fb_ding1.prefab 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555
  1. %YAML 1.1
  2. %TAG !u! tag:yousandi.cn,2023:
  3. --- !u!1 &1623525566636903651
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 7
  10. m_Component:
  11. - component: {fileID: 1368707531630037495}
  12. - component: {fileID: 4162690327630763075}
  13. m_Layer: 0
  14. m_HasEditorInfo: 1
  15. m_Name: pengpos
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &1368707531630037495
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 1623525566636903651}
  28. serializedVersion: 2
  29. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  30. m_LocalPosition: {x: 0, y: 0.034, z: 0.247}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 6372163822679039326}
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!114 &4162690327630763075
  37. MonoBehaviour:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 1623525566636903651}
  43. m_Enabled: 1
  44. m_EditorHideFlags: 0
  45. m_Script: {fileID: 11500000, guid: cebc90e0510b492d94dbb8ad1eefcd1a, type: 3}
  46. m_Name:
  47. m_EditorClassIdentifier:
  48. DotName: pengpos
  49. followSkeleton: 0
  50. myRotation: {x: 0, y: 0, z: 0}
  51. --- !u!1 &2377362009792030562
  52. GameObject:
  53. m_ObjectHideFlags: 0
  54. m_CorrespondingSourceObject: {fileID: 0}
  55. m_PrefabInstance: {fileID: 0}
  56. m_PrefabAsset: {fileID: 0}
  57. serializedVersion: 7
  58. m_Component:
  59. - component: {fileID: 7681573815655635493}
  60. m_Layer: 0
  61. m_HasEditorInfo: 1
  62. m_Name: fb_ding1
  63. m_TagString: Untagged
  64. m_Icon: {fileID: 0}
  65. m_NavMeshLayer: 0
  66. m_StaticEditorFlags: 0
  67. m_IsActive: 1
  68. --- !u!4 &7681573815655635493
  69. Transform:
  70. m_ObjectHideFlags: 0
  71. m_CorrespondingSourceObject: {fileID: 0}
  72. m_PrefabInstance: {fileID: 0}
  73. m_PrefabAsset: {fileID: 0}
  74. m_GameObject: {fileID: 2377362009792030562}
  75. serializedVersion: 2
  76. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  77. m_LocalPosition: {x: 0, y: 0, z: 0}
  78. m_LocalScale: {x: 1, y: 1, z: 1}
  79. m_ConstrainProportionsScale: 0
  80. m_Children: []
  81. m_Father: {fileID: 6372163822679039326}
  82. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  83. --- !u!1 &2406467727913109892
  84. GameObject:
  85. m_ObjectHideFlags: 0
  86. m_CorrespondingSourceObject: {fileID: 0}
  87. m_PrefabInstance: {fileID: 0}
  88. m_PrefabAsset: {fileID: 0}
  89. serializedVersion: 7
  90. m_Component:
  91. - component: {fileID: 7168467200955656341}
  92. m_Layer: 0
  93. m_HasEditorInfo: 1
  94. m_Name: Bone001
  95. m_TagString: Untagged
  96. m_Icon: {fileID: 0}
  97. m_NavMeshLayer: 0
  98. m_StaticEditorFlags: 0
  99. m_IsActive: 1
  100. --- !u!4 &7168467200955656341
  101. Transform:
  102. m_ObjectHideFlags: 0
  103. m_CorrespondingSourceObject: {fileID: 0}
  104. m_PrefabInstance: {fileID: 0}
  105. m_PrefabAsset: {fileID: 0}
  106. m_GameObject: {fileID: 2406467727913109892}
  107. serializedVersion: 2
  108. m_LocalRotation: {x: 0.0000034666066, y: -0.0000034454445, z: -0.7092684, w: 0.7049386}
