CombatCalculateTool.cs 8.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  4. using Common.Utility.CombatEvent;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using GameLogic.Combat.Hero;
  8. using GameLogic.Player;
  9. using Utility;
  10. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  11. namespace GameLogic.Combat.CombatTool
  12. {
  13. public class CombatCalculateTool : Singleton<CombatCalculateTool>
  14. {
  15. public Random Random = new Random();
  16. static readonly WuXingType[] Symbiosis = new WuXingType[6]
  17. {
  18. WuXingType.Water, // 金生水
  19. WuXingType.Fire, // 木生火
  20. WuXingType.Gold, // 水生金
  21. WuXingType.Earth, // 火生土
  22. WuXingType.Wood, // 土生木
  23. WuXingType.Null
  24. };
  25. // 相克关系表(用位表示)
  26. static readonly WuXingType[] Restrain = new WuXingType[6]
  27. {
  28. WuXingType.Wood, // 金克木
  29. WuXingType.Earth, // 木克土
  30. WuXingType.Fire, // 水克火
  31. WuXingType.Gold, // 火克金
  32. WuXingType.Water, // 土克水
  33. WuXingType.Null
  34. };
  35. public CombatCalculateTool()
  36. {
  37. Random = new Random(System.DateTime.Now.Millisecond);
  38. }
  39. public int GetOdd()
  40. {
  41. return Random.Next(0, 100);
  42. }
  43. public int GetOdd(int min, int max)
  44. {
  45. return Random.Next(min, max);
  46. }
  47. public long GetVlaueRatioForLong(long value, float ration)
  48. {
  49. long v = (value * (long)(ration * 100)) / 10000;
  50. return v;
  51. }
  52. public float GetVlaueRatioForFloat(float value, float ration)
  53. {
  54. float v = (value * ration) / 100f;
  55. return v;
  56. }
  57. public int GetVlaueRatioForInt(int value, float ration)
  58. {
  59. int v = (value * (int)(ration * 100)) / 10000;
  60. return v;
  61. }
  62. public HarmReturnInfo Harm(CombatHeroEntity source, CombatHeroEntity target, long att, AttType attType,
  63. TriggerData triggerData, WuXingType WuXingType, HarmType harmType = HarmType.Null)
  64. {
  65. return Harm(source, target.GetMainHotPoin<CombatHeroHitPoint>(), att,
  66. attType, triggerData, WuXingType, harmType);
  67. }
  68. /// <summary>
  69. /// 造成伤害
  70. /// </summary>n
  71. /// <param name="source">攻击方</param>
  72. /// <param name="target">被攻击方</param>
  73. /// <param name="att">伤害值</param>
  74. public HarmReturnInfo Harm(CombatHeroEntity source, CombatHeroHitPoint target, long att,
  75. AttType attType, TriggerData triggerData, WuXingType WuXingType,
  76. HarmType harmType = HarmType.Default)
  77. {
  78. HarmReturnInfo harmReturnInfo = CObjectPool.Instance.Fetch<HarmReturnInfo>();
  79. harmReturnInfo.source = source;
  80. harmReturnInfo.target = target;
  81. harmReturnInfo.att = att;
  82. harmReturnInfo.attType = attType;
  83. harmReturnInfo.WuXingType = WuXingType;
  84. harmReturnInfo.harmType = harmType;
  85. harmReturnInfo.triggerData = triggerData;
  86. if (target.combatHeroEntity.isDie)
  87. {
  88. return harmReturnInfo;
  89. }
  90. if (CombatController.currActiveCombat.IsGameOver)
  91. {
  92. return harmReturnInfo;
  93. }
  94. float wuxing = source.CurrCombatHeroInfo.GetWuXingShuXing(WuXingType);
  95. int index = GeWuXingTypeIndex(WuXingType);
  96. WuXingType kzWuXing = Restrain[index];
  97. float direnWuXing = target.combatHeroEntity.CurrCombatHeroInfo.GetWuXingShuXing(kzWuXing);
  98. att += GetVlaueRatioForLong(att, wuxing);
  99. float def = (target.combatHeroEntity.CurrCombatHeroInfo.defense.Value * 1.0f / source.CurrCombatHeroInfo.k);
  100. float p1 = 1 - def;
  101. StartInjuredEventData startInjuredEventData = StartInjuredEventData.Create();
  102. startInjuredEventData.HarmReturnInfo = harmReturnInfo;
  103. CombatEventManager.Instance.Dispatch(CombatEventType.StartInjured, startInjuredEventData);
  104. target.combatHeroEntity.This<CombatHeroEntity>().HeroHurt(harmReturnInfo);
