EventSystemManager.cs 19 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Combat;
  11. using GameLogic.Combat.CombatTool;
  12. using UnityEngine;
  13. using Utility;
  14. using EventConfig = Excel2Json.EventConfig;
  15. using Random = UnityEngine.Random;
  16. public class EventSystemManager : Singleton<EventSystemManager>
  17. {
  18. List<EventConfig> eventConfigs = new List<EventConfig>();
  19. public AccountFileInfo.EventList CurrentEventList;
  20. public bool isTriggerEvent;
  21. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  22. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  23. public bool isOpenUi;
  24. Action onCompleteCallback;
  25. public void CustomInit()
  26. {
  27. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  28. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  29. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  30. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  31. EventManager.Instance.AddEventListener(CustomEventType.ItemUpdate, ItemUpdate);
  32. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  33. }
  34. private void JingJieUpgrade(IEventData e)
  35. {
  36. CeekEventCompletes(3, 0);
  37. }
  38. private void ItemUpdate(IEventData e)
  39. {
  40. ItemUpdateData data = e as ItemUpdateData;
  41. CeekEventCompletes(1, data.ItemInfo.itemID);
  42. CeekEventCompletes(6, data.ItemInfo.itemID);
  43. }
  44. private void RenfenceRandomEvent(IEventData e)
  45. {
  46. DetectRandomEvents();
  47. }
  48. private float timer = 0;
  49. private void Update()
  50. {
  51. timer += Time.deltaTime;
  52. if (timer > 1)
  53. {
  54. timer = 0;
  55. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  56. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  57. {
  58. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  59. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  60. AccountFileInfo.Instance.SavePlayerData();
  61. }
  62. }
  63. }
  64. public List<AccountFileInfo.EventList> UseDivinesense()
  65. {
  66. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  67. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  68. if (count <= 0)
  69. {
  70. //神识值不够
  71. return null;
  72. }
  73. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  74. count = count + AccountFileInfo.Instance.playerData.eventList.Count > maxCount ? maxCount - AccountFileInfo.Instance.playerData.eventList.Count : count;
  75. int xiaoHao = count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  76. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  77. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  78. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  79. // 神识升级逻辑
  80. UpDivinesense();
  81. var eventConfigs = DetectEvents(count);
  82. if (eventConfigs == null || eventConfigs.Count == 0)
  83. return default;
  84. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  85. AccountFileInfo.Instance.SavePlayerData();
  86. return eventConfigs;
  87. }
  88. private void UpDivinesense()
  89. {
  90. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  91. {
  92. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  93. {
  94. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  95. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  96. }
  97. }
  98. AccountFileInfo.Instance.SavePlayerData();
  99. }
  100. private bool BagIsEvent(int eventID)
  101. {
  102. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  103. {
  104. if (eventList.eventID == eventID)
  105. {
  106. return true;
  107. }
  108. }
  109. return false;
  110. }
  111. private List<AccountFileInfo.EventList> DetectEvents(int eventCount)
  112. {
  113. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  114. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  115. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  116. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  117. //找出可以刷新的支线任务
  118. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  119. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  120. {
  121. if (PlayerManager.Instance.CurrentPlaces.progress >= bigMap.ZhixianActivatedPercentage[i])
  122. {
  123. if (!BagIsEvent(bigMap.ZhixianActivatedPercentage[i]) && CheckCondition(bigMap.ZhixianActivatedPercentage[i]))
  124. {
  125. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianActivatedPercentage[i]));
  126. }
  127. }
  128. }
  129. foreach (var c in zhiXianEvents)
  130. {
  131. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  132. if (eventList != null)
  133. {
  134. eventLists.Add(eventList);
  135. eventCount--;
  136. if (eventCount == 0)
  137. {
  138. return eventLists;
  139. }
  140. }
  141. }
  142. for (int i = 0; i < eventCount; i++)
  143. {
  144. //先掉落出品质
  145. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  146. // 获取通用事件
  147. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID)).ToList();
  148. //场景特定事件
  149. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID)).ToList();
  150. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  151. {
  152. continue;
  153. }
  154. int randomValue1 = Random.Range(0, 101);