  109. m_LocalPosition: {x: -0.0014843316, y: 0.255734, z: 0.0000000111784875}
  110. m_LocalScale: {x: 1, y: 1, z: 1}
  111. m_ConstrainProportionsScale: 0
  112. m_Children: []
  113. m_Father: {fileID: 8990132256551677773}
  114. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  115. --- !u!1 &2538381807794004556
  116. GameObject:
  117. m_ObjectHideFlags: 0
  118. m_CorrespondingSourceObject: {fileID: 0}
  119. m_PrefabInstance: {fileID: 0}
  120. m_PrefabAsset: {fileID: 0}
  121. serializedVersion: 7
  122. m_Component:
  123. - component: {fileID: 8990132256551677773}
  124. m_Layer: 0
  125. m_HasEditorInfo: 1
  126. m_Name: fbding1run (1)
  127. m_TagString: Untagged
  128. m_Icon: {fileID: 0}
  129. m_NavMeshLayer: 0
  130. m_StaticEditorFlags: 0
  131. m_IsActive: 1
  132. --- !u!4 &8990132256551677773
  133. Transform:
  134. m_ObjectHideFlags: 0
  135. m_CorrespondingSourceObject: {fileID: 0}
  136. m_PrefabInstance: {fileID: 0}
  137. m_PrefabAsset: {fileID: 0}
  138. m_GameObject: {fileID: 2538381807794004556}
  139. serializedVersion: 2
  140. m_LocalRotation: {x: -0.0000034666066, y: 0.0000034454445, z: 0.7092684, w: 0.7049386}
  141. m_LocalPosition: {x: 0.27, y: 0.003, z: -0}
  142. m_LocalScale: {x: 1.0416481, y: 1.0416481, z: 1.0416481}
  143. m_ConstrainProportionsScale: 0
  144. m_Children:
  145. - {fileID: 7168467200955656341}
  146. - {fileID: 5167189725569177422}
  147. m_Father: {fileID: 8679617179344489080}
  148. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  149. --- !u!1 &4033669629132829777
  150. GameObject:
  151. m_ObjectHideFlags: 0
  152. m_CorrespondingSourceObject: {fileID: 0}
  153. m_PrefabInstance: {fileID: 0}
  154. m_PrefabAsset: {fileID: 0}
  155. serializedVersion: 7
  156. m_Component:
  157. - component: {fileID: 1595346372736176473}
  158. - component: {fileID: 3779295641664235391}
  159. m_Layer: 0
  160. m_HasEditorInfo: 1
  161. m_Name: hitpos
  162. m_TagString: Untagged
  163. m_Icon: {fileID: 0}
  164. m_NavMeshLayer: 0
  165. m_StaticEditorFlags: 0
  166. m_IsActive: 1
  167. --- !u!4 &1595346372736176473
  168. Transform:
  169. m_ObjectHideFlags: 0
  170. m_CorrespondingSourceObject: {fileID: 0}
  171. m_PrefabInstance: {fileID: 0}
  172. m_PrefabAsset: {fileID: 0}
  173. m_GameObject: {fileID: 4033669629132829777}
  174. serializedVersion: 2
  175. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  176. m_LocalPosition: {x: 0, y: 0.056, z: 0}
  177. m_LocalScale: {x: 1, y: 1, z: 1}
  178. m_ConstrainProportionsScale: 0
  179. m_Children: []
  180. m_Father: {fileID: 6372163822679039326}
  181. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  182. --- !u!114 &3779295641664235391
  183. MonoBehaviour:
  184. m_ObjectHideFlags: 0
  185. m_CorrespondingSourceObject: {fileID: 0}
  186. m_PrefabInstance: {fileID: 0}
  187. m_PrefabAsset: {fileID: 0}
  188. m_GameObject: {fileID: 4033669629132829777}
  189. m_Enabled: 1
  190. m_EditorHideFlags: 0
  191. m_Script: {fileID: 11500000, guid: cebc90e0510b492d94dbb8ad1eefcd1a, type: 3}
  192. m_Name:
