DropItemConfig.cs 1.1 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\ChouKa.xlsx. SheetName: DropItemConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "DropItemConfig.json")]
  8. public partial class DropItemConfigHolder : ConfigHolder<DropItemConfig> {
  9. }
  10. [Serializable]
  11. public struct DropItemConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///ID号
  15. /// </summary>
  16. public int ID;
  17. /// <summary>
  18. ///道具类型 1=道具 2=装备稀有度 3=装备等级 4=完整装备(品质和等级随机) 5=完整装备,品质固定(等级随机)
  19. /// </summary>
  20. public int dropItemType;
  21. /// <summary>
  22. ///道具ID
  23. /// </summary>
  24. public int[] itemID;
  25. /// <summary>
  26. ///掉落最小数量
  27. /// </summary>
  28. public int dropMinV;
  29. /// <summary>
  30. ///掉落最大数量
  31. /// </summary>
  32. public int dropMaxV;
  33. /// <summary>
  34. ///掉落数量使用哪种分布方式 对应DropCountConfig的GroupID 默认-1,平均分布
  35. /// </summary>
  36. public int dropCountGoupID;
  37. }
  38. }
  39. // End of Auto Generated Code