SkillSelectPanel.cs 36 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Combat;
  9. using GameLogic.Combat.CombatTool;
  10. using GameLogic.Hero;
  11. using UnityEngine;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "SkillSelectPanel")]
  15. public partial class SkillSelectPanel : UIPanel, IScrollListContent
  16. {
  17. private bool _isSelectSkill;
  18. private List<SkillKongWidget> allKongSkill = new List<SkillKongWidget>();
  19. List<WuXingGongFaWidget> _wuXingGongFaWidgets = new List<WuXingGongFaWidget>();
  20. private SkillInfo selectSkillConfig;
  21. private bool isAlter;
  22. private int type1 = 0;
  23. private int type2 = 0;
  24. public SkillInfo[] allUseSkill;
  25. private int currenRoadSkilId;
  26. /// <summary>
  27. /// 1.执行升级逻辑 2.执行更换逻辑
  28. /// </summary>
  29. private int infoType = 1;
  30. SkillInfo currentSelectedSkill;
  31. public static async CTask<SkillSelectPanel> OpenSkillSelectPanel()
  32. {
  33. CombatDrive.Instance.CombatController.isUpdate = false;
  34. SkillSelectPanel skillSelectPanel = await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);
  35. return skillSelectPanel;
  36. }
  37. public async override CTask GetFocus()
  38. {
  39. if (infoType == 1)
  40. {
  41. await AppBarPanel.OpenPanel(this);
  42. }
  43. else if (infoType == 2)
  44. {
  45. AppBarPanel.ClosePanel();
  46. }
  47. // AppBarPanel.OpenPanel(this);
  48. await base.GetFocus();
  49. }
  50. public override CTask LoseFocus()
  51. {
  52. // AppBarPanel.ClosePanel();
  53. return base.LoseFocus();
  54. }
  55. private void Init()
  56. {
  57. isAddStack = true;
  58. IsShowAppBar = true;
  59. }
  60. protected override void AddEvent()
  61. {
  62. }
  63. protected override void DelEvent()
  64. {
  65. }
  66. public override CTask<bool> AsyncInit(object[] uiData)
  67. {
  68. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  69. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  70. UpdateSkillWidget();
  71. UpdateRoad();
  72. // CloseSelect();
  73. return base.AsyncInit(uiData);
  74. }
  75. public override void AddButtonEvent()
  76. {
  77. Btn_OneKyChange.onClick.AddListener(() =>
  78. {
  79. for (var i = 0; i < allUseSkill.Length; i++)
  80. {
  81. allUseSkill[i] = null;
  82. }
  83. SkillInfo[] skills = new SkillInfo[5];
  84. List<SkillInfo> allSkill = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  85. for (var i = 0; i < allSkill.Count; i++)
  86. {
  87. //金
  88. if (allSkill[i].skillConfig.attribute == 1)
  89. {
  90. if (skills[0] == null || skills[0].skillConfig.level > allSkill[i].skillConfig.level)
  91. {
  92. skills[0] = allSkill[i];
  93. }
  94. }
  95. //木
  96. if (allSkill[i].skillConfig.attribute == 2)
  97. {
  98. if (skills[1] == null || skills[1].skillConfig.level > allSkill[i].skillConfig.level)
  99. {
  100. skills[1] = allSkill[i];
  101. }
  102. }
  103. //水
  104. if (allSkill[i].skillConfig.attribute == 4)
  105. {
  106. if (skills[2] == null || skills[2].skillConfig.level > allSkill[i].skillConfig.level)
  107. {
  108. skills[2] = allSkill[i];
  109. }
  110. }
  111. //火
  112. if (allSkill[i].skillConfig.attribute == 8)
  113. {
  114. if (skills[3] == null || skills[3].skillConfig.level > allSkill[i].skillConfig.level)
  115. {
  116. skills[3] = allSkill[i];
  117. }
  118. }
  119. //土
  120. if (allSkill[i].skillConfig.attribute == 16)
  121. {
