CameraShakingLogic.cs 1.0 KB

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  1. using Utility.CustomizeTimeLogic.FxLogic.TimeLineEvent;
  2. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  3. namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
  4. {
  5. public class CameraShakingLogic : TimeLineEventLogicBasic
  6. {
  7. protected override void ProSetCombatInfo()
  8. {
  9. }
  10. protected override void ProEnter()
  11. {
  12. CameraShakingSerializtion cameraShakingSerializtion = timeLineAssetSerialization as CameraShakingSerializtion;
  13. ICameraShaking cameraShaking = TimeLineSingletonEventManager.Instance.GetTimeLine<ICameraShaking>();
  14. if (cameraShaking != null)
  15. {
  16. cameraShaking.Shaking(cameraShakingSerializtion);
  17. }
  18. }
  19. protected override void ProLeave()
  20. {
  21. }
  22. protected override void ProTimeUpdate()
  23. {
  24. }
  25. protected override void ProBreakTimeLine()
  26. {
  27. }
  28. protected override void ProDispose()
  29. {
  30. }
  31. }
  32. }