AppBarPanel.cs 9.3 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "AppBarPanel")]
  12. public partial class AppBarPanel : UIPanel
  13. {
  14. public UIPanel currentOpenUIPanel;
  15. int useCount = 0;
  16. private void Init()
  17. {
  18. isAddStack = false;
  19. }
  20. private BackgroundCom _backgroundCom;
  21. protected override void AddEvent()
  22. {
  23. EventManager.Instance.AddEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  24. }
  25. protected override void DelEvent()
  26. {
  27. EventManager.Instance.RemoveEventListener(CustomEventType.DivineSensePointChange, DivineSensePointChange);
  28. }
  29. private void DivineSensePointChange(IEventData e)
  30. {
  31. Text_divineSensePoint.text =
  32. $"{AccountFileInfo.Instance.playerData.divineSensePoint}/{PlayerManager.Instance.gameConstantConfig.DetectEventCount}";
  33. }
  34. public override void AddButtonEvent()
  35. {
  36. Btn_Shop.onClick.AddListener(async () => { Btn_Shop_Click(); });
  37. bnt_shengShi.onClick.AddListener(() => { Bnt_ShengShi_Click();});
  38. Btn_GongFa.onClick.AddListener(async () => { Btn_GongFa_Click(); });
  39. Btn_HeroInfomation.onClick.AddListener(async () => { Btn_HeroInfomation_Click(); });
  40. Btn_DongFu.onClick.AddListener(async () => { Bne_dongfu_Click(); });
  41. Btn_Back.onClick.AddListener(() =>
  42. {
  43. UIManager.Instance.HideUIUIPanel(currentOpenUIPanel);
  44. // currentOpenUIPanel = null;
  45. });
  46. Btn_Menu.onClick.AddListener(async () =>
  47. {
  48. _backgroundCom = await UIManager.Instance.CreateGComponent<BackgroundCom>(null, root: MenuBgRoot);
  49. MenuRoot.SetActive(true);
  50. });
  51. Btn_Back1.onClick.AddListener(() => { CloseMenu(); });
  52. Btn_DaoYou.onClick.AddListener(() =>
  53. {
  54. DaoYouPanel.OpenPanel();
  55. CloseMenu();
  56. });
  57. Btn_Tower.onClick.AddListener(() =>
  58. {
  59. TowerPanel.OpenPanel(1);
  60. CloseMenu();
  61. });
  62. }
  63. private void CloseMenu()
  64. {
  65. UIManager.Instance.DormancyGComponent(_backgroundCom);
  66. _backgroundCom = null;
  67. MenuRoot.SetActive(false);
  68. }
  69. public async void Bnt_ShengShi_Click()
  70. {
  71. DivineSenceInfoPanel.OpenPanel((count, useItems) => { Bnt_shengShi_onClick(count, useItems); });
  72. }
  73. public async void Btn_Shop_Click()
  74. {
  75. if (currentOpenUIPanel is ShopPanel)
  76. {
  77. return;
  78. }
  79. UIPanel uiPanel = currentOpenUIPanel;
  80. CombatDrive.Instance.CombatController.isUpdate = false;
  81. ShopPanel shopPanel = await ShopPanel.OpenPanel();
  82. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
  83. {
  84. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  85. }
  86. if (!shopPanel.IsClose)
  87. await shopPanel.UIClosed();
  88. CombatDrive.Instance.CombatController.isUpdate = true;
  89. }
  90. public async void Btn_GongFa_Click()
  91. {
  92. if (currentOpenUIPanel is SkillSelectPanel)
  93. {
  94. return;
  95. }
  96. UIPanel uiPanel = currentOpenUIPanel;
  97. SkillSelectPanel skillSelectPanel = await SkillSelectPanel.OpenSkillSelectPanel();
  98. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
  99. {
  100. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  101. }
  102. }
  103. public async void Btn_HeroInfomation_Click()
  104. {
  105. if (currentOpenUIPanel is MainHeroPanel)
  106. {
  107. return;
  108. }
  109. UIPanel uiPanel = currentOpenUIPanel;
  110. MainHeroPanel mainHeroPanel = await MainHeroPanel.OpenPanel();
  111. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
  112. {
  113. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  114. }
  115. if (!mainHeroPanel.IsClose)
  116. await mainHeroPanel.UIClosed();
  117. }
  118. public async void Bne_dongfu_Click()
  119. {
  120. if (currentOpenUIPanel is CaveMainPanel)
  121. {