  155. // 达到怪率刷新场景特定事件
  156. //不然刷新通用事件(每个地图都可以刷的)
  157. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  158. {
  159. int randomValue2 = Random.Range(0, candidateEvents.Count);
  160. eventLists.Add(AddEvent(candidateEvents[randomValue2].ID));
  161. }
  162. else if (globalEvents.Count > 0)
  163. {
  164. int randomValue2 = Random.Range(0, globalEvents.Count);
  165. eventLists.Add(AddEvent(globalEvents[randomValue2].ID));
  166. }
  167. }
  168. if (eventLists.Count == 0)
  169. {
  170. LogTool.Error("没有可以触发的事件");
  171. return null;
  172. }
  173. return eventLists;
  174. }
  175. //添加事件
  176. public AccountFileInfo.EventList AddEvent(int eventID)
  177. {
  178. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  179. AccountFileInfo.EventList eventList = null;
  180. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  181. if (e == null)
  182. {
  183. //主线任务只能刷一次
  184. if (eventConfig.EventTriggerType == 4)
  185. {
  186. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  187. if (e == null)
  188. {
  189. eventList = new AccountFileInfo.EventList();
  190. eventList.eventID = eventID;
  191. }
  192. }
  193. else
  194. {
  195. eventList = new AccountFileInfo.EventList();
  196. eventList.eventID = eventID;
  197. }
  198. }
  199. //初始化神识链条,用于监听条件是否完成
  200. if (eventList != null && eventConfig.EventType != 2)
  201. {
  202. foreach (var i in eventConfig.EventLinksId)
  203. {
  204. AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == i);
  205. if (eventLinkData == null)
  206. {
  207. eventLinkData = new AccountFileInfo.EventLinkData();
  208. eventLinkData.eventId = eventList.eventID;
  209. eventLinkData.eventLinkId = i;
  210. AccountFileInfo.Instance.playerData.eventLinkDatas.Add(eventLinkData);
  211. }
  212. eventLinkData.fishCount = 0;
  213. //初始化先检测一些条件
  214. CeekTaskComplete(eventLinkData.eventLinkId, 1, 0);
  215. CeekTaskComplete(eventLinkData.eventLinkId, 3, 0);
  216. }
  217. }
  218. return eventList;
  219. }
  220. /// <summary>
  221. /// 触发随机事件
  222. /// </summary>
  223. public void DetectRandomEvents()
  224. {
  225. if (isTriggerEvent)
  226. return;
  227. if (isOpenUi)
  228. return;
  229. // 获取随机事件
  230. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  231. if (randomEvents.Count == 0)
  232. {
  233. LogTool.Warning("没有可以刷新的事件");
  234. return;
  235. }
  236. int idex = Random.Range(0, randomEvents.Count);
  237. TriggerEvent(randomEvents[idex]);
  238. }
  239. /// <summary>
  240. /// 挂机事件触发
  241. /// </summary>
  242. public void TriggerEvent(EventConfig evt)
  243. {
  244. if (isTriggerEvent)
  245. return;
  246. isTriggerEvent = true;
  247. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  248. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  249. DialogueManager.Instance.StartDialogue(evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  250. }
  251. /// <summary>
  252. /// 其他类型事件触发
  253. /// </summary>
  254. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  255. {
  256. if (isTriggerEvent)
  257. return;
  258. CTask cTask = CTask.Create();
  259. this.onCompleteCallback = oncompleteCallBack;
  260. isTriggerEvent = true;
  261. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  262. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  263. int dialogueID = 0;
  264. if (evt.curStep == 0)
  265. {
  266. dialogueID = eventConfig.EventLinksId[0];
  267. }
  268. else
  269. {
  270. dialogueID = evt.curStep;
  271. }
  272. CurrentEventList = evt;
  273. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  274. DialogueManager.Instance.StartDialogue(dialogueID, eventConfig.ID, () =>
  275. {
  276. CompleteEvent(CurrentEventList);
  277. cTask.SetResult();
  278. }, () =>
  279. {
  280. CancelEvent(CurrentEventList);
  281. cTask.SetResult();
  282. });
  283. await cTask;
  284. }
  285. //任务是否完成
  286. public bool IsEvenkLinkComplete(int eventLinkId)
  287. {
  288. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventLinkId);
  289. if (eventLinkConfig.ConditionType == 0)
  290. return true;
  291. AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == eventLinkId);
  292. if (eventLinkData != null)
  293. {
  294. return eventLinkData.fishCount >= eventLinkConfig.finishCount;
  295. }
  296. return false;
  297. }
  298. public void CeekEventCompletes(int type, int value)
  299. {
  300. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventLinkDatas)
  301. {
  302. CeekTaskComplete(playerDataEventLinkData.eventLinkId, type, value);
  303. }
  304. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  305. }
  306. public void CeekTaskComplete(int eventLiknId, int type, int value)
  307. {
  308. //任务完成了跳过检测
  309. if (IsEvenkLinkComplete(eventLiknId))
  310. return;
  311. AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == eventLiknId);
  312. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventLiknId);
  313. switch (type)
  314. {
  315. //检测背包道具
  316. case 1:
  317. if (eventLinkConfig.ConditionType == 1)
  318. {
  319. eventLinkData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventLinkConfig.ConditionPara[0]);
