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- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Hero;
- using UnityEngine;
- namespace GameLogic.Combat.CombatGuide
- {
- public class Guide_JiaRuFaShi : GuideBasic
- {
- protected bool isTrgger;
-
- protected override void ProUpdate()
- {
- Trigger();
- }
- protected void Trigger()
- {
- if (isTrgger)
- {
- return;
- }
- int index = AccountFileInfo.Instance.playerData.combatGuideIndex;
- if (index > 3)
- {
- return;
- }
- switch (index)
- {
- case 0:
- CombatHeroEntity[] allHero = CombatController.currActiveCombat.CombatHeroController.GetHero(true);
- if (allHero!=null&&allHero.Length > 5&&CombatController.currActiveCombat.CombatTypeBasic.dieHeroCount>5)
- {
- isTrgger = true;
- Guide1();
- }
- break;
- }
- }
- private async void Guide1()
- {
- CombatController.currActiveCombat.isStopAi = true;
-
- ShowDialogueEventData showDialogueEventData = ShowDialogueEventData.Create();
- showDialogueEventData.finish = Guide1_1;
-
- showDialogueEventData.dialogueMessaga = new string[] { "(喘息着)这该死的怪物怎么杀也杀不完!","怎么办要先会村庄吗?" };
- showDialogueEventData.icon = new string[] { "icon_tx105"};
- showDialogueEventData.messageShowType = ShowDialogueEventData.MessageShowType.Verbatim;
- EventManager.Instance.Dispatch(CustomEventType.ShowDialogue, showDialogueEventData);
- }
- private async void Guide1_1()
- {
-
- AccountFileInfo.HeroData heroData2 = new AccountFileInfo.HeroData
- {
- heroModelId = 107,
- heroPowerId = 5,
- heroPromoteId = 3,
- isLead = true,
- };
- HeroInfo heroInfo = new HeroInfo();
- heroInfo.InitHero(heroData2);
- AccountFileInfo.Instance.playerData.HeroListData.Add(heroData2);
- PlayerManager.Instance.heroController.DeployHeroToLead(heroInfo);
- AccountFileInfo.Instance.playerData.combatGuideIndex = 1;
- AccountFileInfo.Instance.SavePlayerData();
- CombatHeroEntity[] allHero = CombatController.currActiveCombat.CombatHeroController.GetHero(false);
- CombatHeroEntity heroEntity = CObjectPool.Instance.Fetch<CombatHeroEntity>();
- heroEntity.IsEnemy = false;
- heroEntity.number = 1;
- Vector3 pos = allHero[0].dotPos + allHero[0].faceDir * -2;
- await heroEntity.Init(new CombatAIBasic(), heroInfo, pos,
- delegate(CombatHeroEntity entity)
- {
- CombatController.currActiveCombat.CombatHeroController.AddHero(entity);
- // entity.GameObject.SetActive(false);
- });
- CombatController.currActiveCombat.CombatCameraControllder.Shaking(0.2f);
- // await TimerComponent.Instance.WaitAsync(1000);
- // heroEntity.GameObject.SetActive(true);
- ShowDialogueEventData showDialogueEventData = ShowDialogueEventData.Create();
- showDialogueEventData.finish = Guide1_2;
- showDialogueEventData.dialogueMessaga = new string[] { "我名艾尔温。这里充满了黑暗的气息,我无法袖手旁观.","让它们常常我的火焰~"};
- showDialogueEventData.icon = new string[] { "icon_tx107"};
- showDialogueEventData.messageShowType = ShowDialogueEventData.MessageShowType.Verbatim;
- EventManager.Instance.Dispatch(CustomEventType.ShowDialogue, showDialogueEventData);
-
- heroEntity.GameObject.transform.eulerAngles = allHero[0].GameObject.transform.eulerAngles;
- heroEntity.CombatHeroSkillControl.AddCommandSkill(heroEntity.CombatHeroSkillControl.GetSkillBasic(30001));
- }
- private async void Guide1_2()
- {
- ShowDialogueEventData showDialogueEventData = ShowDialogueEventData.Create();
- showDialogueEventData.finish = delegate
- {
- CombatController.currActiveCombat.isStopAi = false;
- CombatGuideManager.Instance.NextGuide();
- };
- showDialogueEventData.dialogueMessaga = new string[] { "太好了艾尔温,感谢你的加入!"};
- showDialogueEventData.icon = new string[] { "icon_tx105"};
- showDialogueEventData.messageShowType = ShowDialogueEventData.MessageShowType.Verbatim;
- EventManager.Instance.Dispatch(CustomEventType.ShowDialogue, showDialogueEventData);
- EventManager.Instance.Dispatch(CustomEventType.AlterCombatHero, null);
- }
- }
- }
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