  122. if (skills[4] == null || skills[4].skillConfig.level > allSkill[i].skillConfig.level)
  123. {
  124. skills[4] = allSkill[i];
  125. }
  126. }
  127. }
  128. for (var i = 0; i < allKongSkill.Count; i++)
  129. {
  130. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  131. }
  132. for (var i = 0; i < indexList.Count; i++)
  133. {
  134. if (skills[i] == null)
  135. continue;
  136. if (!IsMainGongFaChange(skills[i].skillConfig))
  137. continue;
  138. if (!IsPassiveGongFaChange(skills[i].skillConfig))
  139. continue;
  140. allKongSkill[indexList[i][0]].SetSKill(skills[i]);
  141. allUseSkill[indexList[i][0]] = skills[i];
  142. }
  143. isAlter = true;
  144. UpdateSkillWidget();
  145. BaoChun();
  146. });
  147. Btn_ChangeOk.onClick.AddListener(() =>
  148. {
  149. ChangeInfoType(1);
  150. if (isAlter)
  151. {
  152. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  153. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  154. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  155. AccountFileInfo.Instance.SavePlayerData();
  156. }
  157. isAlter = false;
  158. });
  159. Btn_Info.onClick.AddListener(async () =>
  160. {
  161. if (currentSelectedSkill != null)
  162. {
  163. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(currentSelectedSkill);
  164. await gongFaUpgradePanel.UIClosed();
  165. Sort(type1, type2);
  166. }
  167. });
  168. Btn_ChangeRoad.onClick.AddListener(() =>
  169. {
  170. SkillRoadSelecPanel.OpenPanel(currenRoadSkilId, (skillId) =>
  171. {
  172. if (skillId != currenRoadSkilId && skillId != 0)
  173. {
  174. currenRoadSkilId = skillId;
  175. isAlter = true;
  176. UpdateRoad();
  177. }
  178. });
  179. });
  180. Btn_Setting.onClick.AddListener(() => { ChangeInfoType(2); });
  181. Btn_Jin.onClick.AddListener(() =>
  182. {
  183. if (type2 == 1)
  184. {
  185. type2 = 0;
  186. }
  187. else
  188. {
  189. type2 = 1;
  190. }
  191. Sort(type1, type2);
  192. });
  193. Btn_Mu.onClick.AddListener(() =>
  194. {
  195. if (type2 == 2)
  196. {
  197. type2 = 0;
  198. }
  199. else
  200. {
  201. type2 = 2;
  202. }
  203. Sort(type1, type2);
  204. });
  205. Btn_Shui.onClick.AddListener(() =>
  206. {
  207. if (type2 == 4)
  208. {
  209. type2 = 0;
  210. }
  211. else
  212. {
  213. type2 = 4;
  214. }
  215. Sort(type1, type2);
  216. });
  217. Btn_Huo.onClick.AddListener(() =>
  218. {
  219. if (type2 == 8)
  220. {
  221. type2 = 0;
  222. }
  223. else
  224. {
  225. type2 = 8;
  226. }
  227. Sort(type1, type2);
  228. });
  229. Btn_Tu.onClick.AddListener(() =>
  230. {
  231. if (type2 == 16)
  232. {
  233. type2 = 0;
  234. }
  235. else
  236. {
  237. type2 = 16;
  238. }
  239. Sort(type1, type2);
  240. });
  241. Btn_All.onClick.AddListener(() =>
  242. {
  243. type1 = 0;
  244. Sort(type1, type2);
  245. });
  246. Btn_ZhuDong.onClick.AddListener(() =>
  247. {
  248. type1 = 1;
  249. Sort(type1, type2);
  250. });
  251. Btn_FuZu.onClick.AddListener(() =>
  252. {
  253. type1 = 2;
  254. Sort(type1, type2);
  255. });
  256. Btn_BeiDong.onClick.AddListener(() =>
  257. {
  258. type1 = 5;
  259. Sort(type1, type2);
  260. });
  261. guanbi.onClick.AddListener(() =>
  262. {
  263. if (infoType == 2)
  264. {
  265. ChangeInfoType(1);
  266. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  267. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  268. for (var i = 0; i < allKongSkill.Count; i++)
  269. {
