. m_RayTraceProcedural: 0
  53. m_virtualGeometry: 0
  54. m_virtualGeometryShadow: 0
  55. m_ShadingRate: 0
  56. m_RenderingLayerMask: 1
  57. m_RendererPriority: 0
  58. m_Materials:
  59. - {fileID: 2100000, guid: a78f967665a433842a8fa465bd7675d2, type: 2}
  60. m_StaticBatchInfo:
  61. firstSubMesh: 0
  62. subMeshCount: 0
  63. m_StaticBatchRoot: {fileID: 0}
  64. m_ProbeAnchor: {fileID: 0}
  65. m_LightProbeVolumeOverride: {fileID: 0}
  66. m_ScaleInLightmap: 1
  67. m_ReceiveGI: 1
  68. m_PreserveUVs: 0
  69. m_IgnoreNormalsForChartDetection: 0
  70. m_ImportantGI: 0
  71. m_StitchLightmapSeams: 1
  72. m_SelectedEditorRenderState: 3
  73. m_MinimumChartSize: 4
  74. m_AutoUVMaxDistance: 0.5
  75. m_AutoUVMaxAngle: 89
  76. m_LightmapParameters: {fileID: 0}
  77. m_SortingLayerID: 0
  78. m_SortingLayer: 0
  79. m_SortingOrder: 0
  80. serializedVersion: 2
  81. m_Quality: 0
  82. m_UpdateWhenOffscreen: 0
  83. m_SkinnedMotionVectors: 1
  84. m_Mesh: {fileID: 1123287165921399627, guid: b56279dbd1df85a459779c47e0a6bd04, type: 3}
  85. m_Bones:
  86. - {fileID: 8985698407474411210}
  87. m_BlendShapeWeights: []
  88. m_RootBone: {fileID: 8985698407474411210}
  89. m_AABB:
  90. m_Center: {x: 0.0024843812, y: 0.002859503, z: 0.00008600205}
  91. m_Extent: {x: 0.43250233, y: 0.4285911, z: 0.030751482}
  92. m_DirtyAABB: 0
  93. m_EnableVSSkinning: 1
  94. m_ReleaseMeshData: 1
  95. --- !u!1 &2106655689270820769
  96. GameObject:
  97. m_ObjectHideFlags: 0
  98. m_CorrespondingSourceObject: {fileID: 0}
  99. m_PrefabInstance: {fileID: 0}
  100. m_PrefabAsset: {fileID: 0}
  101. serializedVersion: 7
  102. m_Component:
  103. - component: {fileID: 7320365188319078122}
  104. - component: {fileID: 7811160945716219044}
  105. - component: {fileID: 8093247382280963787}
  106. m_Layer: 0
  107. m_HasEditorInfo: 1
  108. m_Name: fb_wulonglun
  109. m_TagString: Untagged
  110. m_Icon: {fileID: 0}
  111. m_NavMeshLayer: 0
  112. m_StaticEditorFlags: 0
  113. m_IsActive: 1
  114. --- !u!4 &7320365188319078122
  115. Transform:
  116. m_ObjectHideFlags: 0
  117. m_CorrespondingSourceObject: {fileID: 0}
  118. m_PrefabInstance: {fileID: 0}
  119. m_PrefabAsset: {fileID: 0}
  120. m_GameObject: {fileID: 2106655689270820769}
  121. serializedVersion: 2
  122. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  123. m_LocalPosition: {x: 0.488, y: 9.998, z: 4.81}
  124. m_LocalScale: {x: 1, y: 1, z: 1}
  125. m_ConstrainProportionsScale: 0
  126. m_Children:
  127. - {fileID: 5430698486928798206}
  128. - {fileID: 376580140852992892}
  129. - {fileID: 5389170507604786277}
  130. - {fileID: 2106735808395853295}
  131. m_Father: {fileID: 0}
  132. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  133. --- !u!54 &7811160945716219044
  134. Rigidbody:
  135. m_ObjectHideFlags: 0
  136. m_CorrespondingSourceObject: {fileID: 0}