  193. m_EditorClassIdentifier:
  194. DotName: hitpos
  195. followSkeleton: 0
  196. myRotation: {x: 0, y: 0, z: 0}
  197. --- !u!1 &5064081042845336680
  198. GameObject:
  199. m_ObjectHideFlags: 0
  200. m_CorrespondingSourceObject: {fileID: 0}
  201. m_PrefabInstance: {fileID: 0}
  202. m_PrefabAsset: {fileID: 0}
  203. serializedVersion: 7
  204. m_Component:
  205. - component: {fileID: 1894970939113486830}
  206. - component: {fileID: 748615157677977061}
  207. m_Layer: 0
  208. m_HasEditorInfo: 1
  209. m_Name: fbding1run
  210. m_TagString: Untagged
  211. m_Icon: {fileID: 0}
  212. m_NavMeshLayer: 0
  213. m_StaticEditorFlags: 0
  214. m_IsActive: 1
  215. --- !u!4 &1894970939113486830
  216. Transform:
  217. m_ObjectHideFlags: 0
  218. m_CorrespondingSourceObject: {fileID: 0}
  219. m_PrefabInstance: {fileID: 0}
  220. m_PrefabAsset: {fileID: 0}
  221. m_GameObject: {fileID: 5064081042845336680}
  222. serializedVersion: 2
  223. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  224. m_LocalPosition: {x: 0, y: -0.291, z: 0}
  225. m_LocalScale: {x: 1, y: 1, z: 1}
  226. m_ConstrainProportionsScale: 0
  227. m_Children:
  228. - {fileID: 8679617179344489080}
  229. - {fileID: 3394780200072328096}
  230. m_Father: {fileID: 6372163822679039326}
  231. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  232. --- !u!95 &748615157677977061
  233. Animator:
  234. serializedVersion: 5
  235. m_ObjectHideFlags: 0
  236. m_CorrespondingSourceObject: {fileID: 0}
  237. m_PrefabInstance: {fileID: 0}
  238. m_PrefabAsset: {fileID: 0}
  239. m_GameObject: {fileID: 5064081042845336680}
  240. m_Enabled: 1
  241. m_Avatar: {fileID: 0}
  242. m_Controller: {fileID: 0}
  243. m_CullingMode: 0
  244. m_UpdateMode: 0
  245. m_ApplyRootMotion: 0
  246. m_LinearVelocityBlending: 0
  247. m_StabilizeFeet: 0
  248. m_WarningMessage:
  249. m_HasTransformHierarchy: 1
  250. m_AllowConstantClipSamplingOptimization: 1
  251. m_KeepAnimatorStateOnDisable: 0
  252. m_WriteDefaultValuesOnDisable: 0
  253. --- !u!1 &7170540255234685507
  254. GameObject:
  255. m_ObjectHideFlags: 0
  256. m_CorrespondingSourceObject: {fileID: 0}
  257. m_PrefabInstance: {fileID: 0}
  258. m_PrefabAsset: {fileID: 0}
  259. serializedVersion: 7
  260. m_Component:
  261. - component: {fileID: 5167189725569177422}
  262. - component: {fileID: 6588153771377172287}
  263. m_Layer: 0
  264. m_HasEditorInfo: 1
  265. m_Name: fbding1
  266. m_TagString: Untagged
  267. m_Icon: {fileID: 0}
  268. m_NavMeshLayer: 0
  269. m_StaticEditorFlags: 0
  270. m_IsActive: 1
  271. --- !u!4 &5167189725569177422
  272. Transform:
  273. m_ObjectHideFlags: 0
  274. m_CorrespondingSourceObject: {fileID: 0}
  275. m_PrefabInstance: {fileID: 0}
  276. m_PrefabAsset: {fileID: 0}
  277. m_GameObject: {fileID: 7170540255234685507}
  278. serializedVersion: 2
  279. m_LocalRotation: {x: 0.000000021855694, y: 0.00000008742278, z: -1.9106855e-15, w: 1}
  280. m_LocalPosition: {x: 0.0010262298, y: 0.3607047, z: 0.0013793564}
  281. m_LocalScale: {x: 1, y: 1, z: 1}