  270. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  271. allKongSkill[i].SetSKill(allUseSkill[allKongSkill[i].index]);
  272. }
  273. UpdateSkillWidget();
  274. UpdateRoad();
  275. }
  276. else
  277. {
  278. // UIManager.Instance.HideUIUIPanel(this);
  279. }
  280. });
  281. Btn_RemoveGongFa.onClick.AddListener(() =>
  282. {
  283. // PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.index);
  284. allUseSkill[dianjiSkillKongWidget.index] = null;
  285. dianjiSkillKongWidget.Cleared();
  286. isAlter = true;
  287. UpdateSkillWidget();
  288. CloseSelect();
  289. BaoChun();
  290. showSkillInfo.Sort(Sort);
  291. Content.Init(this, showSkillInfo.Count);
  292. });
  293. Sv.onValueChanged.AddListener((s) =>
  294. {
  295. if (currentSelectedSkill == null)
  296. {
  297. return;
  298. }
  299. Btn_Info.transform.SetAsLastSibling();
  300. });
  301. }
  302. private void UpdateRoad()
  303. {
  304. if (currenRoadSkilId != 0)
  305. {
  306. SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(currenRoadSkilId);
  307. Text_RoadName.text = LanguageManager.Instance.Text(skillConfig.name);
  308. }
  309. else
  310. {
  311. Text_RoadName.text = "未选择";
  312. }
  313. //
  314. }
  315. private void BaoChun()
  316. {
  317. // ChangeInfoType(1);
  318. // if (isAlter)
  319. {
  320. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  321. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  322. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  323. AccountFileInfo.Instance.SavePlayerData();
  324. }
  325. isAlter = false;
  326. }
  327. private void ChangeInfoType(int type)
  328. {
  329. if (type == 1)
  330. {
  331. GongFaSettingRoot.SetActive(false);
  332. infoType = 1;
  333. Btn_Setting.gameObject.SetActive(true);
  334. CloseSelect();
  335. AppBarPanel.OpenPanel(this);
  336. }
  337. else if (type == 2)
  338. {
  339. GongFaSettingRoot.SetActive(true);
  340. infoType = 2;
  341. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  342. Btn_Setting.gameObject.SetActive(false);
  343. AppBarPanel.ClosePanel();
  344. }
  345. }
  346. List<SkillInfo> showSkillInfo = new List<SkillInfo>();
  347. List<List<int>> indexList = new List<List<int>>()
  348. {
  349. new List<int>() { 0, 1, 9 }, //金
  350. new List<int>() { 4, 5, 3 }, //木
  351. new List<int>() { 2, 3, 1 }, //水
  352. new List<int>() { 6, 7, 5 }, //火
  353. new List<int>() { 8, 9, 7 }, //土
  354. };
  355. private void Sort(int type1, int type2)
  356. {
  357. //先排序类型在排属性
  358. if (type1 == 0)
  359. {
  360. BtnRoot.ClickWidget(Btn_All.GetComponent<UIToggleWidgetBasic>());
  361. }
  362. else if (type1 == 1)
  363. {
  364. BtnRoot.ClickWidget(Btn_ZhuDong.GetComponent<UIToggleWidgetBasic>());
  365. }
  366. else if (type1 == 2)
  367. {
  368. BtnRoot.ClickWidget(Btn_FuZu.GetComponent<UIToggleWidgetBasic>());
  369. }
  370. else if (type1 == 5)
  371. {
  372. BtnRoot.ClickWidget(Btn_BeiDong.GetComponent<UIToggleWidgetBasic>());
  373. }
  374. if (type2 == 0)
  375. {
  376. Icon_Select.gameObject.SetActive(false);
  377. }
  378. else if (type2 == 1)
  379. {
  380. Icon_Select.transform.position = Btn_Jin.transform.position;
  381. Icon_Select.gameObject.SetActive(true);
  382. }
  383. else if (type2 == 2)
  384. {
  385. Icon_Select.transform.position = Btn_Mu.transform.position;
  386. Icon_Select.gameObject.SetActive(true);
  387. }
  388. else if (type2 == 4)