  320. if (IsEvenkLinkComplete(eventLiknId))
  321. {
  322. CompleteTask(eventLiknId);
  323. }
  324. }
  325. break;
  326. //境界检测
  327. case 3:
  328. if (eventLinkConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventLinkConfig.ConditionPara[0])
  329. {
  330. eventLinkData.fishCount++;
  331. if (IsEvenkLinkComplete(eventLiknId))
  332. {
  333. CompleteTask(eventLiknId);
  334. }
  335. }
  336. break;
  337. //战斗胜利
  338. case 5:
  339. if (eventLinkConfig.ConditionType == 5 && eventLinkConfig.ConditionPara[0] == value)
  340. {
  341. eventLinkData.fishCount++;
  342. if (IsEvenkLinkComplete(eventLiknId))
  343. {
  344. CompleteEvent(eventLiknId);
  345. }
  346. }
  347. break;
  348. //获得道具
  349. case 6:
  350. if (eventLinkConfig.ConditionType == 6 && eventLinkConfig.ConditionPara[0] == value)
  351. {
  352. eventLinkData.fishCount++;
  353. if (IsEvenkLinkComplete(eventLiknId))
  354. {
  355. CompleteEvent(eventLinkData);
  356. }
  357. }
  358. break;
  359. }
  360. AccountFileInfo.Instance.SavePlayerData();
  361. }
  362. private void CompleteTask(object taskID)
  363. {
  364. }
  365. /// <summary>
  366. /// 检查事件是否满足触发条件。
  367. /// </summary>
  368. private bool CanTriggerEvent(int eventID)
  369. {
  370. var evt = eventConfigs.Find(e => e.ID == eventID);
  371. if (evt.ID == 0)
  372. return false;
  373. // if (!CheckCondition(evt.EventConditionId[0], evt.EventValue,evt.EventCount))
  374. // return false;
  375. // for (var i = 0; i < evt.EventConditionId?.Length; i++)
  376. // {
  377. //
  378. // }
  379. return true;
  380. }
  381. /// <summary>
  382. /// 检查单个触发条件。
  383. /// </summary>
  384. public bool CheckCondition(int conditionid)
  385. {
  386. if (conditionid == 0)
  387. return true;
  388. //道具id判断
  389. // if (conditionid == 1)
  390. // {
  391. // return PlayerManager.Instance.BagController.IsEnough(EventVlaue[0], EventVlaue[1]);
  392. // }
  393. // else if (conditionid == 3)
  394. // {
  395. // return PlayerManager.Instance.myHero.powerUpConfig.ID >= EventVlaue[0];
  396. // }
  397. return true;
  398. }
  399. /// <summary>
  400. /// 完成事件
  401. /// </summary>
  402. /// <param name="eventID">事件ID</param>
  403. public void CompleteEvent(int evtId)
  404. {
  405. isTriggerEvent = false;
  406. LogTool.Log($"完成挂机事件{evtId}");
  407. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  408. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  409. eventList.eventID = evtId;
  410. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  411. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  412. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  413. AccountFileInfo.Instance.SavePlayerData();
  414. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  415. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  416. }
  417. /// <summary>
  418. /// 完成事件
  419. /// </summary>
  420. /// <param name="eventID">事件ID</param>
  421. public void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  422. {
  423. this.isTriggerEvent = isTriggerEvent;
  424. LogTool.Log($"完成事件{eventList.eventID}");
  425. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  426. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  427. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  428. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  429. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  430. AccountFileInfo.Instance.SavePlayerData();
  431. if (eventConfig.EventTriggerType == 4)
  432. {
  433. TaskInfoPanel.OpenPanel(eventList.eventID, "任务完成");
  434. }
  435. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  436. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  437. onCompleteCallback?.Invoke();
  438. onCompleteCallback = null;
  439. }
  440. /// <summary>
  441. /// 完成事件
  442. /// </summary>
  443. /// <param name="eventID">事件ID</param>
  444. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  445. {
  446. }
  447. /// <summary>
  448. /// 取消事件
  449. /// </summary>
  450. /// <param name="eventID">事件ID</param>
  451. public void CancelEvent(AccountFileInfo.EventList eventList)
  452. {
  453. LogTool.Log($"取消事件{eventList.eventID}");
  454. isTriggerEvent = false;
  455. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  456. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  457. onCompleteCallback?.Invoke();
  458. onCompleteCallback = null;
  459. }
  460. public void RemoveEvent(AccountFileInfo.EventList eventList)
  461. {
  462. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  463. AccountFileInfo.Instance.SavePlayerData();
  464. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  465. }
  466. /// <summary>
  467. /// 获得主线事件
  468. /// </summary>
  469. /// <returns></returns>
  470. public AccountFileInfo.EventList GetMainEventDta()
  471. {
  472. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  473. {
  474. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  475. if (eventConfig.EventType == 4)
  476. {
  477. return eventList;
  478. }
  479. }
  480. return null;
  481. }
  482. }