  137. m_PrefabInstance: {fileID: 0}
  138. m_PrefabAsset: {fileID: 0}
  139. m_GameObject: {fileID: 2106655689270820769}
  140. serializedVersion: 4
  141. m_Mass: 1
  142. m_Drag: 0
  143. m_AngularDrag: 0.05
  144. m_CenterOfMass: {x: 0, y: 0, z: 0}
  145. m_InertiaTensor: {x: 1, y: 1, z: 1}
  146. m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
  147. m_IncludeLayers:
  148. serializedVersion: 2
  149. m_Bits: 0
  150. m_ExcludeLayers:
  151. serializedVersion: 2
  152. m_Bits: 0
  153. m_ImplicitCom: 1
  154. m_ImplicitTensor: 1
  155. m_UseGravity: 1
  156. m_IsKinematic: 1
  157. m_Interpolate: 0
  158. m_Constraints: 0
  159. m_CollisionDetection: 0
  160. --- !u!65 &8093247382280963787
  161. BoxCollider:
  162. m_ObjectHideFlags: 0
  163. m_CorrespondingSourceObject: {fileID: 0}
  164. m_PrefabInstance: {fileID: 0}
  165. m_PrefabAsset: {fileID: 0}
  166. m_GameObject: {fileID: 2106655689270820769}
  167. m_Material: {fileID: 0}
  168. m_IncludeLayers:
  169. serializedVersion: 2
  170. m_Bits: 0
  171. m_ExcludeLayers:
  172. serializedVersion: 2
  173. m_Bits: 0
  174. m_LayerOverridePriority: 0
  175. m_IsTrigger: 1
  176. m_ProvidesContacts: 0
  177. m_Enabled: 1
  178. serializedVersion: 3
  179. m_Size: {x: 0.5, y: 0.86799335, z: 0.91047573}
  180. m_Center: {x: 0, y: 0.044492245, z: 0.009610653}
  181. --- !u!1 &2161800469378632090
  182. GameObject:
  183. m_ObjectHideFlags: 0
  184. m_CorrespondingSourceObject: {fileID: 0}
  185. m_PrefabInstance: {fileID: 0}
  186. m_PrefabAsset: {fileID: 0}
  187. serializedVersion: 7
  188. m_Component:
  189. - component: {fileID: 5430698486928798206}
  190. m_Layer: 0
  191. m_HasEditorInfo: 1
  192. m_Name: fb_wulonglun
  193. m_TagString: Untagged
  194. m_Icon: {fileID: 0}
  195. m_NavMeshLayer: 0
  196. m_StaticEditorFlags: 0
  197. m_IsActive: 1
  198. --- !u!4 &5430698486928798206
  199. Transform:
  200. m_ObjectHideFlags: 0
  201. m_CorrespondingSourceObject: {fileID: 0}
  202. m_PrefabInstance: {fileID: 0}
  203. m_PrefabAsset: {fileID: 0}
  204. m_GameObject: {fileID: 2161800469378632090}
  205. serializedVersion: 2
  206. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  207. m_LocalPosition: {x: 0, y: 0, z: 0}
  208. m_LocalScale: {x: 1, y: 1, z: 1}
  209. m_ConstrainProportionsScale: 0
  210. m_Children: []
  211. m_Father: {fileID: 7320365188319078122}
  212. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  213. --- !u!1 &3217099317692552822
  214. GameObject:
  215. m_ObjectHideFlags: 0
  216. m_CorrespondingSourceObject: {fileID: 0}
  217. m_PrefabInstance: {fileID: 0}
  218. m_PrefabAsset: {fileID: 0}
  219. serializedVersion: 7
  220. m_Component:
  221. - component: {fileID: 8985698407474411210}
  222. m_Layer: 0
  223. m_HasEditorInfo: 1
  224. m_Name: Bone001
  225. m_TagString: Untagged
  226. m_Icon: {fileID: 0}
  227. m_NavMeshLayer: 0