  389. {
  390. Icon_Select.transform.position = Btn_Shui.transform.position;
  391. Icon_Select.gameObject.SetActive(true);
  392. }
  393. else if (type2 == 8)
  394. {
  395. Icon_Select.transform.position = Btn_Huo.transform.position;
  396. Icon_Select.gameObject.SetActive(true);
  397. }
  398. else if (type2 == 16)
  399. {
  400. Icon_Select.transform.position = Btn_Tu.transform.position;
  401. Icon_Select.gameObject.SetActive(true);
  402. }
  403. //0代表全部
  404. if (type1 == 0)
  405. {
  406. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  407. }
  408. else
  409. {
  410. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.Where(s => s.skillConfig.SkillType == type1).ToList();
  411. }
  412. if (type2 == 0)
  413. {
  414. }
  415. else
  416. {
  417. showSkillInfo = showSkillInfo.Where(s => s.skillConfig.attribute == type2).ToList();
  418. }
  419. CloseSelect();
  420. showSkillInfo.Sort(Sort);
  421. Content.Init(this, showSkillInfo.Count);
  422. }
  423. private int Sort(SkillInfo type1, SkillInfo type2)
  424. {
  425. if (allUseSkill.Contains(type1) && !allUseSkill.Contains(type2))
  426. {
  427. return -1;
  428. }
  429. if (!allUseSkill.Contains(type1) && allUseSkill.Contains(type2))
  430. {
  431. return 1;
  432. }
  433. return 0;
  434. }
  435. public override async CTask Open()
  436. {
  437. await base.Open();
  438. Sort(type1, type2);
  439. for (int i = 0; i < 5; i++)
  440. {
  441. double hd = i * 72 * Math.PI / 180f;
  442. double a = Math.Cos(hd);
  443. double b = -Math.Sin(hd);
  444. double c = Math.Sin(hd);
  445. double d = a;
  446. double x = a * 0 + b * 144;
  447. double y = c * 0 + d * 144;
  448. int index = i;
  449. WuXingGongFaWidget widget = await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot, poolName: "132");
  450. widget.transform.anchoredPosition = new Vector2((float)x, (float)y);
  451. widget.ShowWidget(index);
  452. _wuXingGongFaWidgets.Add(widget);
  453. }
  454. for (int i = 0; i < 10; i++)
  455. {
  456. int index = i;
  457. double hd = (36 * i) * Math.PI / 180f;
  458. double a = Math.Cos(hd);
  459. double b = -Math.Sin(hd);
  460. double c = Math.Sin(hd);
  461. double d = a;
  462. double x = a * 0 + b * 218;
  463. double y = c * 0 + d * 218;
  464. Vector2 pos = new Vector2((float)x, (float)y);
  465. SkillKongWidget skillKongWidget = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  466. kongdongs.gameObject,
  467. null, SkillKongWeiRoot,
  468. isInstance: true);
  469. skillKongWidget.InitWidget(index, this);
  470. skillKongWidget.SetSKill(allUseSkill[index]);
  471. skillKongWidget.transform.anchoredPosition = pos;
  472. skillKongWidget.OnClick = OnClickSkillKongWidget;
  473. allKongSkill.Add(skillKongWidget);
  474. }
  475. ChangeFuZhuYingXiang();
  476. }
  477. private SkillKongWidget dianjiSkillKongWidget;
  478. private async void OnClickSkillKongWidget(ItemWidgetBasic obj)
  479. {
  480. SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  481. if (infoType == 1)
  482. {
  483. if (skillKongWidget.SkillInfo == null)
  484. return;
  485. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillKongWidget.SkillInfo);
  486. await gongFaUpgradePanel.UIClosed();
  487. Sort(type1, type2);
  488. return;
  489. }
  490. Btn_Info.transform.SetParent(transform);
  491. Btn_Info.gameObject.SetActive(false);
  492. currentSelectedSkill = skillKongWidget.SkillInfo;
