EventSystemManager.cs 9.0 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using UnityEngine;
  10. using Utility;
  11. using Random = UnityEngine.Random;
  12. public class EventSystemManager : Singleton<EventSystemManager>
  13. {
  14. List<EventConfig> eventConfigs = new List<EventConfig>();
  15. List<AccountFileInfo.EventData> eventDatas = new List<AccountFileInfo.EventData>();
  16. IDialogueMono dialogueMono;
  17. public AccountFileInfo.EventList CurrentEventList;
  18. public void CustomInit(IDialogueMono dialogueMono)
  19. {
  20. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  21. this.dialogueMono = dialogueMono;
  22. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  23. }
  24. private float timer = 0;
  25. private void Update()
  26. {
  27. timer += Time.deltaTime;
  28. if (timer > 1)
  29. {
  30. timer = 0;
  31. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  32. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  33. AccountFileInfo.Instance.SavePlayerData();
  34. }
  35. }
  36. public List<AccountFileInfo.EventList> UseDivinesense(int bigMapId)
  37. {
  38. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  39. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  40. if (count <= 0)
  41. {
  42. //神识值不够
  43. return null;
  44. }
  45. AccountFileInfo.Instance.playerData.divineSenseexp += AccountFileInfo.Instance.playerData.divineSensePoint;
  46. AccountFileInfo.Instance.playerData.divineSensePoint = 0;
  47. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  48. //todo 神识升级逻辑
  49. AccountFileInfo.Instance.SavePlayerData();
  50. var eventConfigs = DetectEvents(bigMapId, count);
  51. if (eventConfigs == null || eventConfigs.Count == 0)
  52. return default;
  53. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  54. for (var i = 0; i < eventConfigs.Count; i++)
  55. {
  56. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  57. eventList.eventID = eventConfigs[i].ID;
  58. eventLists.Add(eventList);
  59. }
  60. return eventLists;
  61. }
  62. private List<EventConfig> DetectEvents(int bigMapId, int eventCount)
  63. {
  64. BigMap bigMap = ConfigComponent.Instance.Get<BigMap>(bigMapId);
  65. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  66. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  67. //先掉落出品质
  68. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  69. // 获取通用事件
  70. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
  71. //神识场景事件
  72. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.DivineSenseGeneralEvent.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality).ToList();
  73. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  74. {
  75. LogTool.Error("没有可以刷新的事件");
  76. return default;
  77. }
  78. var triggeredEvents = new List<EventConfig>();
  79. for (int i = 0; i < eventCount; i++)
  80. {
  81. int randomValue1 = Random.Range(0, 101);
  82. //刷场景事件
  83. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  84. {
  85. int randomValue2 = Random.Range(0, candidateEvents.Count);
  86. triggeredEvents.Add(candidateEvents[randomValue2]);
  87. candidateEvents.RemoveAll(ew => ew.ID == candidateEvents[randomValue2].ID);
  88. }
  89. else if (globalEvents.Count > 0)
  90. {
  91. int randomValue2 = Random.Range(0, globalEvents.Count);
  92. triggeredEvents.Add(globalEvents[randomValue2]);
  93. globalEvents.RemoveAll(ew => ew.ID == globalEvents[randomValue2].ID);
  94. }
  95. }
  96. if (triggeredEvents.Count == 0)
  97. {
  98. LogTool.Error("没有可以触发的事件");
  99. return default;
  100. }
  101. return triggeredEvents;
  102. }
  103. /// <summary>
  104. /// 触发随机事件
  105. /// </summary>
  106. public void DetectRandomEvents()
  107. {
  108. // 获取随机事件
  109. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  110. if (randomEvents.Count == 0)
  111. {
