WidgetHero.cs 7.7 KB

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  1. using System.Threading.Tasks;
  2. using Common.Utility.CombatEvent;
  3. using Core.Utility;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Hero;
  7. using UnityEngine;
  8. using UnityEngine.UI;
  9. using Utility;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "WidgetHero")]
  13. public partial class WidgetHero : UIComponent
  14. {
  15. private bool _isSelectHeroCame;
  16. public HeroInfo heroInfo;
  17. private void Init()
  18. {
  19. SetMoreBtnActive(false);
  20. }
  21. public override void AddEvent()
  22. {
  23. EventManager.Instance.AddEventListener(CustomEventType.HeroClick, HeroClickEvent);
  24. EventManager.Instance.AddEventListener(CustomEventType.HeroPowerUp, OnHeroPowerUp);
  25. CombatEventManager.Instance.AddEventListener(CombatEventType.HeroDie, HeroDie);
  26. CombatEventManager.Instance.AddEventListener(CombatEventType.HeroResurrection, HeroResurrection);
  27. }
  28. public override void DelEvent()
  29. {
  30. EventManager.Instance.RemoveEventListener(CustomEventType.HeroClick, HeroClickEvent);
  31. EventManager.Instance.RemoveEventListener(CustomEventType.HeroPowerUp, OnHeroPowerUp);
  32. CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroDie, HeroDie);
  33. CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroResurrection, HeroResurrection);
  34. }
  35. public override void AddButtonEvent()
  36. {
  37. // LogTool.Log("添加英雄点击事件");
  38. btnHero.onClick.AddListener(OnHeroClick);
  39. btnUpgrade.onClick.AddListener(OnUpgradeClick);
  40. btnHeroPanel.onClick.AddListener(OnHeroPanelClick);
  41. Button_came.onClick.AddListener(OnHeroClickCame);
  42. }
  43. private void HeroResurrection(IEventData eventData)
  44. {
  45. HeroResurrectionEventData heroResurrectionEventData = eventData as HeroResurrectionEventData;
  46. if (this.heroInfo.modelID == heroResurrectionEventData.combatHeroEntity.CurrCombatHeroInfo.modelID)
  47. {
  48. UIManager.Instance.SetGray(own, false, true);
  49. }
  50. }
  51. private void HeroDie(IEventData eventData)
  52. {
  53. HeroDieEventData data = eventData as HeroDieEventData;
  54. if (this.heroInfo.modelID == data.combatHeroEntity.CurrCombatHeroInfo.modelID)
  55. {
  56. UIManager.Instance.SetGray(own, true, true);
  57. }
  58. }
  59. private void OnHeroPowerUp(IEventData eventData)
  60. {
  61. HeroPowerUpEventData data = eventData as HeroPowerUpEventData;
  62. if (data.upType == HeroUpType.BasicEquip)
  63. {
  64. return;
  65. }
  66. HeroInfo heroInfo = (HeroInfo)PlayerManager.Instance.heroController.GetHeroInfo(data.heroModelID);
  67. if (this.heroInfo.modelID == heroInfo.modelID)
  68. {
  69. UpdateWidgetUI(heroInfo);
  70. }
  71. }
  72. private void HeroClickEvent(IEventData iEventData)
  73. {
  74. HeroClickEventData heroClickEventData = iEventData as HeroClickEventData;
  75. if (heroClickEventData.heroId == heroInfo.modelID)
  76. {
  77. if (_isSelectHeroCame)
  78. {
  79. Button_came_icon.color = Color.white;
  80. }
  81. else
  82. {
  83. Button_came_icon.color = Color.green;
  84. }
  85. _isSelectHeroCame = !_isSelectHeroCame;
  86. }
  87. else
  88. {
  89. if (_isSelectHeroCame)
  90. {
  91. Button_came_icon.color = Color.white;
  92. }
  93. _isSelectHeroCame = false;
  94. }
  95. }
  96. private void OnUpgradeClick()
  97. {
  98. // throw new System.NotImplementedException();
  99. HeroUpResultType resultType = PlayerManager.Instance.heroController.UpgradeHeroLogic(heroInfo);