  493. // SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  494. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig == null)
  495. {
  496. return;
  497. }
  498. //直接上功法
  499. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  500. {
  501. if (selectSkillConfig.skillConfig.SkillType == 1)
  502. {
  503. if (!IsMainGongFaChange(selectSkillConfig.skillConfig))
  504. {
  505. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  506. CloseSelect();
  507. return;
  508. }
  509. }
  510. if (selectSkillConfig.skillConfig.SkillType == 2)
  511. {
  512. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig))
  513. {
  514. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  515. CloseSelect();
  516. return;
  517. }
  518. }
  519. isAlter = true;
  520. skillKongWidget.SetSKill(selectSkillConfig);
  521. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  522. CloseSelect();
  523. BaoChun();
  524. showSkillInfo.Sort(Sort);
  525. Content.Init(this, showSkillInfo.Count);
  526. }
  527. //替换功法
  528. else if (skillKongWidget.SkillInfo != null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  529. {
  530. // if (allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType == 1)
  531. // {
  532. // if (!IsMainGongFaChange(selectSkillConfig.skillConfig) && allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 1)
  533. // {
  534. // TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  535. // CloseSelect();
  536. // return;
  537. // }
  538. // }
  539. //
  540. // if (allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType == 2)
  541. // {
  542. // if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig) && allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 2)
  543. // {
  544. // TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  545. // CloseSelect();
  546. // return;
  547. // }
  548. // }
  549. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig) && allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 2)
  550. {
  551. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  552. CloseSelect();
  553. return;
  554. }
  555. if (!IsMainGongFaChange(selectSkillConfig.skillConfig) && allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 1)
  556. {
  557. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  558. CloseSelect();
  559. return;
  560. }
  561. // if (selectSkillConfig.skillConfig.SkillType == 1)
  562. // {
  563. // if (!IsMainGongFaChange(selectSkillConfig.skillConfig))
  564. // {
  565. // TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  566. // CloseSelect();
  567. // return;
  568. // }
  569. // }
  570. //
  571. // if (selectSkillConfig.skillConfig.SkillType == 2)
  572. // {
  573. // if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig))
  574. // {
  575. // TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  576. // CloseSelect();
  577. // return;
  578. // }
  579. // }
  580. isAlter = true;
  581. allUseSkill[skillKongWidget.SkillInfo.index] = null;
  582. skillKongWidget.SetSKill(selectSkillConfig);
  583. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  584. skillKongWidget.SetSKill(selectSkillConfig);
  585. CloseSelect();
  586. BaoChun();
  587. showSkillInfo.Sort(Sort);
  588. Content.Init(this, showSkillInfo.Count);
  589. }
  590. else
  591. {
  592. if (dianjiSkillKongWidget != null && dianjiSkillKongWidget == skillKongWidget)
  593. {
  594. CloseSelect();
