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- using GameLogic.Combat;
- using GameLogic.Combat.CombatType;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "CombatPuasePanel")]
- public partial class CombatPuasePanel : UIPanel
- {
- private System.Action<bool> callBack;
- public static async void OpenCombatPuasePanel(System.Action<bool> callBack)
- {
- CombatPuasePanel combatPuasePanel =
- await UIManager.Instance.LoadAndOpenPanel<CombatPuasePanel>(null, UILayer.Top, isFocus: true);
- combatPuasePanel.ShowUI(callBack);
- }
- public void ShowUI(System.Action<bool> callBack)
- {
- this.callBack = callBack;
- }
- private void Init()
- {
- }
- protected override void AddEvent()
- {
- }
- protected override void DelEvent()
- {
- }
- public override void AddButtonEvent()
- {
- JiXu.onClick.AddListener(() =>
- {
- UIManager.Instance.HideUIUIPanel(this);
- callBack.Invoke(false);
- });
- TuiChu.onClick.AddListener(() =>
- {
- UIManager.Instance.HideUIUIPanel(this);
- callBack.Invoke(true);
- });
- XiangQing.onClick.AddListener(() =>
- {
- LevelBattleCombatType levelBattleCombatType =
- CombatDrive.Instance.CombatController.CombatTypeBasic as LevelBattleCombatType;
- BossInfoPanel.OpenPanel(levelBattleCombatType.levelbattleConfig.ID,
- EventSystemManager.Instance.CurrentEventList);
- });
- }
- }
- }
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