HeroDetailPanel.cs 22 KB

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  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Animancer.TransitionLibraries;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Core.Utility;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Hero;
  12. using TMPro;
  13. using UnityEngine;
  14. using UnityEngine.AI;
  15. using UnityEngine.UI;
  16. using Utility;
  17. namespace Fort23.Mono
  18. {
  19. [UIBinding(prefab = "HeroDetailPanel" )]
  20. public partial class HeroDetailPanel : UIPanel
  21. {
  22. private HeroInfo heroInfo;
  23. private void Init()
  24. {
  25. // InitHeroDetailPanel();
  26. }
  27. protected override void AddEvent()
  28. {
  29. }
  30. protected override void DelEvent()
  31. {
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. btnBack.onClick.AddListener(OnClickClose);
  36. btnUpgrade.onClick.AddListener(OnClickUpgrade);
  37. btnPromote.onClick.AddListener(OnClickPromote);
  38. btnSkill.onClick.AddListener(OnClickSkill);
  39. btnPrev.onClick.AddListener(OnclickPrevHero);
  40. btnNext.onClick.AddListener(OnclickNextHero);
  41. btnSpecailEquip.onClick.AddListener(delegate
  42. {
  43. TipMessagePanel.OpenTipMessagePanel("专属装备(敬请期待)",
  44. new Vector2(btnSpecailEquip.transform.position.x, btnSpecailEquip.transform.position.y + 0.5f));
  45. });
  46. btnCommonEquip.onClick.AddListener(OnclickCommonEquip);
  47. }
  48. private void OnclickCommonEquip()
  49. {
  50. // throw new System.NotImplementedException();
  51. ModelPos.gameObject.SetActive(false);
  52. HeroUITools.OpenSpecificProfessionEquipmentPanel(heroInfo.modelConfig.profession, delegate
  53. {
  54. ModelPos.gameObject.SetActive(true);
  55. modelAnimComponent.Play(modelIdleClip);
  56. });
  57. }
  58. private void OnclickPrevHero()
  59. {
  60. SwitchHero(false);
  61. }
  62. private void OnclickNextHero()
  63. {
  64. SwitchHero(true);
  65. }
  66. public void SwitchHero(bool isNext)
  67. {
  68. if (sourcePanel == UIPanelName.None)
  69. {
  70. LogTool.Error("打开英雄界面的上个一个UIPanel未知");
  71. return;
  72. }
  73. if (isOpenPre)
  74. {
  75. ExitPowerUpPre(curPreTyp, upPre.Stars1);
  76. }
  77. GObjectPool.Instance.Recycle(modelObj);
  78. if (sourcePanel == UIPanelName.BagPanel)
  79. {
  80. HeroBagPanel heroBagPanel = UIManager.Instance.GetComponent<HeroBagPanel>();
  81. WidgetHero widgetHero = HeroUITools.
  82. GetCloseHero(heroBagPanel.widgetHeroes, heroWidget, isNext);
  83. if (widgetHero != null)
  84. {
  85. InitHeroDetailPanel(widgetHero, sourcePanel);
  86. }
  87. }
  88. if (sourcePanel == UIPanelName.MainPanel)
  89. {
  90. MainUIPanel mainUIPanel = UIManager.Instance.GetComponent<MainUIPanel>();
  91. WidgetHero widgetHero = HeroUITools.
  92. GetCloseHero(mainUIPanel.widgetHeroes, heroWidget, isNext);
  93. if (widgetHero != null)
  94. {
  95. InitHeroDetailPanel(widgetHero, sourcePanel);
  96. }
  97. }
  98. }
  99. private bool IsShowArrow(bool isNext)
  100. {
  101. if (sourcePanel == UIPanelName.None)
  102. {
  103. return false;
  104. }
  105. if (sourcePanel == UIPanelName.BagPanel)
  106. {
  107. HeroBagPanel heroBagPanel = UIManager.Instance.GetComponent<HeroBagPanel>();
  108. WidgetHero widgetHero = HeroUITools.
  109. GetCloseHero(heroBagPanel.widgetHeroes, heroWidget, isNext);
  110. return widgetHero != null;
  111. }
  112. if (sourcePanel == UIPanelName.MainPanel)
  113. {
  114. MainUIPanel mainUIPanel = UIManager.Instance.GetComponent<MainUIPanel>();
  115. WidgetHero widgetHero = HeroUITools.
  116. GetCloseHero(mainUIPanel.widgetHeroes, heroWidget, isNext);
  117. return widgetHero != null;
  118. }
  119. return false;
  120. }
  121. public SkillUIComponent skillUIComponent;
  122. private async void OnClickSkill()
  123. {
  124. // skillUIComponent = await UIManager.Instance.CreateGCompo nent<SkillUIComponent>(null, poolName:"SkillUIComponent",
  125. // root:transform);
  126. skillUIComponent = await UIManager.Instance.