  228. m_StaticEditorFlags: 0
  229. m_IsActive: 1
  230. --- !u!4 &8985698407474411210
  231. Transform:
  232. m_ObjectHideFlags: 0
  233. m_CorrespondingSourceObject: {fileID: 0}
  234. m_PrefabInstance: {fileID: 0}
  235. m_PrefabAsset: {fileID: 0}
  236. m_GameObject: {fileID: 3217099317692552822}
  237. serializedVersion: 2
  238. m_LocalRotation: {x: 0.00000013315736, y: -4.323337e-10, z: 0.99999475, w: -0.0032467872}
  239. m_LocalPosition: {x: 0.0024026327, y: 0.002230635, z: 9.750415e-11}
  240. m_LocalScale: {x: 1, y: 1, z: 1}
  241. m_ConstrainProportionsScale: 0
  242. m_Children:
  243. - {fileID: 8019158978286339551}
  244. m_Father: {fileID: 2106735808395853295}
  245. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  246. --- !u!1 &3398165251034620908
  247. GameObject:
  248. m_ObjectHideFlags: 0
  249. m_CorrespondingSourceObject: {fileID: 0}
  250. m_PrefabInstance: {fileID: 0}
  251. m_PrefabAsset: {fileID: 0}
  252. serializedVersion: 7
  253. m_Component:
  254. - component: {fileID: 376580140852992892}
  255. - component: {fileID: 9181201862506644401}
  256. m_Layer: 0
  257. m_HasEditorInfo: 1
  258. m_Name: pengpos
  259. m_TagString: Untagged
  260. m_Icon: {fileID: 0}
  261. m_NavMeshLayer: 0
  262. m_StaticEditorFlags: 0
  263. m_IsActive: 1
  264. --- !u!4 &376580140852992892
  265. Transform:
  266. m_ObjectHideFlags: 0
  267. m_CorrespondingSourceObject: {fileID: 0}
  268. m_PrefabInstance: {fileID: 0}
  269. m_PrefabAsset: {fileID: 0}
  270. m_GameObject: {fileID: 3398165251034620908}
  271. serializedVersion: 2
  272. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  273. m_LocalPosition: {x: 0, y: 0.015, z: 0.45}
  274. m_LocalScale: {x: 1, y: 1, z: 1}
  275. m_ConstrainProportionsScale: 0
  276. m_Children: []
  277. m_Father: {fileID: 7320365188319078122}
  278. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  279. --- !u!114 &9181201862506644401
  280. MonoBehaviour:
  281. m_ObjectHideFlags: 0
  282. m_CorrespondingSourceObject: {fileID: 0}
  283. m_PrefabInstance: {fileID: 0}
  284. m_PrefabAsset: {fileID: 0}
  285. m_GameObject: {fileID: 3398165251034620908}
  286. m_Enabled: 1
  287. m_EditorHideFlags: 0
  288. m_Script: {fileID: 11500000, guid: cebc90e0510b492d94dbb8ad1eefcd1a, type: 3}
  289. m_Name:
  290. m_EditorClassIdentifier:
  291. DotName: pengpos
  292. followSkeleton: 0
  293. myRotation: {x: 0, y: 0, z: 0}
  294. --- !u!1 &5707770199312448120
  295. GameObject:
  296. m_ObjectHideFlags: 0
  297. m_CorrespondingSourceObject: {fileID: 0}
  298. m_PrefabInstance: {fileID: 0}
  299. m_PrefabAsset: {fileID: 0}
  300. serializedVersion: 7
  301. m_Component:
  302. - component: {fileID: 8379047465816093357}
  303. m_Layer: 0
  304. m_HasEditorInfo: 1
  305. m_Name: Bone001
  306. m_TagString: Untagged
  307. m_Icon: {fileID: 0}
  308. m_NavMeshLayer: 0
  309. m_StaticEditorFlags: 0