  595. return;
  596. }
  597. //交换功法
  598. if (dianjiSkillKongWidget == null)
  599. {
  600. dianjiSkillKongWidget = skillKongWidget;
  601. Btn_RemoveGongFa.transform.position = dianjiSkillKongWidget.RemovePos.position;
  602. Btn_RemoveGongFa.gameObject.SetActive(true);
  603. Btn_Info.transform.position = dianjiSkillKongWidget.InfoPos.position;
  604. Btn_Info.gameObject.SetActive(true);
  605. SelectSkill(skillKongWidget.SkillInfo, false, false);
  606. // BaoChun();
  607. }
  608. else
  609. {
  610. isAlter = true;
  611. if (skillKongWidget.SkillInfo != null)
  612. {
  613. dianjiSkillKongWidget.SetSKill(skillKongWidget.SkillInfo);
  614. allUseSkill[dianjiSkillKongWidget.index] = dianjiSkillKongWidget.SkillInfo;
  615. }
  616. else
  617. {
  618. allUseSkill[dianjiSkillKongWidget.SkillInfo.index] = null;
  619. dianjiSkillKongWidget.Cleared();
  620. }
  621. skillKongWidget.SetSKill(selectSkillConfig);
  622. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  623. CloseSelect();
  624. BaoChun();
  625. }
  626. }
  627. UpdateSkillWidget();
  628. }
  629. public void SelectSkill(SkillInfo skillConfig, bool max, bool isClick)
  630. {
  631. for (int i = 0; i < allKongSkill.Count; i++)
  632. {
  633. allKongSkill[i].SelectState(false);
  634. }
  635. if (!max)
  636. {
  637. // if (isClick)
  638. // {
  639. // int index = 0;
  640. //
  641. // //金
  642. // if (skillConfig.skillConfig.attribute == 1)
  643. // {
  644. // index = 0;
  645. // }
  646. //
  647. // //木
  648. // if (skillConfig.skillConfig.attribute == 2)
  649. // {
  650. // index = 1;
  651. // }
  652. //
  653. // //水
  654. // if (skillConfig.skillConfig.attribute == 4)
  655. // {
  656. // index = 2;
  657. // }
  658. //
  659. // //火
  660. // if (skillConfig.skillConfig.attribute == 8)
  661. // {
  662. // index = 3;
  663. // }
  664. //
  665. // //土
  666. // if (skillConfig.skillConfig.attribute == 16)
  667. // {
  668. // index = 4;
  669. // }
  670. //
  671. // bool isSuccess = false;
  672. //
  673. // //先上对应位置
  674. // foreach (var i in indexList[index])
  675. // {
  676. // if (allKongSkill[i].SkillInfo == null)
  677. // {
  678. // allKongSkill[i].SetSKill(skillConfig);
  679. // allUseSkill[i] = skillConfig;
  680. // isSuccess = true;
  681. // break;
  682. // }
  683. // }
  684. //
  685. // //对应位置已经上了 ,就随便找给位置上
  686. // if (!isSuccess)
  687. // {
  688. // for (var i = 0; i < allKongSkill.Count; i++)
  689. // {
  690. // if (allKongSkill[i].SkillInfo == null)
  691. // {
  692. // allKongSkill[i].SetSKill(skillConfig);
  693. // allUseSkill[i] = skillConfig;
  694. // break;
  695. // }
  696. // }
  697. // }
  698. //
  699. // if (isSuccess)
  700. // {
  701. // BaoChun();
  702. // ChangeFuZhuYingXiang();
  703. // UpdateSkillWidget();
  704. // showSkillInfo.Sort(Sort);
  705. // Content.Init(this, showSkillInfo.Count);
  706. // }
  707. // else
  708. // {
  709. // for (int i = 0; i < allKongSkill.Count; i++)
  710. // {
  711. // allKongSkill[i].SelectState(true);
  712. // }
  713. // }
  714. // }
  715. // else
  716. {
  717. selectSkillConfig = skillConfig;
  718. _isSelectSkill = true;
  719. for (int i = 0; i < allKongSkill.Count; i++)
  720. {
  721. allKongSkill[i].SelectState(true);
  722. }
  723. }
  724. }
  725. else
  726. {
  727. selectSkillConfig = skillConfig;
  728. _isSelectSkill = true;
  729. for (int i = 0; i < allKongSkill.Count; i++)