  127. CreateGComponentForObject<SkillUIComponent>(skillUI, null, isInstance : false, root:transform);
  128. skillUIComponent.InitUI(heroInfo);
  129. skillUIComponent.transform.sizeDelta = transform.sizeDelta;
  130. }
  131. private async void OnClickPromote()
  132. {
  133. if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
  134. {
  135. LogTool.Log("已到达最高星级:" + PlayerManager.Instance.gameConstantConfig.maxStar);
  136. return;
  137. }
  138. if (isOpenPre)
  139. {
  140. HeroUpResultType upResultType = PlayerManager.Instance.heroController.PromoteHeroLogic(heroInfo);
  141. if (upResultType == HeroUpResultType.Success)
  142. {
  143. UpdateAttributeUI();
  144. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  145. ExitPowerUpPre(curPreTyp, upPre.Stars2);
  146. }
  147. else
  148. {
  149. TipMessagePanel.OpenTipMessagePanel("资源不足", Vector2.zero);
  150. }
  151. // if (PlayerManager.Instance.heroController.CanPromote(heroInfo) == HeroUpResultType.Success)
  152. // {
  153. // heroInfo.Promote();
  154. // PlayerManager.Instance.SaveHeroData(heroInfo);
  155. // UpdateAttributeUI();
  156. // HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  157. // PlayerManager.Instance.heroController.SendEvent(HeroUpType.Promote, heroInfo, HeroUpResultType.Success);
  158. // ExitPowerUpPre(curPreTyp, upPre.Stars2);
  159. // }
  160. // else
  161. // {
  162. // TipMessagePanel.OpenTipMessagePanel("资源不足", Vector2.zero);
  163. // }
  164. }
  165. else
  166. {
  167. await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre, OpenPreUICallback, root: rtBottom);
  168. }
  169. }
  170. private async void OpenPreUICallback(HeroPowerUpPre pre)
  171. {
  172. upPre = pre;
  173. pre.OpenPromotePre(heroInfo);
  174. EnterPowerUpPre(2);
  175. }
  176. /// <summary>
  177. /// 是否打开了升级/升星的预览界面
  178. /// </summary>
  179. public bool isOpenPre;
  180. private byte curPreTyp;
  181. private async void OnClickUpgrade()
  182. {
  183. HeroUpResultType resultType = PlayerManager.Instance.heroController.UpgradeHeroLogic(heroInfo, isOpenPre);
  184. if (resultType == HeroUpResultType.Success)
  185. {
  186. UpdateAttributeUI();
  187. }
  188. else if (resultType == HeroUpResultType.PlayUpgradeEftFirst)
  189. {
  190. //TODO 要播放特效.
  191. ExitPowerUpPre(1);
  192. UpdateAttributeUI();
  193. }
  194. else if(resultType == HeroUpResultType.NeedOpenPreUI)
  195. {
  196. upPre = await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre,
  197. delegate(HeroPowerUpPre pre)
  198. {
  199. EnterPowerUpPre(1);
  200. pre.OpenUpgradePre(heroInfo);
  201. }, root: rtBottom);
  202. }
  203. }
  204. private List<SimpleMove> simpleMoves = new List<SimpleMove>();
  205. private async void FlyInEft()
  206. {
  207. simpleMoves.Clear();
  208. upPre.Stars1Obj.SetActive(false);
  209. upPre.Stars2Obj.SetActive(false);
  210. await TimerComponent.Instance.WaitAsync(200);
  211. for (int i = 0; i < stars.Count; i++)
  212. {
  213. GameObject targetGo = upPre.Stars1[i] as GameObject;
  214. GameObject startGo = stars[i] as GameObject;
  215. RectTransform targetRT = targetGo.GetComponent<RectTransform>();
  216. RectTransform startRT = startGo.GetComponent<RectTransform>();
  217. SimpleMove sm = new SimpleMove(targetRT, startRT.position, targetRT.position);
  218. simpleMoves.Add(sm);
  219. }
  220. //把现在的星星隐藏了.