  310. m_IsActive: 1
  311. --- !u!4 &8379047465816093357
  312. Transform:
  313. m_ObjectHideFlags: 0
  314. m_CorrespondingSourceObject: {fileID: 0}
  315. m_PrefabInstance: {fileID: 0}
  316. m_PrefabAsset: {fileID: 0}
  317. m_GameObject: {fileID: 5707770199312448120}
  318. serializedVersion: 2
  319. m_LocalRotation: {x: 0.00000013315736, y: -4.323337e-10, z: 0.99999475, w: -0.0032467872}
  320. m_LocalPosition: {x: 0.0024026327, y: 0.002230635, z: 9.750415e-11}
  321. m_LocalScale: {x: 1, y: 1, z: 1}
  322. m_ConstrainProportionsScale: 0
  323. m_Children: []
  324. m_Father: {fileID: 8019158978286339551}
  325. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  326. --- !u!1 &6036334183070497295
  327. GameObject:
  328. m_ObjectHideFlags: 0
  329. m_CorrespondingSourceObject: {fileID: 0}
  330. m_PrefabInstance: {fileID: 0}
  331. m_PrefabAsset: {fileID: 0}
  332. serializedVersion: 7
  333. m_Component:
  334. - component: {fileID: 1248068623426519249}
  335. - component: {fileID: 1402240737684481126}
  336. m_Layer: 0
  337. m_HasEditorInfo: 1
  338. m_Name: wulonglun2
  339. m_TagString: Untagged
  340. m_Icon: {fileID: 0}
  341. m_NavMeshLayer: 0
  342. m_StaticEditorFlags: 0
  343. m_IsActive: 1
  344. --- !u!4 &1248068623426519249
  345. Transform:
  346. m_ObjectHideFlags: 0
  347. m_CorrespondingSourceObject: {fileID: 0}
  348. m_PrefabInstance: {fileID: 0}
  349. m_PrefabAsset: {fileID: 0}
  350. m_GameObject: {fileID: 6036334183070497295}
  351. serializedVersion: 2
  352. m_LocalRotation: {x: 0.000000015454312, y: 0.7071068, z: -0.000000015454312, w: 0.7071068}
  353. m_LocalPosition: {x: -0, y: 0, z: 0.00000002161662}
  354. m_LocalScale: {x: 1, y: 1, z: 1}
  355. m_ConstrainProportionsScale: 0
  356. m_Children: []
  357. m_Father: {fileID: 8019158978286339551}
  358. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  359. --- !u!137 &1402240737684481126
  360. SkinnedMeshRenderer:
  361. m_ObjectHideFlags: 0
  362. m_CorrespondingSourceObject: {fileID: 0}
  363. m_PrefabInstance: {fileID: 0}
  364. m_PrefabAsset: {fileID: 0}
  365. m_GameObject: {fileID: 6036334183070497295}
  366. m_Enabled: 1
  367. m_CastShadows: 0
  368. m_ReceiveShadows: 1
  369. m_DynamicOccludee: 1
  370. m_StaticShadowCaster: 0
  371. m_MotionVectors: 1
  372. m_LightProbeUsage: 1
  373. m_ReflectionProbeUsage: 1
  374. m_RayTracingMode: 3
  375. m_RayTraceProcedural: 0
  376. m_virtualGeometry: 0
  377. m_virtualGeometryShadow: 0
  378. m_ShadingRate: 0
  379. m_RenderingLayerMask: 1
  380. m_RendererPriority: 0
  381. m_Materials:
  382. - {fileID: 2100000, guid: fbaa3d8e57dad6d4f92978954632c928, type: 2}
  383. m_StaticBatchInfo:
  384. firstSubMesh: 0
  385. subMeshCount: 0
  386. m_StaticBatchRoot: {fileID: 0}
  387. m_ProbeAnchor: {fileID: 0}
  388. m_LightProbeVolumeOverride: {fileID: 0}
  389. m_ScaleInLightmap: 1