  105. return harmReturnInfo;
  106. }
  107. public HarmReturnInfo TrueHarm(CombatHeroEntity source, CombatHeroHitPoint target, long att,
  108. AttType attType, TriggerData triggerData,
  109. HarmType harmType = HarmType.Default)
  110. {
  111. HarmReturnInfo harmReturnInfo = CObjectPool.Instance.Fetch<HarmReturnInfo>();
  112. harmReturnInfo.source = source;
  113. harmReturnInfo.target = target;
  114. harmReturnInfo.att = att;
  115. harmReturnInfo.attType = attType;
  116. harmReturnInfo.harmType = harmType;
  117. harmReturnInfo.triggerData = triggerData;
  118. if (target.combatHeroEntity.isDie)
  119. {
  120. return harmReturnInfo;
  121. }
  122. target.combatHeroEntity.This<CombatHeroEntity>().HeroHurt(harmReturnInfo);
  123. return harmReturnInfo;
  124. }
  125. public HarmReturnInfo Recover(CombatHeroEntity source, CombatHeroHitPoint target, long att,
  126. AttType attType, HarmType harmType, TriggerData triggerData)
  127. {
  128. HarmReturnInfo harmReturnInfo = new HarmReturnInfo();
  129. harmReturnInfo.source = source;
  130. harmReturnInfo.target = target;
  131. harmReturnInfo.att = att;
  132. harmReturnInfo.attType = attType;
  133. harmReturnInfo.harmType = harmType;
  134. harmReturnInfo.triggerData = triggerData;
  135. if (target.combatHeroEntity.isDie)
  136. {
  137. return harmReturnInfo;
  138. }
  139. target.combatHeroEntity.This<CombatHeroEntity>().Recover(harmReturnInfo);
  140. return harmReturnInfo;
  141. }
  142. public ILifetCycleHitPoint[] GetMinHpHero(ILifetCycleHitPoint[] allLifetCycleHitPoints, int count)
  143. {
  144. if (allLifetCycleHitPoints == null)
  145. {
  146. return null;
  147. }
  148. BetterList<ILifetCycleHitPoint> findHero = new BetterList<ILifetCycleHitPoint>();
  149. findHero.AddRange(allLifetCycleHitPoints);
  150. int currCount = Math.Min(allLifetCycleHitPoints.Length, count);
  151. ILifetCycleHitPoint[] minHpHero = new ILifetCycleHitPoint[currCount];
  152. for (int k = 0; k < currCount; k++)
  153. {
  154. CombatHeroEntity lifetCycleHitPoint = null;
  155. int index = 0;
  156. if (findHero.Count <= 0)
  157. {
  158. return minHpHero;
  159. }
  160. lifetCycleHitPoint = findHero[0].IfLifeCycle.This<CombatHeroEntity>();
  161. for (int j = 0; j < findHero.Count; j++)
  162. {
  163. CombatHeroEntity lifetCycleHitPoint2 =
  164. findHero[j].IfLifeCycle.This<CombatHeroEntity>();
  165. if (lifetCycleHitPoint2.HpBl < lifetCycleHitPoint.HpBl)
  166. {
  167. lifetCycleHitPoint = lifetCycleHitPoint2;
  168. index = j;
  169. }
  170. }
  171. ILifetCycleHitPoint currFindHitPoint = lifetCycleHitPoint.GetMainHotPoin<ILifetCycleHitPoint>(true);
  172. minHpHero[k] = currFindHitPoint;
  173. findHero.RemoveAt(index);
  174. }
  175. return minHpHero;
  176. }
  177. private int GeWuXingTypeIndex(WuXingType e)
  178. {
  179. switch (e)
  180. {
  181. case WuXingType.Gold: return 0;
  182. case WuXingType.Wood: return 1;
  183. case WuXingType.Water: return 2;
  184. case WuXingType.Fire: return 3;
  185. case WuXingType.Earth: return 4;
  186. default: return 5; // 无效元素
  187. }
  188. }
  189. /// <summary>
  190. /// 是否相生
  191. /// </summary>
  192. /// <returns></returns>
  193. public bool IsSymbiosis(WuXingType a, WuXingType b)
  194. {
  195. int index = GeWuXingTypeIndex(a);
  196. if (index < 0)
  197. {
  198. return false;
  199. }
  200. return (b & Symbiosis[index]) != 0;
  201. }
  202. /// <summary>
  203. /// 是否相生
  204. /// </summary>
  205. /// <returns></returns>
  206. public bool IsRestrain(WuXingType a, WuXingType b)
  207. {
  208. int index = GeWuXingTypeIndex(a);
  209. if (index < 0)
  210. {
  211. return false;
  212. }
  213. return (b & Restrain[index]) != 0;
  214. }
  215. }
  216. }