  112. LogTool.Warning("没有可以刷新的事件");
  113. return;
  114. }
  115. int idex = Random.Range(0, randomEvents.Count);
  116. TriggerEvent(randomEvents[idex]);
  117. }
  118. /// <summary>
  119. /// 触发事件
  120. /// </summary>
  121. public void TriggerEvent(EventConfig evt)
  122. {
  123. LogTool.Log($"触发事件: {evt.Description} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  124. dialogueMono.ChangeComabtState(CombatController.idle);
  125. DialogueManager.Instance.StartDialogue(evt.EventType, evt.ID, () => { CompleteEvent(evt.ID); });
  126. }
  127. /// <summary>
  128. /// 触发事件
  129. /// </summary>
  130. public void TriggerEvent(AccountFileInfo.EventList evt)
  131. {
  132. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  133. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.Description)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  134. int dialogueID = 0;
  135. if (evt.curStep == 0)
  136. {
  137. dialogueID = eventConfig.EventType;
  138. }
  139. else
  140. {
  141. dialogueID = evt.curStep;
  142. }
  143. CurrentEventList = evt;
  144. dialogueMono.ChangeComabtState(CombatController.idle);
  145. DialogueManager.Instance.StartDialogue(dialogueID, eventConfig.ID, () => { CompleteEvent(); });
  146. }
  147. /// <summary>
  148. /// 检查事件是否满足触发条件。
  149. /// </summary>
  150. private bool CanTriggerEvent(int eventID)
  151. {
  152. var evt = eventConfigs.Find(e => e.ID == eventID);
  153. if (evt.ID == 0)
  154. return false;
  155. for (var i = 0; i < evt.EventConditionId?.Length; i++)
  156. {
  157. if (!CheckCondition(evt.EventConditionId[i], evt.EventVlaue[i]))
  158. return false;
  159. }
  160. return true;
  161. }
  162. /// <summary>
  163. /// 检查单个触发条件。
  164. /// </summary>
  165. private bool CheckCondition(int conditionid, int EventVlaue)
  166. {
  167. //>=
  168. if (EventVlaue == 1)
  169. {
  170. }
  171. //=
  172. else if (EventVlaue == 2)
  173. {
  174. }
  175. // <=
  176. else if (EventVlaue == 3)
  177. {
  178. }
  179. return true;
  180. }
  181. /// <summary>
  182. /// 完成事件
  183. /// </summary>
  184. /// <param name="eventID">事件ID</param>
  185. public void CompleteEvent(int eventID)
  186. {
  187. LogTool.Log($"完成事件{eventID}");
  188. AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == eventID);
  189. if (eventData == null)
  190. {
  191. eventData = new AccountFileInfo.EventData();
  192. eventData.eventID = eventID;
  193. }
  194. eventData.completeCount++;
  195. AccountFileInfo.Instance.playerData.events.Add(eventData);
  196. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  197. AccountFileInfo.Instance.playerData.senceExplorationProgress += 5;
  198. AccountFileInfo.Instance.SavePlayerData();
  199. dialogueMono.ChangeComabtState(CombatController.update);
  200. // EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  201. }
  202. /// <summary>
  203. /// 完成事件
  204. /// </summary>
  205. /// <param name="eventID">事件ID</param>
  206. public void CompleteEvent()
  207. {
  208. LogTool.Log($"完成事件{CurrentEventList.eventID}");
  209. AccountFileInfo.EventData eventData = AccountFileInfo.Instance.playerData.events.FirstOrDefault((e) => e.eventID == CurrentEventList.eventID);
  210. if (eventData == null)
  211. {
  212. eventData = new AccountFileInfo.EventData();
  213. eventData.eventID = CurrentEventList.eventID;
  214. }
  215. eventData.completeCount++;
  216. AccountFileInfo.Instance.playerData.events.Add(eventData);
  217. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  218. AccountFileInfo.Instance.playerData.senceExplorationProgress += 5;
  219. AccountFileInfo.Instance.playerData.eventList.Remove(CurrentEventList);
  220. AccountFileInfo.Instance.SavePlayerData();
  221. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  222. dialogueMono.ChangeComabtState(CombatController.update);
  223. }
  224. }