  390. m_ReceiveGI: 1
  391. m_PreserveUVs: 0
  392. m_IgnoreNormalsForChartDetection: 0
  393. m_ImportantGI: 0
  394. m_StitchLightmapSeams: 1
  395. m_SelectedEditorRenderState: 3
  396. m_MinimumChartSize: 4
  397. m_AutoUVMaxDistance: 0.5
  398. m_AutoUVMaxAngle: 89
  399. m_LightmapParameters: {fileID: 0}
  400. m_SortingLayerID: 0
  401. m_SortingLayer: 0
  402. m_SortingOrder: 0
  403. serializedVersion: 2
  404. m_Quality: 0
  405. m_UpdateWhenOffscreen: 0
  406. m_SkinnedMotionVectors: 1
  407. m_Mesh: {fileID: 1123287165921399627, guid: b56279dbd1df85a459779c47e0a6bd04, type: 3}
  408. m_Bones:
  409. - {fileID: 8379047465816093357}
  410. m_BlendShapeWeights: []
  411. m_RootBone: {fileID: 8379047465816093357}
  412. m_AABB:
  413. m_Center: {x: 0.0024843812, y: 0.002859503, z: 0.00008600205}
  414. m_Extent: {x: 0.43250233, y: 0.4285911, z: 0.030751482}
  415. m_DirtyAABB: 0
  416. m_EnableVSSkinning: 1
  417. m_ReleaseMeshData: 1
  418. --- !u!1 &7141257263086483798
  419. GameObject:
  420. m_ObjectHideFlags: 0
  421. m_CorrespondingSourceObject: {fileID: 0}
  422. m_PrefabInstance: {fileID: 0}
  423. m_PrefabAsset: {fileID: 0}
  424. serializedVersion: 7
  425. m_Component:
  426. - component: {fileID: 8019158978286339551}
  427. m_Layer: 0
  428. m_HasEditorInfo: 1
  429. m_Name: wulonglun2
  430. m_TagString: Untagged
  431. m_Icon: {fileID: 0}
  432. m_NavMeshLayer: 0
  433. m_StaticEditorFlags: 0
  434. m_IsActive: 1
  435. --- !u!4 &8019158978286339551
  436. Transform:
  437. m_ObjectHideFlags: 0
  438. m_CorrespondingSourceObject: {fileID: 0}
  439. m_PrefabInstance: {fileID: 0}
  440. m_PrefabAsset: {fileID: 0}
  441. m_GameObject: {fileID: 7141257263086483798}
  442. serializedVersion: 2
  443. m_LocalRotation: {x: -0.00000013315736, y: 4.323337e-10, z: -0.99999475, w: -0.0032467872}
  444. m_LocalPosition: {x: 0.002417067, y: 0.0022149864, z: 0}
  445. m_LocalScale: {x: 1.05, y: 1.05, z: 1.05}
  446. m_ConstrainProportionsScale: 0
  447. m_Children:
  448. - {fileID: 8379047465816093357}
  449. - {fileID: 1248068623426519249}
  450. m_Father: {fileID: 8985698407474411210}
  451. m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
  452. --- !u!1 &7179850442623262044
  453. GameObject:
  454. m_ObjectHideFlags: 0
  455. m_CorrespondingSourceObject: {fileID: 0}
  456. m_PrefabInstance: {fileID: 0}
  457. m_PrefabAsset: {fileID: 0}
  458. serializedVersion: 7
  459. m_Component:
  460. - component: {fileID: 5389170507604786277}
  461. - component: {fileID: 8614201331161542312}
  462. m_Layer: 0
  463. m_HasEditorInfo: 1
  464. m_Name: hitpos
  465. m_TagString: Untagged
  466. m_Icon: {fileID: 0}
  467. m_NavMeshLayer: 0
  468. m_StaticEditorFlags: 0
  469. m_IsActive: 1
  470. --- !u!4 &5389170507604786277
  471. Transform:
  472. m_ObjectHideFlags: 0
  473. m_CorrespondingSourceObject: {fileID: 0}
