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- using System;
- using Core.Language;
- using GameLogic.Bag;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "DivineSenceItemWidget")]
- public partial class DivineSenceItemWidget : ItemWidgetBasic
- {
- public ItemInfo ItemInfo;
- private Action cancelCallBack;
- private void Init()
- {
- }
- public override void AddEvent()
- {
- }
- public override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- Btn_Cancel.onClick.AddListener(() =>
- {
- cancelCallBack?.Invoke();
- });
- base.AddButtonEvent();
- }
- public async void CustomInit(ItemInfo itemInfo,Action cancelCallBack, ItemInfo selectItemInfo = null)
- {
- ItemInfo = itemInfo;
- this.cancelCallBack = cancelCallBack;
- WidgetItem widgetItem = await UIManager.Instance.CreateGComponentForObject<WidgetItem>(WidgetItemGam, null);
- widgetItem.InitWidget(itemInfo,false);
- // Icon_ItemIcon.icon_name = itemInfo.config.icon;
- // Text_ItemCount.text = itemInfo.count.ToString();
- Text_ItemDesc.text = LanguageManager.Instance.Text(itemInfo.config.itemDesc);
- Text_IItemName.text = LanguageManager.Instance.Text(itemInfo.config.itemName);
- if (itemInfo == selectItemInfo)
- {
- Btn_Cancel.gameObject.SetActive(true);
- }
- else
- {
- Btn_Cancel.gameObject.SetActive(false);
- }
- }
- }
- }
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