CombatPuasePanel.cs 1.6 KB

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  1. using GameLogic.Combat;
  2. using GameLogic.Combat.CombatType;
  3. namespace Fort23.Mono
  4. {
  5. [UIBinding(prefab = "CombatPuasePanel")]
  6. public partial class CombatPuasePanel : UIPanel
  7. {
  8. private System.Action<bool> callBack;
  9. public static async void OpenCombatPuasePanel(System.Action<bool> callBack)
  10. {
  11. CombatPuasePanel combatPuasePanel =
  12. await UIManager.Instance.LoadAndOpenPanel<CombatPuasePanel>(null, UILayer.Top, isFocus: true);
  13. combatPuasePanel.ShowUI(callBack);
  14. }
  15. public void ShowUI(System.Action<bool> callBack)
  16. {
  17. this.callBack = callBack;
  18. }
  19. private void Init()
  20. {
  21. }
  22. protected override void AddEvent()
  23. {
  24. }
  25. protected override void DelEvent()
  26. {
  27. }
  28. public override void AddButtonEvent()
  29. {
  30. JiXu.onClick.AddListener(() =>
  31. {
  32. UIManager.Instance.HideUIUIPanel(this);
  33. callBack.Invoke(false);
  34. });
  35. TuiChu.onClick.AddListener(() =>
  36. {
  37. UIManager.Instance.HideUIUIPanel(this);
  38. callBack.Invoke(true);
  39. });
  40. XiangQing.onClick.AddListener(() =>
  41. {
  42. LevelBattleCombatType levelBattleCombatType =
  43. CombatDrive.Instance.CombatController.CombatTypeBasic as LevelBattleCombatType;
  44. BossInfoPanel.OpenPanel(levelBattleCombatType.levelbattleConfig.ID,
  45. EventSystemManager.Instance.CurrentEventList);
  46. });
  47. }
  48. }
  49. }