  100. //PlayerManager.Instance.heroController.CanUpgrade(heroInfo)
  101. if (resultType == HeroUpResultType.Success)
  102. {
  103. txtUpgrade.color = Color.white;
  104. }
  105. else
  106. {
  107. txtUpgrade.color = Color.red;
  108. }
  109. }
  110. private async void OnHeroPanelClick()
  111. {
  112. // throw new System.NotImplementedException();
  113. await OpenHeroDetailPanel();
  114. }
  115. public void SetMoreBtnActive(bool isActive)
  116. {
  117. btnUpgrade.gameObject.SetActive(isActive);
  118. btnHeroPanel.gameObject.SetActive(isActive);
  119. }
  120. private async void OnHeroClickCame()
  121. {
  122. HeroClickEventData heroClickEventData = HeroClickEventData.Create();
  123. heroClickEventData.heroId = heroInfo.modelID;
  124. EventManager.Instance.Dispatch(CustomEventType.HeroClick, heroClickEventData);
  125. }
  126. private async void OnHeroClick()
  127. {
  128. // OffsetPos();
  129. await OpenHeroDetailPanel();
  130. }
  131. private void OffsetPos()
  132. {
  133. Vector3 curPos = transform.parent.localPosition;
  134. Vector3 newPos;
  135. if (curPos.y == 0)
  136. {
  137. newPos = new Vector3(curPos.x, curPos.y + GlobalParam.Hero_Pos_Offset, curPos.z);
  138. SetMoreBtnActive(true);
  139. txtUpgrade.text = heroInfo.powerUpConfig.levelUpExp.ToStringEx();
  140. if (PlayerManager.Instance.heroController.CanUpgrade(heroInfo) == HeroUpResultType.Success)
  141. {
  142. txtUpgrade.color = Color.white;
  143. }
  144. else
  145. {
  146. txtUpgrade.color = Color.red;
  147. }
  148. }
  149. else
  150. {
  151. newPos = new Vector3(curPos.x, curPos.y - GlobalParam.Hero_Pos_Offset, curPos.z);
  152. SetMoreBtnActive(false);
  153. }
  154. transform.parent.localPosition = newPos;
  155. MainSceneController.Instance.mainUI?.RestWidgetHeroPos(this);
  156. }
  157. private async Task OpenHeroDetailPanel()
  158. {
  159. // HeroDetailPanel heroDetailPanel = UIManager.Instance.GetComponent<HeroDetailPanel>();
  160. // if (heroDetailPanel == null)
  161. // {
  162. // heroDetailPanel = await UIManager.Instance.LoadAndOpenPanel<HeroDetailPanel>(Callback);
  163. // }
  164. UIPanelName current = UIPanelName.MainPanel;
  165. HeroDetailPanel heroDetailPanel =
  166. await UIManager.Instance.LoadAndOpenPanel<HeroDetailPanel>(Callback, isFullUI: true);
  167. heroDetailPanel.InitHeroDetailPanel(this, current);
  168. }
  169. private void Callback(HeroDetailPanel obj)
  170. {
  171. LogTool.Log("HeroDetailPanel 加载完成");
  172. }
  173. /// <summary>
  174. ///
  175. /// </summary>
  176. /// <param name="heroInfo"></param>
  177. public void InitHero(HeroInfo heroInfo)
  178. {
  179. this.heroInfo = heroInfo;
  180. SetBasicData();
  181. SetDynamicData();
  182. }
  183. public void InitHeroForBag(HeroInfo heroInfo)
  184. {
  185. this.heroInfo = heroInfo;
  186. SetBasicData();
  187. SetDynamicData();
  188. // Button_came_icon.gameObject.SetActive(false);
  189. }
  190. private void SetBasicData()
  191. {
  192. iconHero.icon_name = heroInfo.modelConfig.headicon;
  193. iconZhiYe.icon_name = HeroUITools.GetZyIcon(heroInfo.modelConfig.profession);
  194. //heroInfo.iconZhiYe;
  195. }
  196. public void UpdateWidgetUI(HeroInfo heroInfo)
  197. {
  198. this.heroInfo = heroInfo;
  199. SetDynamicData();
  200. }
  201. public void SetDynamicData()
  202. {
  203. lv.text = heroInfo.level.Value.ToString();
  204. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  205. }
  206. }
  207. }