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- using System.Collections.Generic;
- using Core.Utility;
- using UnityEngine;
- namespace GameLogic.Combat.CombatTool
- {
- public class CombatPathMono: MonoBehaviour
- {
- // public Transform[] Transforms;
- public CombatSencePath BesselPath;
- private void OnDrawGizmos()
- {
- if (BesselPath == null)
- {
- return;
- }
- float bl = 1.0f / 300;
- for (float i = 0; i < 300 - 1; i++)
- {
- Vector3 pos1 = BesselPath.GetValue(i * bl);
- Vector3 pos2 = BesselPath.GetValue((i + 1) * bl);
- Debug.DrawLine(pos1, pos2, Color.red);
- }
- }
- }
- }
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