  221. StarsObj.SetActive(false);
  222. upPre.Stars1Obj.SetActive(true);
  223. int j = 0;
  224. float delayTime = 0;
  225. foreach (SimpleMove move in simpleMoves)
  226. {
  227. delayTime = (j++ * 0.05f);
  228. move.Start(delayTime);
  229. }
  230. await TimerComponent.Instance.WaitAsync(Mathf.RoundToInt((delayTime + 0.3f) * 1000));
  231. upPre.Stars2Obj.SetActive(true);
  232. }
  233. private async void FlyOutEft(List<object> startList)
  234. {
  235. int i = 0;
  236. // LayoutRebuilder.MarkLayoutForRebuild(StarsLayout.GetComponent<RectTransform>());
  237. // LayoutUtility.Layout(stars, LayoutType.Horizontal);
  238. simpleMoves.Clear();
  239. foreach (var star in stars)
  240. {
  241. GameObject targetGo = star as GameObject;
  242. GameObject startGo = startList[i++] as GameObject;
  243. //目标
  244. RectTransform targetRT = targetGo.GetComponent<RectTransform>();
  245. //起始
  246. RectTransform startRT = startGo.GetComponent<RectTransform>();
  247. SimpleMove sm = new SimpleMove(targetRT, startRT.position, targetRT.position);
  248. simpleMoves.Add(sm);
  249. }
  250. StarsObj.SetActive(true);
  251. int j = 0;
  252. float delayTime = 0f;
  253. foreach (SimpleMove move in simpleMoves)
  254. {
  255. delayTime = (j++ * 0.05f);
  256. move.Start(delayTime);
  257. }
  258. await TimerComponent.Instance.WaitAsync(Mathf.RoundToInt((delayTime + 0.3f) * 1000));
  259. // upPre.Stars2Layout.gameObject.SetActive(false);
  260. }
  261. /// <summary>
  262. /// 进入 升级/升星预览界面
  263. /// </summary>
  264. /// <param name="preTyp">1升级;2 升星</param>
  265. private void EnterPowerUpPre(byte preTyp)
  266. {
  267. isOpenPre = true;
  268. curPreTyp = preTyp;
  269. btns1.SetActive(false);
  270. if (preTyp == 1)
  271. {
  272. btnPromote.gameObject.SetActive(false);
  273. RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
  274. rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
  275. rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
  276. }
  277. else
  278. {
  279. btnUpgrade.gameObject.SetActive(false);
  280. RectTransform rt = btnPromote.GetComponent<RectTransform>();
  281. rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
  282. rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
  283. FlyInEft();
  284. if (costHeroCount > curHeroCount)
  285. {
  286. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  287. }
  288. else
  289. {
  290. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Green";
  291. }
  292. }
  293. }
  294. /// <summary>
  295. /// 离开 升级/升星预览界面
  296. /// </summary>
  297. /// <param name="preTyp">1升级;2 升星</param>
  298. private void ExitPowerUpPre(byte preTyp, List<object> list = null)
  299. {
  300. isOpenPre = false;
  301. btns1.SetActive(true);
  302. // upPre.Stars1Layout.enabled = true;
  303. // upPre.Stars2Layout.enabled = true;
  304. if (preTyp == 1)
  305. {
  306. btnPromote.gameObject.SetActive(true);
  307. RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
  308. rt.sizeDelta = new Vector2(400, rt.sizeDelta.y);
  309. rt.localPosition = new Vector3(163f, rt.localPosition.y, rt.localPosition.z);
  310. }
  311. else
  312. {
  313. FlyOutEft(list);
  314. btnUpgrade.gameObject.SetActive(true);
  315. RectTransform rt = btnPromote.GetComponent<RectTransform>();
  316. rt.sizeDelta = new Vector2(180, rt.sizeDelta.y);
  317. rt.localPosition = new Vector3(-135f, rt.localPosition.y, rt.localPosition.z);
  318. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Green";
  319. }
  320. objHeroPowerUpPre.SetActive(false);
  321. }
  322. private void OnClickClose()
  323. {
  324. if (isOpenPre)
  325. {
