SummonManager.cs 7.4 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. using GameLogic.Bag;
  6. using UnityEngine;
  7. using Utility;
  8. namespace GameLogic.Player
  9. {
  10. public class SummonManager
  11. {
  12. public Map<int, AccountFileInfo.SummonData> summonDataMap = new Map<int, AccountFileInfo.SummonData>();
  13. public void CustomInit()
  14. {
  15. OpenBoxConfig[] openBoxConfigs = ConfigComponent.Instance.GetAll<OpenBoxConfig>();
  16. //每次进游戏检查是否有新的抽卡
  17. foreach (var openBoxConfig in openBoxConfigs)
  18. {
  19. if (AccountFileInfo.Instance.playerData.SummonDatas.FirstOrDefault(s => s.id == openBoxConfig.ID) == null)
  20. {
  21. AccountFileInfo.SummonData summonData = new AccountFileInfo.SummonData();
  22. summonData.id = openBoxConfig.ID;
  23. AccountFileInfo.Instance.playerData.SummonDatas.Add(summonData);
  24. }
  25. }
  26. foreach (var playerDataSummonData in AccountFileInfo.Instance.playerData.SummonDatas)
  27. {
  28. if (!summonDataMap.ContainsKey(playerDataSummonData.id))
  29. {
  30. summonDataMap.Add(playerDataSummonData.id, playerDataSummonData);
  31. }
  32. }
  33. AccountFileInfo.Instance.SavePlayerData();
  34. }
  35. public List<ItemInfo> Summon(int id, int count)
  36. {
  37. AccountFileInfo.SummonData summonData = summonDataMap[id];
  38. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  39. List<ItemInfo> allIitem = new List<ItemInfo>();
  40. //单抽
  41. if (count == 1)
  42. {
  43. //有免费次数,并且让到时间了就免费抽
  44. if (summonData.freeCount < openBoxConfig.oneConsumeFreePara[1] && PlayerManager.Instance.serverTime >= summonData.nextFreeTime)
  45. {
  46. allIitem = Summon(summonData, 1);
  47. summonData.nextFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
  48. }
  49. else
  50. {
  51. //验证道具是否足够
  52. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.oneConsume))
  53. {
  54. PlayerManager.Instance.BagController.DeductCoin(openBoxConfig.oneConsume);
  55. allIitem = Summon(summonData, 1);
  56. summonData.nextFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
  57. }
  58. else
  59. {
  60. return null;
  61. }
  62. }
  63. }
  64. //十连抽
  65. else if (count == 10)
  66. {
  67. //有免费次数,并且让到时间了就免费抽
  68. if (summonData.payCount < openBoxConfig.oneConsumeFreePara_1[1] && PlayerManager.Instance.serverTime >= summonData.nextPayTime)
  69. {
  70. allIitem = Summon(summonData, 10);
  71. summonData.nextPayTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeChargePara[0] * 1000;
  72. }
  73. else
  74. {
  75. //验证道具是否足够
  76. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.tenConsume))
  77. {
  78. PlayerManager.Instance.BagController.DeductCoin(openBoxConfig.tenConsume);
  79. allIitem = Summon(summonData, 10);
  80. summonData.nextPayTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeChargePara[0] * 1000;
  81. }
  82. else
  83. {
  84. return null;
  85. }
  86. }
  87. }
  88. return allIitem;
  89. }
  90. public List<ItemInfo> Summon(AccountFileInfo.SummonData summonData, int count)
  91. {
  92. List<ItemInfo> allIitem = new List<ItemInfo>();
  93. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  94. bool isBoadi2 = false;
  95. //找到保底池子所有道具
  96. List<int> baodiItems = new List<int>();
  97. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(openBoxConfig.reward2);
  98. for (var i = 0; i < dropConfig.dropGroupID.Length; i++)
  99. {
  100. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropConfig.dropGroupID[i]);
  101. for (var i1 = 0; i1 < dropGroupConfig.dropItemID.Length; i1++)
  102. {
  103. DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropGroupConfig.dropItemID[i1]);
  104. for (var i2 = 0; i2 < dropItemConfig.itemID.Length; i2++)
  105. {
  106. baodiItems.Add(dropItemConfig.itemID[i2]);
  107. }
  108. }
  109. }
  110. for (int i = 0; i < count; i++)
  111. {
  112. isBoadi2 = false;
  113. //十连保底1 每10次十连必出这个池子
  114. if (summonData.baodiCount1 >= 10)
  115. {
  116. List<ItemInfo> addItem = DropManager.Instance.DropItem(openBoxConfig.reward1);
  117. PlayerManager.Instance.BagController.AddItem(addItem);
  118. allIitem.AddRange(addItem);
  119. summonData.baodiCount1 = 0;
  120. foreach (var baodiItem in baodiItems)
  121. {
  122. //除了保底2池子里的道具直接重置保底2
  123. if (addItem.FirstOrDefault(i => i.itemID == baodiItem) != null)
  124. {
  125. summonData.baodiCount2 = 0;
  126. break;
  127. }
  128. }
  129. continue;
  130. }
  131. //十连保底2 每reward2para1次十连必出这个池子
  132. if (summonData.baodiCount2 >= openBoxConfig.reward2para1)
  133. {
  134. List<ItemInfo> addItem1 = DropManager.Instance.DropItem(openBoxConfig.reward2);
  135. PlayerManager.Instance.BagController.AddItem(addItem1);
  136. summonData.baodiCount2 = 0;
  137. continue;
  138. }
  139. List<ItemInfo> addItem2 = DropManager.Instance.DropItem(openBoxConfig.reward);
  140. PlayerManager.Instance.BagController.AddItem(addItem2);
  141. allIitem.AddRange(addItem2);
  142. summonData.baodiCount1++;
  143. foreach (var baodiItem in baodiItems)
  144. {
  145. //除了保底2池子里的道具直接重置保底2
  146. if (addItem2.FirstOrDefault(i => i.itemID == baodiItem) != null)
  147. {
  148. summonData.baodiCount2 = 0;
  149. isBoadi2 = true;
  150. break;
  151. }
  152. }
  153. if (!isBoadi2)
  154. {
  155. summonData.baodiCount2++;
  156. }
  157. }
  158. AccountFileInfo.Instance.SavePlayerData();
  159. return allIitem;
  160. }
  161. }
  162. }