CombatCameraControllder.cs 5.2 KB

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  1. using System;
  2. using Common.Utility.CombatEvent;
  3. using Fort23.Core;
  4. using UnityEngine;
  5. using Utility;
  6. using Utility.CustomizeTimeLogic.FxLogic.TimeLineEvent;
  7. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  8. namespace GameLogic.Combat.CombatTool
  9. {
  10. public class CombatCameraControllder : IDisposable, ICameraShaking
  11. {
  12. public Transform root;
  13. public Camera Camera;
  14. public CombatController combatController;
  15. public StressReceiver StressReceiver;
  16. private bool isStartShake;
  17. public int FollowHeroId
  18. {
  19. get { return _followHeroId; }
  20. }
  21. private int _followHeroId = -1;
  22. public bool isStop;
  23. private bool isUpdateCameraToPath;
  24. private float currValue;
  25. private float _cameraSelectValue;
  26. private float targetValue;
  27. private float _currTime;
  28. private bool isUpdateFieldOfView;
  29. private float FieldOfViewTime;
  30. private float FieldOfViewTargetValue;
  31. private float FieldOfViewStartValue;
  32. public void Init(CombatController combatController, Camera camera)
  33. {
  34. CombatEventManager.Instance.AddEventListener(CombatEventType.SencenBesselPathAlter, SencenBesselPathAlter);
  35. this.combatController = combatController;
  36. Camera = camera;
  37. root = Camera.transform.parent;
  38. StressReceiver = camera.transform.GetComponentInParent<StressReceiver>();
  39. TimeLineSingletonEventManager.Instance.AddTimeLineBasic(this);
  40. EventManager.Instance.AddEventListener(CustomEventType.HeroClick, HeroClick);
  41. // CameraSelect_onValueChanged(0.7f);
  42. // EventManager.Instance.AddEventListener(CustomEventType.HeroClick, HeroClick);
  43. }
  44. private void SencenBesselPathAlter(IEventData eventData)
  45. {
  46. isUpdateCameraToPath = true;
  47. currValue = _cameraSelectValue;
  48. if (CombatController.currActiveCombat.CombatSenceController.currBesselPath.isCentre)
  49. {
  50. targetValue = 0.5f;
  51. }
  52. else
  53. {
  54. targetValue = 0.7f;
  55. }
  56. _currTime = 0;
  57. }
  58. protected void HeroClick(IEventData eventData)
  59. {
  60. HeroClickEventData heroClickEventData = eventData as HeroClickEventData;
  61. int heroId = heroClickEventData.heroId;
  62. if (_followHeroId == heroId)
  63. {
  64. _followHeroId = -1;
  65. }
  66. else
  67. {
  68. _followHeroId = heroId;
  69. }
  70. }
  71. public void CameraSelect_onValueChanged(float value)
  72. {
  73. _cameraSelectValue = value;
  74. Vector3 pos1 = new Vector3(0, -2, -0.7f);
  75. Vector3 e1 = new Vector3(20, 0, 0);
  76. Vector3 pos2 = new Vector3(9, 0.7f, -1.4f);
  77. Vector3 e2 = new Vector3(17.77f, -28.25f, 1.165f);
  78. Camera.transform.localPosition =
  79. Vector3.Lerp(pos1, pos2, value);
  80. Camera.transform.localEulerAngles =
  81. Vector3.Lerp(e1, e2, value);
  82. }
  83. private void ShakeFinish()
  84. {
  85. isStartShake = false;
  86. }
  87. public void SetFieldOfView(float fieldOfView)
  88. {
  89. FieldOfViewTime = 0;
  90. FieldOfViewStartValue = Camera.fieldOfView;
  91. FieldOfViewTargetValue = fieldOfView;
  92. isUpdateFieldOfView = true;
  93. }
  94. public void Update(float t)
  95. {
  96. if (isUpdateFieldOfView)
  97. {
  98. FieldOfViewTime += t;
  99. Camera.fieldOfView = Mathf.Lerp(FieldOfViewStartValue, FieldOfViewTargetValue, FieldOfViewTime);
  100. if (FieldOfViewTime >= 1)
  101. {
  102. isUpdateFieldOfView = false;
  103. }
  104. }
  105. if (!isStartShake && !isStop)
  106. {
  107. CombatHeroEntity combatHeroEntities = combatController.CombatHeroController.playerHeroEntity;
  108. if (combatHeroEntities == null)
  109. {
  110. return;
  111. }
  112. Vector3 p = combatHeroEntities.GameObject.transform.TransformPoint(new Vector3(0, 8, -10));
  113. root.rotation = Quaternion.Lerp(root.rotation, combatHeroEntities.GameObject.transform.rotation,
  114. 1);
  115. root.position = Vector3.Lerp(root.position, p, 1);
  116. }
  117. }
  118. public void SetPos(Transform target)
  119. {
  120. Vector3 p = target.TransformPoint(new Vector3(0, 8, -10));
  121. root.rotation = Quaternion.Lerp(root.rotation, target.rotation,
  122. 1);
  123. root.position = Vector3.Lerp(root.position, p, 1);
  124. }
  125. public void Dispose()
  126. {
  127. EventManager.Instance.RemoveEventListener(CustomEventType.HeroClick, HeroClick);
  128. }
  129. public void Shaking(float qiangDu)
  130. {
  131. if (StressReceiver != null)
  132. {
  133. isStartShake = true;
  134. StressReceiver.InduceStress(qiangDu, ShakeFinish);
  135. }
  136. }
  137. public void Shaking(CameraShakingSerializtion cameraShakingSerializtion)
  138. {
  139. Shaking(cameraShakingSerializtion.qiangDu);
  140. }
  141. }
  142. }