  282. m_ConstrainProportionsScale: 0
  283. m_Children: []
  284. m_Father: {fileID: 8990132256551677773}
  285. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  286. --- !u!137 &6588153771377172287
  287. SkinnedMeshRenderer:
  288. m_ObjectHideFlags: 0
  289. m_CorrespondingSourceObject: {fileID: 0}
  290. m_PrefabInstance: {fileID: 0}
  291. m_PrefabAsset: {fileID: 0}
  292. m_GameObject: {fileID: 7170540255234685507}
  293. m_Enabled: 1
  294. m_CastShadows: 0
  295. m_ReceiveShadows: 1
  296. m_DynamicOccludee: 1
  297. m_StaticShadowCaster: 0
  298. m_MotionVectors: 1
  299. m_LightProbeUsage: 1
  300. m_ReflectionProbeUsage: 1
  301. m_RayTracingMode: 3
  302. m_RayTraceProcedural: 0
  303. m_virtualGeometry: 0
  304. m_virtualGeometryShadow: 0
  305. m_ShadingRate: 0
  306. m_RenderingLayerMask: 1
  307. m_RendererPriority: 0
  308. m_Materials:
  309. - {fileID: 2100000, guid: e51f6fe61916bdc429f5c50f1883dbf0, type: 2}
  310. m_StaticBatchInfo:
  311. firstSubMesh: 0
  312. subMeshCount: 0
  313. m_StaticBatchRoot: {fileID: 0}
  314. m_ProbeAnchor: {fileID: 0}
  315. m_LightProbeVolumeOverride: {fileID: 0}
  316. m_ScaleInLightmap: 1
  317. m_ReceiveGI: 1
  318. m_PreserveUVs: 0
  319. m_IgnoreNormalsForChartDetection: 0
  320. m_ImportantGI: 0
  321. m_StitchLightmapSeams: 1
  322. m_SelectedEditorRenderState: 3
  323. m_MinimumChartSize: 4
  324. m_AutoUVMaxDistance: 0.5
  325. m_AutoUVMaxAngle: 89
  326. m_LightmapParameters: {fileID: 0}
  327. m_SortingLayerID: 0
  328. m_SortingLayer: 0
  329. m_SortingOrder: 0
  330. serializedVersion: 2
  331. m_Quality: 0
  332. m_UpdateWhenOffscreen: 0
  333. m_SkinnedMotionVectors: 1
  334. m_Mesh: {fileID: -5379562027548224914, guid: fae064f3f618703459edc44929cb44a0, type: 3}
  335. m_Bones:
  336. - {fileID: 7168467200955656341}
  337. m_BlendShapeWeights: []
  338. m_RootBone: {fileID: 7168467200955656341}
  339. m_AABB:
  340. m_Center: {x: -0.10428572, y: -0.025417708, z: 0.030807674}
  341. m_Extent: {x: 0.35189587, y: 0.2687961, z: 0.26880518}
  342. m_DirtyAABB: 0
  343. m_EnableVSSkinning: 1
  344. m_ReleaseMeshData: 1
  345. --- !u!1 &7964700976913853489
  346. GameObject:
  347. m_ObjectHideFlags: 0
  348. m_CorrespondingSourceObject: {fileID: 0}
  349. m_PrefabInstance: {fileID: 0}
  350. m_PrefabAsset: {fileID: 0}
  351. serializedVersion: 7
  352. m_Component:
  353. - component: {fileID: 6372163822679039326}
  354. - component: {fileID: 7002828423937719017}
  355. - component: {fileID: 8997293439763789726}
  356. m_Layer: 0
  357. m_HasEditorInfo: 1
  358. m_Name: fb_ding1
  359. m_TagString: Untagged
  360. m_Icon: {fileID: 0}
  361. m_NavMeshLayer: 0
  362. m_StaticEditorFlags: 0
  363. m_IsActive: 1
  364. --- !u!4 &6372163822679039326
  365. Transform:
  366. m_ObjectHideFlags: 0
  367. m_CorrespondingSourceObject: {fileID: 0}
  368. m_PrefabInstance: {fileID: 0}
  369. m_PrefabAsset: {fileID: 0}
  370. m_GameObject: {fileID: 7964700976913853489}
  371. serializedVersion: 2
  372. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  373. m_LocalPosition: {x: -0.19, y: 10.407, z: 2.681}