  730. {
  731. if (allKongSkill[i].SkillInfo != null)
  732. {
  733. if (selectSkillConfig.skillConfig.SkillType == allKongSkill[i].SkillInfo.skillConfig.SkillType)
  734. allKongSkill[i].SelectState(true);
  735. }
  736. }
  737. }
  738. }
  739. List<int> yingxiang = new List<int>();
  740. private void CloseSelect()
  741. {
  742. _isSelectSkill = false;
  743. selectSkillConfig = null;
  744. dianjiSkillKongWidget = null;
  745. Btn_RemoveGongFa.gameObject.SetActive(false);
  746. Btn_Info.transform.SetParent(transform);
  747. Btn_Info.gameObject.SetActive(false);
  748. currentSelectedSkill = null;
  749. for (int i = 0; i < allKongSkill.Count; i++)
  750. {
  751. allKongSkill[i].SelectState(false);
  752. }
  753. ChangeFuZhuYingXiang();
  754. }
  755. private void ChangeFuZhuYingXiang()
  756. {
  757. yingxiang.Clear();
  758. float addcd = 0;
  759. for (int i = 0; i < allKongSkill.Count; i++)
  760. {
  761. allKongSkill[i].Icon_YingXiang.gameObject.SetActive(false);
  762. if (allKongSkill[i].SkillInfo != null)
  763. {
  764. addcd += allKongSkill[i].SkillInfo.skillConfig.addcd;
  765. }
  766. if (allKongSkill[i].SkillInfo != null && allKongSkill[i].SkillInfo.skillConfig.SkillType == 2 && allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1 != null)
  767. {
  768. foreach (var f in allKongSkill[i].SkillInfo.skillConfig.PromoteLanPara_1)
  769. {
  770. if (f != 0)
  771. {
  772. var nubs = GetNumbers(i, f);
  773. foreach (var nub in nubs)
  774. {
  775. if (!yingxiang.Contains(nub))
  776. {
  777. yingxiang.Add(nub);
  778. }
  779. }
  780. }
  781. }
  782. }
  783. }
  784. foreach (var i in yingxiang)
  785. {
  786. allKongSkill[i].Icon_YingXiang.gameObject.SetActive(true);
  787. }
  788. Text_Cd.text = "功法盘CD:" + ((PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum * PlayerManager.Instance.gameConstantConfig.BasicCDperSkill / 1000) + addcd);
  789. }
  790. public List<int> GetNumbers(int start, float offset)
  791. {
  792. List<int> indexs = new List<int>();
  793. for (int i = 0; i < Math.Abs(offset); i++)
  794. {
  795. if (offset >= 0)
  796. {
  797. indexs.Add(SafeMod(start + i + 1));
  798. }
  799. else
  800. {
  801. indexs.Add(SafeMod(start - i - 1));
  802. }
  803. }
  804. // 确保结果在0-9范围内(循环数组)
  805. int SafeMod(int n) => (n % 10 + 10) % 10;
  806. return indexs;
  807. }
  808. public override void Hide()
  809. {
  810. base.Hide();
  811. CombatDrive.Instance.CombatController.isUpdate = true;
  812. }
  813. List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  814. public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
  815. {
  816. if (index < 0 || index >= showSkillInfo.Count)
  817. return null;
  818. SkillInfo skillInfo = showSkillInfo[index];
  819. SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, ContentRoot);
  820. skillWidget.InitSkillWidget(skillInfo);
  821. skillWidget.OnClick = OnClick;
  822. if (allUseSkill.Contains(skillWidget.skillConfigId))
  823. {
  824. skillWidget.Icon_Marsk.SetActive(true);
  825. }
  826. else
  827. {
  828. skillWidget.Icon_Marsk.SetActive(false);
  829. }
  830. _skillWidgets.Add(skillWidget);
  831. return skillWidget;
  832. }
  833. private void UpdateSkillWidget()
  834. {
  835. foreach (var skillWidget in _skillWidgets)
  836. {
  837. if (allUseSkill.Contains(skillWidget.skillConfigId))
  838. {
  839. skillWidget.Icon_Marsk.SetActive(true);
