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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class ShowItemMoveToTargetPanel
- {
- #region 自定义数据
- private MyImage _moveIcon;
- public MyImage moveIcon
- {
- get{
- if (_moveIcon == null)
- {
- _moveIcon = GetUIUnit<MyImage>("moveIcon");
- }
- return _moveIcon;
- }
- }
- private RectTransform _root;
- public RectTransform root
- {
- get{
- if (_root == null)
- {
- _root = GetUIUnit<RectTransform>("root");
- }
- return _root;
- }
- }
- private RectTransform _moveTarget;
- public RectTransform moveTarget
- {
- get{
- if (_moveTarget == null)
- {
- _moveTarget = GetUIUnit<RectTransform>("moveTarget");
- }
- return _moveTarget;
- }
- }
- private RectTransform _Ui;
- public RectTransform Ui
- {
- get{
- if (_Ui == null)
- {
- _Ui = GetUIUnit<RectTransform>("Ui");
- }
- return _Ui;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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