CombatPanel.cs 7.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Common.Utility.CombatEvent;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using GameLogic.Bag;
  7. using GameLogic.Combat.CombatTool;
  8. using GameLogic.Combat.Skill;
  9. using UnityEngine;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "CombatPanel")]
  13. public partial class CombatPanel : UIPanel
  14. {
  15. private ZhuanPanPanel zhuanPanLogic;
  16. private HeroHpWidget playerHeroHpWidget;
  17. public static async CTask OpenCombatPanel()
  18. {
  19. CombatPanel combatPanel = await UIManager.Instance.LoadAndOpenPanel<CombatPanel>(null, UILayer.Middle);
  20. await combatPanel.ShowPanel();
  21. }
  22. protected override async CTask ProOpen()
  23. {
  24. zhuanPanLogic =
  25. await UIManager.Instance.CreateGComponentForObject<ZhuanPanPanel>(ZhuanPanPanel, null, null);
  26. zhuanPanLogic.ShowPanel();
  27. }
  28. private void Init()
  29. {
  30. }
  31. public override void Hide()
  32. {
  33. base.Hide();
  34. UIManager.Instance.DormancyGComponent(zhuanPanLogic);
  35. zhuanPanLogic = null;
  36. UIManager.Instance.DormancyAllGComponent<BossHpWidget>();
  37. UIManager.Instance.DormancyGComponent(playerHeroHpWidget);
  38. playerHeroHpWidget = null;
  39. }
  40. protected override void AddEvent()
  41. {
  42. CombatEventManager.Instance.AddEventListener(CombatEventType.AddRandomEvent, AddRandomEventEventData);
  43. CombatEventManager.Instance.AddEventListener(CombatEventType.AddMagicWeaponHeroEntity,
  44. AddMagicWeaponHeroEntity);
  45. CombatEventManager.Instance.AddEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
  46. StaticUpdater.Instance.AddLateUpdateCallBack(Update);
  47. CameraSelect.value = 0.7f;
  48. }
  49. protected override void DelEvent()
  50. {
  51. CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddRandomEvent, AddRandomEventEventData);
  52. CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddMagicWeaponHeroEntity,
  53. AddMagicWeaponHeroEntity);
  54. CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddUseGongFa, AddUseGongFa);
  55. StaticUpdater.Instance.RemoveLateUpdateCallBack(Update);
  56. }
  57. private async void AddUseGongFa(IEventData ieveData)
  58. {
  59. AddUseGongFaEventData eventData = ieveData as AddUseGongFaEventData;
  60. SkillBasic skillBasic = eventData.SkillBasic;
  61. if (skillBasic.CombatHeroEntity.IsEnemy)
  62. {
  63. return;
  64. }
  65. UseQuqueSkill useQuqueSkill =
  66. await UIManager.Instance.CreateGComponentForObject<UseQuqueSkill>(UseQuqueSkill, null,
  67. UseQuqueSkillRoot, isInstance: true);
  68. useQuqueSkill.ShowWidget(skillBasic);
  69. useQuqueSkill.transform.SetAsLastSibling();
  70. }
  71. private async void AddMagicWeaponHeroEntity(IEventData ieveData)
  72. {
  73. AddMagicWeaponHeroEntityEventData eventData = ieveData as AddMagicWeaponHeroEntityEventData;
  74. MagicWeaponWidget shengShiEventWidget =
  75. await UIManager.Instance.CreateGComponentForObject<MagicWeaponWidget>(MagicWeaponWidget, null,
  76. MagicWeapon,
  77. isInstance: true);
  78. shengShiEventWidget.InitWidget(eventData.CombatMagicWeaponEntity);
  79. // shengShiEventWidget.InitShengShiEventWidget(configId);
  80. }
  81. private async void AddRandomEventEventData(IEventData ieveData)
  82. {
  83. AddRandomEventEventData eventData = ieveData as AddRandomEventEventData;
  84. int configId = eventData.randomEventID;
  85. ShengShiEventWidget shengShiEventWidget =
  86. await UIManager.Instance.CreateGComponentForObject<ShengShiEventWidget>(ShengShiEventWidget, null,
  87. DynamicEvent,
  88. isInstance: true);
  89. shengShiEventWidget.InitShengShiEventWidget(configId);
  90. }
  91. public async CTask ShowPanel()
  92. {
  93. playerHeroHpWidget =
  94. await UIManager.Instance.CreateGComponentForObject<HeroHpWidget>(PlayerHpWidget, null);
  95. playerHeroHpWidget.size = 250;
  96. playerHeroHpWidget.shieldSize = 100;
  97. playerHeroHpWidget.isFollowTarget = false;
  98. playerHeroHpWidget.Init(CombatController.currActiveCombat.CombatHeroController.playerHeroEntity);
  99. CombatHeroEntity[] allEnemy = CombatController.currActiveCombat.CombatHeroController.GetHero(true);
  100. for (int i = 0; i < allEnemy.Length; i++)
  101. {
  102. CombatHeroEntity enemy = allEnemy[i];
  103. BossHpWidget bossHpWidget =
  104. await UIManager.Instance.CreateGComponentForObject<BossHpWidget>(BossHpWidget, null, BossHpRoot,
  105. isInstance: true);
  106. bossHpWidget.ShowWidget(enemy);
  107. }
  108. }
  109. public override void AddButtonEvent()
  110. {
  111. bnt_shengShi.onClick.AddListener(Bnt_shengShi_onClick);
  112. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  113. AutoUse.onValueChanged.AddListener((x) =>
  114. {
  115. CombatController.currActiveCombat.CombatHeroController.playerHeroEntity.MagicWeaponControl.isAutoUse =
  116. x;
  117. });
  118. }
  119. private async void Bnt_shengShi_onClick()
  120. {
  121. UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();
  122. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  123. .CombatHeroController.playerHeroEntity.GameObject.transform);
  124. List<EventConfig> eventConfigs = EventSystemManager.Instance.UseDivinesense(1);
  125. if (eventConfigs == null || eventConfigs.Count == 0)
  126. return;
  127. for (var i = 0; i < eventConfigs.Count; i++)
  128. {
  129. ShengShiEventWidget shengShiEventWidget =
  130. await UIManager.Instance.CreateGComponentForObject<ShengShiEventWidget>(ShengShiEventWidget, null,
  131. DynamicEvent,
  132. isInstance: true);
  133. shengShiEventWidget.InitShengShiEventWidget(eventConfigs[i].ID);
  134. }
  135. //
  136. // CombatController.currActiveCombat.RandomEventController.StartRandomEvent(CombatController.currActiveCombat
  137. // .CombatHeroController.playerHeroEntity.GameObject.transform);
  138. }
  139. private void CameraSelect_onValueChanged(float value)
  140. {
  141. if (CombatController.currActiveCombat == null ||
  142. CombatController.currActiveCombat.CombatCameraControllder == null)
  143. {
  144. return;
  145. }
  146. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  147. }
  148. public void Update()
  149. {
  150. }
  151. }
  152. }