  840. }
  841. else
  842. {
  843. skillWidget.Icon_Marsk.SetActive(false);
  844. }
  845. }
  846. Text_GongFaCount.text = $"功法数量{GetMainGongFaCount()}/{PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum}";
  847. }
  848. private async void OnClick(ItemWidgetBasic obj)
  849. {
  850. SkillWidget skillWidget = obj as SkillWidget;
  851. if (infoType == 1)
  852. {
  853. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillWidget.skillConfigId);
  854. await gongFaUpgradePanel.UIClosed();
  855. Sort(type1, type2);
  856. }
  857. else if (infoType == 2)
  858. {
  859. CloseSelect();
  860. Btn_Info.transform.SetParent(ContentRoot);
  861. Btn_Info.transform.position = skillWidget.InfoPos.position;
  862. Btn_Info.gameObject.SetActive(true);
  863. currentSelectedSkill = skillWidget.skillConfigId;
  864. if (allUseSkill.Contains(skillWidget.skillConfigId))
  865. {
  866. return;
  867. }
  868. Btn_RemoveGongFa.gameObject.SetActive(false);
  869. if (!IsMainGongFaChange(skillWidget.skillConfigId.skillConfig) || !IsPassiveGongFaChange(skillWidget.skillConfigId.skillConfig))
  870. {
  871. SelectSkill(skillWidget.skillConfigId, true, true);
  872. }
  873. else
  874. {
  875. SelectSkill(skillWidget.skillConfigId, false, true);
  876. }
  877. }
  878. }
  879. /// <summary>
  880. /// 获得主功法数量
  881. /// </summary>
  882. /// <returns></returns>
  883. private int GetMainGongFaCount()
  884. {
  885. int count = 0;
  886. for (var i = 0; i < allUseSkill.Length; i++)
  887. {
  888. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 1)
  889. {
  890. count++;
  891. }
  892. }
  893. return count;
  894. }
  895. /// <summary>
  896. /// 获得被动功法数量
  897. /// </summary>
  898. /// <returns></returns>
  899. private int GetPassiveGongFaCount()
  900. {
  901. int count = 0;
  902. for (var i = 0; i < allUseSkill.Length; i++)
  903. {
  904. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 2)
  905. {
  906. count++;
  907. }
  908. }
  909. return count;
  910. }
  911. private bool IsMainGongFaChange(SkillConfig s)
  912. {
  913. if (GetMainGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum || s.SkillType != 1)
  914. {
  915. return true;
  916. }
  917. else
  918. {
  919. return false;
  920. }
  921. }
  922. private bool IsPassiveGongFaChange(SkillConfig s)
  923. {
  924. if (GetPassiveGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum || s.SkillType != 2)
  925. {
  926. return true;
  927. }
  928. else
  929. {
  930. return false;
  931. }
  932. }
  933. public void HindIScorllListWidget(IScorllListWidget widget)
  934. {
  935. UIManager.Instance.DormancyGComponent(widget as SkillWidget);
  936. _skillWidgets.Remove(widget as SkillWidget);
  937. }
  938. public override void Close()
  939. {
  940. foreach (var skillWidget in _skillWidgets)
  941. {
  942. UIManager.Instance.DormancyGComponent(skillWidget);
  943. }
  944. _skillWidgets.Clear();
  945. foreach (var skillKongWidget in allKongSkill)
  946. {
  947. UIManager.Instance.DormancyGComponent(skillKongWidget);
  948. }
  949. allKongSkill.Clear();
  950. foreach (var wuXingGongFaWidget in _wuXingGongFaWidgets)
  951. {
  952. UIManager.Instance.DormancyGComponent(wuXingGongFaWidget);
  953. }
  954. Icon_Select.gameObject.SetActive(false);
  955. _wuXingGongFaWidgets.Clear();
  956. CloseSelect();
  957. // ChangeInfoType(1);
  958. base.Close();
  959. }
  960. }
  961. }