  374. m_LocalScale: {x: 1, y: 1, z: 1}
  375. m_ConstrainProportionsScale: 0
  376. m_Children:
  377. - {fileID: 7681573815655635493}
  378. - {fileID: 1368707531630037495}
  379. - {fileID: 1595346372736176473}
  380. - {fileID: 1894970939113486830}
  381. m_Father: {fileID: 0}
  382. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  383. --- !u!54 &7002828423937719017
  384. Rigidbody:
  385. m_ObjectHideFlags: 0
  386. m_CorrespondingSourceObject: {fileID: 0}
  387. m_PrefabInstance: {fileID: 0}
  388. m_PrefabAsset: {fileID: 0}
  389. m_GameObject: {fileID: 7964700976913853489}
  390. serializedVersion: 4
  391. m_Mass: 1
  392. m_Drag: 0
  393. m_AngularDrag: 0.05
  394. m_CenterOfMass: {x: 0, y: 0, z: 0}
  395. m_InertiaTensor: {x: 1, y: 1, z: 1}
  396. m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
  397. m_IncludeLayers:
  398. serializedVersion: 2
  399. m_Bits: 0
  400. m_ExcludeLayers:
  401. serializedVersion: 2
  402. m_Bits: 0
  403. m_ImplicitCom: 1
  404. m_ImplicitTensor: 1
  405. m_UseGravity: 1
  406. m_IsKinematic: 1
  407. m_Interpolate: 0
  408. m_Constraints: 0
  409. m_CollisionDetection: 0
  410. --- !u!65 &8997293439763789726
  411. BoxCollider:
  412. m_ObjectHideFlags: 0
  413. m_CorrespondingSourceObject: {fileID: 0}
  414. m_PrefabInstance: {fileID: 0}
  415. m_PrefabAsset: {fileID: 0}
  416. m_GameObject: {fileID: 7964700976913853489}
  417. m_Material: {fileID: 0}
  418. m_IncludeLayers:
  419. serializedVersion: 2
  420. m_Bits: 0
  421. m_ExcludeLayers:
  422. serializedVersion: 2
  423. m_Bits: 0
  424. m_LayerOverridePriority: 0
  425. m_IsTrigger: 1
  426. m_ProvidesContacts: 0
  427. m_Enabled: 1
  428. serializedVersion: 3
  429. m_Size: {x: 0.51, y: 0.78772473, z: 0.43}
  430. m_Center: {x: 0, y: 0.34613764, z: 0}
  431. --- !u!1 &8843384990569662011
  432. GameObject:
  433. m_ObjectHideFlags: 0
  434. m_CorrespondingSourceObject: {fileID: 0}
  435. m_PrefabInstance: {fileID: 0}
  436. m_PrefabAsset: {fileID: 0}
  437. serializedVersion: 7
  438. m_Component:
  439. - component: {fileID: 8679617179344489080}
  440. m_Layer: 0
  441. m_HasEditorInfo: 1
  442. m_Name: Bone001
  443. m_TagString: Untagged
  444. m_Icon: {fileID: 0}
  445. m_NavMeshLayer: 0
  446. m_StaticEditorFlags: 0
  447. m_IsActive: 1
  448. --- !u!4 &8679617179344489080
  449. Transform:
  450. m_ObjectHideFlags: 0
  451. m_CorrespondingSourceObject: {fileID: 0}
  452. m_PrefabInstance: {fileID: 0}
  453. m_PrefabAsset: {fileID: 0}
  454. m_GameObject: {fileID: 8843384990569662011}
  455. serializedVersion: 2
  456. m_LocalRotation: {x: 0.0000034666066, y: -0.0000034454445, z: -0.7092684, w: 0.7049386}
  457. m_LocalPosition: {x: -0.0014843316, y: 0.255734, z: 0.0000000111784875}
  458. m_LocalScale: {x: 1, y: 1, z: 1}
  459. m_ConstrainProportionsScale: 0
  460. m_Children:
  461. - {fileID: 8990132256551677773}
  462. m_Father: {fileID: 1894970939113486830}
  463. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  464. --- !u!1 &9157250581982813544
  465. GameObject:
  466. m_ObjectHideFlags: 0
