GameApplction.cs 2.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970
  1. using Core.AssetLoadTool.Asset;
  2. using Core.Language;
  3. using Fort23.Core;
  4. using Fort23.Mono;
  5. using Fort23.UTool;
  6. using GameLogic.Combat;
  7. using GameLogic.Combat.CombatTool;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using Utility.CTween;
  11. using Utility.UITool;
  12. public class GameApplction : MonoBehaviour
  13. {
  14. public ShaderVariantCollection ShaderVariantCollection;
  15. public BundleLoadType BundleLoadType;
  16. public string h5Url;
  17. private Entity _root;
  18. private Entity _scene;
  19. private async void Start()
  20. {
  21. ShaderVariantCollection.WarmUp();
  22. await InitGameApplication();
  23. Debug.Log("初始化完成");
  24. }
  25. private async CTask InitGameApplication()
  26. {
  27. _scene = new Scene();
  28. _root = new Entity();
  29. _root.Parent = _scene;
  30. _root.AddComponent<TimerComponent>();
  31. _root.AddComponent<CoroutineLockComponent>();
  32. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  33. AssetBundleLoadManager.Instance.h5Url = h5Url;
  34. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  35. await ConfigComponent.Instance.Preload();
  36. await AnimationCurveManager.Instance.Init();
  37. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  38. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  39. await uguiPackLoad.InitPack();
  40. await LanguageManager.Instance.InitManager();
  41. _root.AddComponent<StaticUpdater>();
  42. _root.AddComponent<UIManager, Transform>(transform);
  43. await UIManager.Instance.InitUI();
  44. CustomTweenManager.Init();
  45. PlayerManager.Instance.TestInit(3);
  46. //主UI加载
  47. MainSceneController.Instance.Init();
  48. await CombatDrive.Instance.AddCombatController(new CombatController());
  49. }
  50. public void Update()
  51. {
  52. EventSystem.Instance.Update();
  53. AssetBundleLoadManager.Instance.UpdateBundle();
  54. TimeHelper.clientFrame = TimeHelper.ClientFrame() + (long)(Time.deltaTime * 1000);
  55. }
  56. public void LateUpdate()
  57. {
  58. EventSystem.Instance.LateUpdate();
  59. }
  60. }