  326. ExitPowerUpPre(curPreTyp, upPre.Stars1);
  327. }
  328. else
  329. {
  330. GObjectPool.Instance.Recycle(modelObj);
  331. UIManager.Instance.HideUIUIPanel(this);
  332. }
  333. }
  334. public WidgetHero heroWidget;
  335. public UIPanelName sourcePanel;
  336. private GameObjectPool modelObj;
  337. private AnimancerComponent modelAnimComponent;
  338. private TransitionAsset modelIdleClip;
  339. HeroPowerUpPre upPre;
  340. public async void InitHeroDetailPanel(WidgetHero heroWidget, UIPanelName sourcePanel = UIPanelName.None)
  341. {
  342. this.heroInfo = heroWidget.heroInfo;
  343. this.heroWidget = heroWidget;
  344. this.sourcePanel = sourcePanel;
  345. skillUI.SetActive(false);
  346. btns1.SetActive(true);
  347. objHeroPowerUpPre.SetActive(false);
  348. //是否显示左右切换按钮
  349. btnNext.gameObject.SetActive(IsShowArrow(true));
  350. btnPrev.gameObject.SetActive(IsShowArrow(false));
  351. iconZhiYe.icon_name = heroInfo.GetZyIconName();
  352. iconCommonEquip.icon_name = heroInfo.GetZyIconName();
  353. heroName.text = LanguageManager.Instance.Text(heroInfo.modelConfig.name);
  354. heroShards.icon_name = heroInfo.modelConfig.headicon;
  355. // LayoutRebuilder.MarkLayoutForRebuild(StarsLayout.transform.GetComponent<RectTransform>());
  356. // StarsLayout.gameObject.SetActive(true);
  357. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  358. // StarsLayout.enabled = true;
  359. // StarsLayout.SetLayoutHorizontal();
  360. // await TimerComponent.Instance.WaitAsync(1);
  361. // StarsLayout.enabled = false;
  362. // await TimerComponent.Instance.WaitAsync(50);
  363. // StarsLayout.GetComponent<LayoutGroup>().s
  364. // StarsLayout.GetComponent<LayoutGroup>().SetDirty();
  365. // LayoutRebuilder.ForceRebuildLayoutImmediate(StarsLayout.GetComponent<RectTransform>());
  366. // GameObjectPool poolInterface =
  367. // await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab", null);
  368. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab",
  369. delegate(GameObjectPool pool)
  370. {
  371. pool.own.GetComponent<NavMeshAgent>().enabled = false;
  372. pool.own.transform.parent = ModelPos;
  373. pool.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  374. pool.own.transform.localPosition = new Vector3(0, 0.2f, 0);
  375. pool.own.transform.localScale = Vector3.one;
  376. modelAnimComponent = pool.own.GetComponent<AnimancerComponent>();
  377. int max = modelAnimComponent.Transitions.Library.Count;
  378. for (int i = 0; i < max; i++)
  379. {
  380. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  381. out TransitionModifierGroup transition))
  382. {
  383. modelIdleClip = transition.Transition as TransitionAsset;
  384. if (modelIdleClip != null && modelIdleClip.name == "idle")
  385. {
  386. modelAnimComponent.Play(modelIdleClip);
  387. break;
  388. }
  389. }
  390. }
  391. HeroUITools.ChangeLayerRecursively(pool.own, LayerMask.NameToLayer("UI"));
  392. });
  393. switch (heroInfo.modelConfig.rarity)
  394. {
  395. case 1:
  396. heroRarity.text = LanguageManager.Instance.Text(32);
  397. break;
  398. case 2:
  399. heroRarity.text = LanguageManager.Instance.Text(31);
  400. break;
  401. case 3:
  402. heroRarity.text = LanguageManager.Instance.Text(30);
  403. break;
  404. default:
  405. LogTool.Error("找不到hero的稀有度:" + heroInfo.modelConfig.ID);
  406. break;
  407. }
  408. AnimateNumber animTxtHp = new AnimateNumber(targetTextPro:txtHP);
  409. AnimateNumber animTxtAtk = new AnimateNumber(targetTextPro:txtATK);
  410. AnimateNumber animTxtDef = new AnimateNumber(targetTextPro:txtDEF);
  411. AnimateNumber animTxtShanBi = new AnimateNumber(targetTextPro:txtSHANBI);