  467. m_CorrespondingSourceObject: {fileID: 0}
  468. m_PrefabInstance: {fileID: 0}
  469. m_PrefabAsset: {fileID: 0}
  470. serializedVersion: 7
  471. m_Component:
  472. - component: {fileID: 3394780200072328096}
  473. - component: {fileID: 6675071558363930774}
  474. m_Layer: 0
  475. m_HasEditorInfo: 1
  476. m_Name: fbding1
  477. m_TagString: Untagged
  478. m_Icon: {fileID: 0}
  479. m_NavMeshLayer: 0
  480. m_StaticEditorFlags: 0
  481. m_IsActive: 1
  482. --- !u!4 &3394780200072328096
  483. Transform:
  484. m_ObjectHideFlags: 0
  485. m_CorrespondingSourceObject: {fileID: 0}
  486. m_PrefabInstance: {fileID: 0}
  487. m_PrefabAsset: {fileID: 0}
  488. m_GameObject: {fileID: 9157250581982813544}
  489. serializedVersion: 2
  490. m_LocalRotation: {x: 0.000000021855694, y: 0.00000008742278, z: -1.9106855e-15, w: 1}
  491. m_LocalPosition: {x: 0.0010262298, y: 0.3607047, z: 0.0013793564}
  492. m_LocalScale: {x: 1, y: 1, z: 1}
  493. m_ConstrainProportionsScale: 0
  494. m_Children: []
  495. m_Father: {fileID: 1894970939113486830}
  496. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  497. --- !u!137 &6675071558363930774
  498. SkinnedMeshRenderer:
  499. m_ObjectHideFlags: 0
  500. m_CorrespondingSourceObject: {fileID: 0}
  501. m_PrefabInstance: {fileID: 0}
  502. m_PrefabAsset: {fileID: 0}
  503. m_GameObject: {fileID: 9157250581982813544}
  504. m_Enabled: 1
  505. m_CastShadows: 0
  506. m_ReceiveShadows: 1
  507. m_DynamicOccludee: 1
  508. m_StaticShadowCaster: 0
  509. m_MotionVectors: 1
  510. m_LightProbeUsage: 1
  511. m_ReflectionProbeUsage: 1
  512. m_RayTracingMode: 3
  513. m_RayTraceProcedural: 0
  514. m_virtualGeometry: 0
  515. m_virtualGeometryShadow: 0
  516. m_ShadingRate: 0
  517. m_RenderingLayerMask: 1
  518. m_RendererPriority: 0
  519. m_Materials:
  520. - {fileID: 2100000, guid: ac736dc4828e57d49ab30b5a3414c1bf, type: 2}
  521. m_StaticBatchInfo:
  522. firstSubMesh: 0
  523. subMeshCount: 0
  524. m_StaticBatchRoot: {fileID: 0}
  525. m_ProbeAnchor: {fileID: 0}
  526. m_LightProbeVolumeOverride: {fileID: 0}
  527. m_ScaleInLightmap: 1
  528. m_ReceiveGI: 1
  529. m_PreserveUVs: 0
  530. m_IgnoreNormalsForChartDetection: 0
  531. m_ImportantGI: 0
  532. m_StitchLightmapSeams: 1
  533. m_SelectedEditorRenderState: 3
  534. m_MinimumChartSize: 4
  535. m_AutoUVMaxDistance: 0.5
  536. m_AutoUVMaxAngle: 89
  537. m_LightmapParameters: {fileID: 0}
  538. m_SortingLayerID: 0
  539. m_SortingLayer: 0
  540. m_SortingOrder: 0
  541. serializedVersion: 2
  542. m_Quality: 0
  543. m_UpdateWhenOffscreen: 0
  544. m_SkinnedMotionVectors: 1
  545. m_Mesh: {fileID: -5379562027548224914, guid: fae064f3f618703459edc44929cb44a0, type: 3}
  546. m_Bones:
  547. - {fileID: 8679617179344489080}
  548. m_BlendShapeWeights: []
  549. m_RootBone: {fileID: 8679617179344489080}
  550. m_AABB:
  551. m_Center: {x: -0.10428572, y: -0.025417708, z: 0.030807674}
  552. m_Extent: {x: 0.35189587, y: 0.2687961, z: 0.26880518}
  553. m_DirtyAABB: 0
  554. m_EnableVSSkinning: 1
  555. m_ReleaseMeshData: 1