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- // Auto Generated Code By excel2json
- // Generate From Excel\EventConfig.xlsx. SheetName: EventConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "EventConfig.json")]
- public partial class EventConfigHolder : ConfigHolder<EventConfig>
{
- }
- [Serializable]
- public struct EventConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///ID
- /// </summary>
- public int ID;
- /// <summary>
- ///事件包含的ID
- /// </summary>
- public int[] EventLinksId;
- /// <summary>
- ///事件类型: 1.通用事件 2.挂机事件 4.主线任务 5.仙山探险 99.无标记
- /// </summary>
- public int EventTriggerType;
- /// <summary>
- ///tag 1主线2支线 3通用 4地图通用 5道友
- /// </summary>
- public int EventTag;
- /// <summary>
- ///1.正常触发 2.直接结算
- /// </summary>
- public int EventType;
- /// <summary>
- ///增加进度值
- /// </summary>
- public int Score;
- /// <summary>
- ///事件品质
- /// </summary>
- public int EventQuality;
- /// <summary>
- ///触发条件类型 只能配处于什么状态和数值,不能配变化的数值
- /// </summary>
- public int EventConditionId;
- /// <summary>
- ///事件结局奖励
- /// </summary>
- public int[] PrizeIDs;
- /// <summary>
- ///事件结局奖励数量
- /// </summary>
- public int[] PrizeNums;
- /// <summary>
- ///关联的事件Id
- /// </summary>
- public int[] RelatedEvents;
- /// <summary>
- ///刷新的概率 (100=100%)
- /// </summary>
- public int RefreshProbability;
- /// <summary>
- ///最大刷新数量
- /// </summary>
- public int RefreshCount;
- /// <summary>
- ///触发效果值
- /// </summary>
- public int[] EventValue;
- /// <summary>
- ///触发判定数量or次数
- /// </summary>
- public int EventCount;
- /// <summary>
- ///描述(题目)
- /// </summary>
- public int EventName;
- /// <summary>
- ///事件主体描述
- /// </summary>
- public int Description;
- }
- }
- // End of Auto Generated Code
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