  412. animateNumberList = new List<AnimateNumber>();
  413. animateNumberList.Add(animTxtHp);
  414. animateNumberList.Add(animTxtAtk);
  415. animateNumberList.Add(animTxtDef);
  416. animateNumberList.Add(animTxtShanBi);
  417. UpdateAttributeUI(true);
  418. }
  419. private List<AnimateNumber> animateNumberList;
  420. private long curHeroCount;
  421. private long costHeroCount;
  422. public async void UpdateAttributeUI(bool isInit = false)
  423. {
  424. StarsObj.SetActive(true);
  425. PlayEft(isInit, txtHP, heroInfo.hp.Value.ToStringEx(), 0);
  426. PlayEft(isInit, txtATK, heroInfo.attack.Value.ToStringEx(), 1);
  427. PlayEft(isInit, txtDEF, heroInfo.defense.Value.ToStringEx(), 2);
  428. PlayEft(isInit, txtSHANBI, heroInfo.shanbi.Value.ToStringEx(), 3);
  429. txtLv.text = heroInfo.level.Value.ToStringEx();
  430. txtExpGain.text = heroInfo.expGain.Value.ToStringEx();
  431. string redColorStar = "";
  432. string redColorEnd = "";
  433. long curExp = BagController.Instance.GetItemInfo(GlobalParam.Item_HeroExp_ID).count.Value;
  434. long costExp = heroInfo.powerUpConfig.levelUpExp;
  435. if (costExp > curExp)
  436. {
  437. redColorStar = "<color=#FF4C4C>";
  438. redColorEnd = "</color>";
  439. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  440. }
  441. else
  442. {
  443. redColorStar = "";
  444. redColorEnd = "";
  445. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Green";
  446. }
  447. txtUpgrade.text = redColorStar + curExp.ToStringEx() + redColorEnd + "/" + costExp.ToStringEx();
  448. curHeroCount = BagController.Instance.GetItemInfo(heroInfo.modelConfig.itemID).count.Value;
  449. costHeroCount = heroInfo.promoteConfig.costCount;
  450. if (costHeroCount > curHeroCount)
  451. {
  452. redColorStar = "<color=#FF4C4C>";
  453. redColorEnd = "</color>";
  454. }
  455. else
  456. {
  457. redColorStar = "";
  458. redColorEnd = "";
  459. }
  460. if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
  461. {
  462. txtPromote.text = "MAX";
  463. }
  464. else
  465. {
  466. txtPromote.text = redColorStar + curHeroCount + redColorEnd + "/" + costHeroCount;
  467. }
  468. // LogTool.Log(PlayerManager.Instance.heroController.CanUpgrade(heroInfo));
  469. // LogTool.Log(go1.activeSelf);
  470. if (PlayerManager.Instance.heroController.CanUpgrade(heroInfo) == HeroUpResultType.MainLevelNotEnough)
  471. {
  472. go1.SetActive(false);
  473. txtUpLimit.gameObject.SetActive(true);
  474. txtUpLimit.text = LanguageManager.Instance.Text(63);
  475. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  476. }
  477. else
  478. {
  479. go1.SetActive(true);
  480. txtUpLimit.gameObject.SetActive(false);
  481. // btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Green";
  482. }
  483. }
  484. /// <summary>
  485. /// 当基础属性改变时,做一些表现
  486. /// </summary>
  487. /// <param name="isInit">是否为首次(初始), 首次不做动画处理</param>
  488. /// <param name="txtOld">当前(旧的)</param>
  489. /// <param name="txtNew"></param>
  490. /// <param name="eftRoot"></param>
  491. private async void PlayEft(bool isInit, TextMeshProUGUI txtOld, string txtNew, int idx)
  492. {
  493. if (txtOld.text != txtNew)
  494. {
  495. long old = long.Parse(txtOld.text);
  496. long newV = long.Parse(txtNew);
  497. txtOld.text = txtNew;
  498. if (!isInit)
  499. {
  500. animateNumberList[idx].Start(old, newV);
  501. await UIManager.Instance.CreateGComponent(delegate(HeroUpTxtEft heroUpTxtEft)
  502. {
  503. heroUpTxtEft.txtEft.text = "+" + (newV - old).ToStringEx();
  504. },
  505. poolName: "HeroUpTxtEft", root: eftNumPos[idx] as RectTransform);
  506. }
  507. }
  508. }
  509. }
  510. }