  474. m_PrefabInstance: {fileID: 0}
  475. m_PrefabAsset: {fileID: 0}
  476. m_GameObject: {fileID: 7179850442623262044}
  477. serializedVersion: 2
  478. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  479. m_LocalPosition: {x: 0, y: 0, z: 0}
  480. m_LocalScale: {x: 1, y: 1, z: 1}
  481. m_ConstrainProportionsScale: 0
  482. m_Children: []
  483. m_Father: {fileID: 7320365188319078122}
  484. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  485. --- !u!114 &8614201331161542312
  486. MonoBehaviour:
  487. m_ObjectHideFlags: 0
  488. m_CorrespondingSourceObject: {fileID: 0}
  489. m_PrefabInstance: {fileID: 0}
  490. m_PrefabAsset: {fileID: 0}
  491. m_GameObject: {fileID: 7179850442623262044}
  492. m_Enabled: 1
  493. m_EditorHideFlags: 0
  494. m_Script: {fileID: 11500000, guid: cebc90e0510b492d94dbb8ad1eefcd1a, type: 3}
  495. m_Name:
  496. m_EditorClassIdentifier:
  497. DotName: hitpos
  498. followSkeleton: 0
  499. myRotation: {x: 0, y: 0, z: 0}
  500. --- !u!1 &7256712158636762597
  501. GameObject:
  502. m_ObjectHideFlags: 0
  503. m_CorrespondingSourceObject: {fileID: 0}
  504. m_PrefabInstance: {fileID: 0}
  505. m_PrefabAsset: {fileID: 0}
  506. serializedVersion: 7
  507. m_Component:
  508. - component: {fileID: 2106735808395853295}
  509. - component: {fileID: 852375880241615242}
  510. m_Layer: 0
  511. m_HasEditorInfo: 1
  512. m_Name: wulonglun
  513. m_TagString: Untagged
  514. m_Icon: {fileID: 0}
  515. m_NavMeshLayer: 0
  516. m_StaticEditorFlags: 0
  517. m_IsActive: 1
  518. --- !u!4 &2106735808395853295
  519. Transform:
  520. m_ObjectHideFlags: 0
  521. m_CorrespondingSourceObject: {fileID: 0}
  522. m_PrefabInstance: {fileID: 0}
  523. m_PrefabAsset: {fileID: 0}
  524. m_GameObject: {fileID: 7256712158636762597}
  525. serializedVersion: 2
  526. m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
  527. m_LocalPosition: {x: 0, y: 0, z: 0}
  528. m_LocalScale: {x: 1, y: 1, z: 1}
  529. m_ConstrainProportionsScale: 0
  530. m_Children:
  531. - {fileID: 8985698407474411210}
  532. - {fileID: 7316176606919454687}
  533. m_Father: {fileID: 7320365188319078122}
  534. m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
  535. --- !u!95 &852375880241615242
  536. Animator:
  537. serializedVersion: 5
  538. m_ObjectHideFlags: 0
  539. m_CorrespondingSourceObject: {fileID: 0}
  540. m_PrefabInstance: {fileID: 0}
  541. m_PrefabAsset: {fileID: 0}
  542. m_GameObject: {fileID: 7256712158636762597}
  543. m_Enabled: 1
  544. m_Avatar: {fileID: 0}
  545. m_Controller: {fileID: 0}
  546. m_CullingMode: 0
  547. m_UpdateMode: 0
  548. m_ApplyRootMotion: 0
  549. m_LinearVelocityBlending: 0
  550. m_StabilizeFeet: 0
  551. m_WarningMessage:
  552. m_HasTransformHierarchy: 1
  553. m_AllowConstantClipSamplingOptimization: 1
  554. m_KeepAnimatorStateOnDisable: 0
  555. m_WriteDefaultValuesOnDisable: 0