  122. return;
  123. }
  124. UIPanel uiPanel = currentOpenUIPanel;
  125. CombatDrive.Instance.CombatController.isUpdate = false;
  126. CaveMainPanel heroInformationPanel = await CaveMainPanel.OpenPanel();
  127. if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
  128. {
  129. UIManager.Instance.HideUIUIPanel(uiPanel, isBreadcrumbBarPanel: false);
  130. }
  131. if (!heroInformationPanel.IsClose)
  132. await heroInformationPanel.UIClosed();
  133. CombatDrive.Instance.CombatController.isUpdate = true;
  134. }
  135. private async CTask OpenSelectSkillPanel()
  136. {
  137. }
  138. private async void Bnt_shengShi_onClick(int count, List<ItemInfo> useItems)
  139. {
  140. if (AccountFileInfo.Instance.playerData.divineSensePoint <
  141. PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  142. {
  143. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  144. return;
  145. }
  146. EventSystemManager.Instance.CancelEvent();
  147. if (EventSystemManager.Instance.isTriggerEvent)
  148. return;
  149. EventSystemManager.Instance.isTriggerEvent = true;
  150. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  151. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  152. .playerHeroEntity.GameObject.transform);
  153. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(count, useItems);
  154. await TimerComponent.Instance.WaitAsync(1200);
  155. EventSystemManager.Instance.isTriggerEvent = false;
  156. if (eventLists == null || eventLists.Count == 0)
  157. {
  158. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  159. return;
  160. }
  161. if (eventLists != null && eventLists.Count > 0)
  162. {
  163. await DivineSenceEventPreviewPanel.OpenPanel();
  164. }
  165. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  166. EventManager.Instance.Dispatch(CustomEventType.ShengShiOnClick, null);
  167. }
  168. public void CustomInit(UIPanel uiPanel)
  169. {
  170. if (uiPanel is MainPanel)
  171. {
  172. Btn_Back.gameObject.SetActive(false);
  173. bnt_shengShi.gameObject.SetActive(true);
  174. BtnRoot.gameObject.SetActive(true);
  175. currentOpenUIPanel = uiPanel;
  176. }
  177. else if (uiPanel is CaveMainPanel || uiPanel is SkillSelectPanel || uiPanel is ShopPanel || uiPanel is MainHeroPanel)
  178. {
  179. Btn_Back.gameObject.SetActive(true);
  180. bnt_shengShi.gameObject.SetActive(false);
  181. BtnRoot.gameObject.SetActive(true);
  182. currentOpenUIPanel = uiPanel;
  183. }
  184. else
  185. {
  186. BtnRoot.gameObject.SetActive(false);
  187. Btn_Back.gameObject.SetActive(true);
  188. bnt_shengShi.gameObject.SetActive(false);
  189. currentOpenUIPanel = uiPanel;
  190. }
  191. if (uiPanel is CaveMainPanel)
  192. {
  193. Toggle_BtnRoot.ShowTargetIndex(2);
  194. }
  195. else if (uiPanel is SkillSelectPanel)
  196. {
  197. Toggle_BtnRoot.ShowTargetIndex(1);
  198. }
  199. else if (uiPanel is ShopPanel)
  200. {
  201. Toggle_BtnRoot.ShowTargetIndex(3);
  202. }
  203. else if (uiPanel is MainHeroPanel)
  204. {
  205. Toggle_BtnRoot.ShowTargetIndex(0);
  206. }
  207. else
  208. {
  209. Toggle_BtnRoot.Hide();
  210. }
  211. }
  212. public async static CTask OpenPanel(UIPanel uiPanel)
  213. {
  214. AppBarPanel appBarPanel = null;
  215. if (UIManager.Instance.GetComponent<AppBarPanel>() == null)
  216. {
  217. appBarPanel = await UIManager.Instance.LoadAndOpenPanel<AppBarPanel>(null, UILayer.Top, isFocus: false);
  218. }
  219. else
  220. {
  221. appBarPanel = UIManager.Instance.GetComponent<AppBarPanel>();
  222. await appBarPanel.Show();
  223. }
  224. appBarPanel.CustomInit(uiPanel);
  225. }
  226. public async static CTask ClosePanel()
  227. {
  228. // UIManager.Instance.HideUIUIPanel<AppBarPanel>();
  229. UIManager.Instance.GetComponent<AppBarPanel>()?.Hide();
  230. }
  231. }
  232. }