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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class MagicWeaponWidget 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private MyImage _icon;
 
- 	  public MyImage icon
 
- 	   {
 
- 	   get{
 
- 	      if (_icon == null)
 
- 	       {
 
- 	         _icon  = GetUIUnit<MyImage>("icon"); 
 
- 	       }
 
- 	      return _icon;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _cd;
 
- 	  public MyImage cd
 
- 	   {
 
- 	   get{
 
- 	      if (_cd == null)
 
- 	       {
 
- 	         _cd  = GetUIUnit<MyImage>("cd"); 
 
- 	       }
 
- 	      return _cd;
 
- 	     }
 
- 	   }
 
- 	  private Button _myButton;
 
- 	  public Button myButton
 
- 	   {
 
- 	   get{
 
- 	      if (_myButton == null)
 
- 	       {
 
- 	         _myButton  = GetUIUnit<Button>("myButton"); 
 
- 	       }
 
- 	      return _myButton;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _feng;
 
- 	  public GameObject feng
 
- 	   {
 
- 	   get{
 
- 	      if (_feng == null)
 
- 	       {
 
- 	         _feng  = GetUIUnit<GameObject>("feng"); 
 
- 	       }
 
- 	      return _feng;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _fb_kuang;
 
- 	  public MyImage fb_kuang
 
- 	   {
 
- 	   get{
 
- 	      if (_fb_kuang == null)
 
- 	       {
 
- 	         _fb_kuang  = GetUIUnit<MyImage>("fb_kuang"); 
 
- 	       }
 
- 	      return _fb_kuang;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _icon_hui;
 
- 	  public MyImage icon_hui
 
- 	   {
 
- 	   get{
 
- 	      if (_icon_hui == null)
 
- 	       {
 
- 	         _icon_hui  = GetUIUnit<MyImage>("icon_hui"); 
 
- 	       }
 
- 	      return _icon_hui;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _bg_hui;
 
- 	  public MyImage bg_hui
 
- 	   {
 
- 	   get{
 
- 	      if (_bg_hui == null)
 
- 	       {
 
- 	         _bg_hui  = GetUIUnit<MyImage>("bg_hui"); 
 
- 	       }
 
- 	      return _bg_hui;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |