PlayerManager.cs 25 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using Core.Language;
  6. using Core.Utility;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.CombatScenesTool;
  13. using GameLogic.Equipment;
  14. using GameLogic.Hero;
  15. using GameLogic.Player;
  16. using UnityEngine;
  17. using Utility;
  18. using Random = UnityEngine.Random;
  19. public class PlayerManager : Singleton<PlayerManager>
  20. {
  21. public GameConstantConfig gameConstantConfig;
  22. public GongFaControl GongFaControl;
  23. public FaBaoControl FaBaoControl;
  24. public BagController BagController;
  25. public SummonManager SummonManager = new SummonManager();
  26. // public Map<long, List<AccountFileInfo.DaoYouGuaiJiData>> GuaijiDaoYou = new Map<long, List<AccountFileInfo.DaoYouGuaiJiData>>();
  27. public bool isTest;
  28. /// <summary>
  29. /// 玩家角色属性
  30. /// </summary>
  31. public HeroInfo myHero;
  32. public long serverTime => TimeHelper.ServerNow();
  33. private AccountFileInfo.PlacesData currentPlaces;
  34. public AccountFileInfo.PlacesData CurrentPlaces
  35. {
  36. get { return currentPlaces; }
  37. set { currentPlaces = value; }
  38. }
  39. public float PlacesBl => GetMapBl(CurrentPlaces.id);
  40. private TimerEntity _timerEntity;
  41. public bool isLogin;
  42. public void Init()
  43. {
  44. AccountFileInfo.Instance.LoadPlayerData();
  45. SetConfigs();
  46. InitGameData();
  47. // int m = Random.Range(0, 4 * 60 * 1000);
  48. RandownDaoYou(gameConstantConfig.Daoyoushowuptime + 1000);
  49. QiankundaiConfig[] qiankundaiConfigs = ConfigComponent.Instance.GetAll<QiankundaiConfig>();
  50. foreach (var qiankundaiConfig in qiankundaiConfigs)
  51. {
  52. if (qiankundaiConfig.dropType == 1)
  53. {
  54. AccountFileInfo.QiankundaiData qiankundaiData =
  55. AccountFileInfo.Instance.playerData.QiankundaiDatas.FirstOrDefault(q =>
  56. q.id == qiankundaiConfig.ID);
  57. if (qiankundaiData == null)
  58. {
  59. qiankundaiData = new AccountFileInfo.QiankundaiData();
  60. qiankundaiData.id = qiankundaiConfig.ID;
  61. if (qiankundaiConfig.dropPara1 == 1)
  62. {
  63. qiankundaiData.refenceTime = TimeHelper.ClientNow() + 60 * 60 * 1000;
  64. }
  65. else if (qiankundaiConfig.dropPara1 == 2)
  66. {
  67. qiankundaiData.refenceTime = TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  68. }
  69. else if (qiankundaiConfig.dropPara1 == 3)
  70. {
  71. }
  72. AccountFileInfo.Instance.playerData.QiankundaiDatas.Add(qiankundaiData);
  73. }
  74. }
  75. }
  76. CalculateOfflineRewards();
  77. AccountFileInfo.Instance.SavePlayerData();
  78. SummonManager.CustomInit();
  79. isLogin = true;
  80. }
  81. /// <summary>
  82. /// 获得固定时间乾坤袋表
  83. /// </summary>
  84. /// <returns></returns>
  85. public List<QiankundaiConfig> GetFixedTimeQiankundaiConfigs()
  86. {
  87. List<QiankundaiConfig> configs = new List<QiankundaiConfig>();
  88. QiankundaiConfig[] qiankundaiConfigs = ConfigComponent.Instance.GetAll<QiankundaiConfig>();
  89. foreach (var qiankundaiConfig in qiankundaiConfigs)
  90. {
  91. if (qiankundaiConfig.dropType == 2)
  92. {
  93. if (myHero.powerUpConfig.ID >= qiankundaiConfig.dropLevel[0] &&
  94. myHero.powerUpConfig.ID <= qiankundaiConfig.dropLevel[1])
  95. {
  96. configs.Add(qiankundaiConfig);
  97. }
  98. }
  99. }
  100. return configs;
  101. }
  102. //添加心境
  103. public void AddSentimentData(int id)
  104. {
  105. AccountFileInfo.SentimentData sentimentData =
  106. AccountFileInfo.Instance.playerData.SentimentDatas.FirstOrDefault(sd => sd.id == id);
  107. if (sentimentData != null)
  108. {
  109. LogTool.Error("已经用心境 id:" + id);
  110. return;
  111. }
  112. SentimentConfig sentimentConfig = ConfigComponent.Instance.Get<SentimentConfig>(id);
  113. sentimentData = new AccountFileInfo.SentimentData();
  114. sentimentData.id = id;
  115. sentimentData.mainSentiment = new AccountFileInfo.SentimentProperty();
  116. sentimentData.mainSentiment.groupId = sentimentConfig.mainSentimentEffect;
  117. foreach (var i in sentimentConfig.sentimentEffect)
  118. {
  119. AccountFileInfo.SentimentProperty sentimentProperty = new AccountFileInfo.SentimentProperty();
  120. sentimentProperty.groupId = i;
  121. sentimentData.sentimentProperties.Add(sentimentProperty);
  122. }
  123. AccountFileInfo.Instance.playerData.SentimentDatas.Add(sentimentData);
  124. AccountFileInfo.Instance.SavePlayerData();
  125. }
  126. List<AccountFileInfo.DaoYouData> removerDaoYou = new List<AccountFileInfo.DaoYouData>();
  127. public void RandownDaoYou(int m)
  128. {
  129. _timerEntity?.Dispose();
  130. _timerEntity = null;
  131. _timerEntity = TimerComponent.Instance.AddTimer(m, () =>
  132. {
  133. List<AccountFileInfo.DaoYouData> daoYouDatas = AccountFileInfo.Instance.playerData.daoYouDatas.ToList();
  134. foreach (var daoYouData in daoYouDatas)
  135. {
  136. if (daoYouData.favorabilityLv <= 1)
  137. {
  138. removerDaoYou.Add(daoYouData);
  139. continue;
  140. }
  141. foreach (var keyValuePair in AccountFileInfo.Instance.playerData.daoYouGuaiJiDatas)
  142. {
  143. if (daoYouData.id == keyValuePair.daoyouDataID)
  144. {
  145. removerDaoYou.Add(daoYouData);
  146. break;
  147. }
  148. }
  149. }
  150. foreach (var daoYouData in removerDaoYou)
  151. {
  152. daoYouDatas.Remove(daoYouData);
  153. }
  154. removerDaoYou.Clear();
  155. int count = Random.Range(0, daoYouDatas.Count + 1);
  156. List<AccountFileInfo.DaoYouGuaiJiData> daoyou = new List<AccountFileInfo.DaoYouGuaiJiData>();
  157. for (int i = 0; i < count; i++)
  158. {
  159. int index = Random.Range(0, daoYouDatas.Count);
  160. AccountFileInfo.DaoYouGuaiJiData daoYouGuaiJiData = new AccountFileInfo.DaoYouGuaiJiData();
  161. int time = Random.Range(gameConstantConfig.DaoyouguajiDuration[0],
  162. gameConstantConfig.DaoyouguajiDuration[1]) * 1000;
  163. daoYouGuaiJiData.leaveTime = TimeHelper.ClientNow() + time;
  164. daoYouGuaiJiData.guajiTime = time;
  165. daoYouGuaiJiData.daoyouDataID = daoYouDatas[index].id;
  166. daoyou.Add(daoYouGuaiJiData);
  167. daoYouDatas.RemoveAt(index);
  168. _timerEntity?.Dispose();
  169. _timerEntity = null;
  170. }
  171. if (daoyou.Count > 0)
  172. {
  173. AccountFileInfo.Instance.playerData.daoYouGuaiJiDatas.AddRange(daoyou);
  174. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  175. }
  176. RandownDaoYou(gameConstantConfig.Daoyoushowuptime * 1000);
  177. });
  178. }
  179. public int GetDaoYouLevel(AccountFileInfo.DaoYouData daoYouData)
  180. {
  181. DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  182. int level = (int)(myHero.level.Value * daoyouModelConfig.growupRate * 0.01f);
  183. if (level < 1) level = 1;
  184. return level;
  185. }
  186. public int GetBl(AccountFileInfo.DaoYouData daoYouData, int guajibuffId)
  187. {
  188. DaoyouLevelupConfig daoyouLevelupConfig =
  189. ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  190. int level = GetDaoYouLevel(daoYouData);
  191. DaoyouguajiResourcLevel daoyouguajiResourcLevel = ConfigComponent.Instance.Get<DaoyouguajiResourcLevel>(level);
  192. guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(guajibuffId);
  193. int levelBl = 0;
  194. int bl = 0;
  195. switch (guajibuff.paraValue)
  196. {
  197. case 1:
  198. levelBl = daoyouguajiResourcLevel.para1;
  199. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  200. return bl;
  201. break;
  202. case 2:
  203. levelBl = daoyouguajiResourcLevel.para2;
  204. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  205. return bl;
  206. break;
  207. case 3:
  208. levelBl = daoyouguajiResourcLevel.para3;
  209. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  210. return bl;
  211. break;
  212. case 4:
  213. levelBl = daoyouguajiResourcLevel.para4;
  214. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  215. return bl;
  216. break;
  217. case 5:
  218. levelBl = daoyouguajiResourcLevel.para5;
  219. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.001f);
  220. return bl;
  221. break;
  222. default:
  223. return 0;
  224. }
  225. }
  226. private void SetConfigs()
  227. {
  228. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  229. }
  230. private void InitGameData()
  231. {
  232. GongFaControl = new GongFaControl();
  233. FaBaoControl = new FaBaoControl();
  234. BagController = new BagController();
  235. HeroInfo heroInfo = new HeroInfo();
  236. AccountFileInfo.Instance.playerData.heroData.TaoismSkillId = 601011;
  237. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  238. myHero = heroInfo;
  239. myHero.TaoismSkillId = 601011;
  240. BagController.Init();
  241. //初始化关卡
  242. CurrentPlaces = GetPlacesData(GetMaxPlacesId());
  243. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  244. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  245. }
  246. private float timer;
  247. public int GetMaxPlacesId()
  248. {
  249. int placesId = AccountFileInfo.Instance.playerData.placesDatas.Max(p => p.id);
  250. return placesId;
  251. }
  252. public AccountFileInfo.PlacesData GetPlacesData(int placesId)
  253. {
  254. return AccountFileInfo.Instance.playerData.placesDatas.FirstOrDefault(p => p.id == placesId);
  255. }
  256. public float GetMapBl(int map)
  257. {
  258. AccountFileInfo.PlacesData placesData = GetPlacesData(map);
  259. if (placesData == null)
  260. return 0;
  261. PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(map);
  262. if (placesConfig.TotalScore == 0)
  263. {
  264. return 0;
  265. }
  266. return (float)Math.Round(((float)placesData.progress / placesConfig.TotalScore) * 100, 1);
  267. // AccountFileInfo.Instance.playerData.completeEvents.Where(ce =>placesConfig.MainTaskID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.1001
  268. // ))
  269. }
  270. // List<long> removeKey = new List<long>();
  271. private bool isUpdate = false;
  272. private void Update()
  273. {
  274. timer += Time.deltaTime;
  275. if (timer > 1)
  276. {
  277. timer = 0;
  278. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  279. // AccountFileInfo.Instance.SavePlayerData();
  280. if (AccountFileInfo.Instance.playerData.QiankundaiDropTimer <= gameConstantConfig.qiankundaiMaxTime)
  281. {
  282. AccountFileInfo.Instance.playerData.QiankundaiDropTimer++;
  283. QianKunDaiAward();
  284. AccountFileInfo.Instance.SavePlayerData();
  285. }
  286. }
  287. //每天刷新
  288. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  289. {
  290. AccountFileInfo.Instance.playerData.nextRefence =
  291. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  292. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  293. AccountFileInfo.Instance.playerData.todayDivineSensePoint = 0;
  294. AccountFileInfo.Instance.SavePlayerData();
  295. }
  296. foreach (var keyValuePair in AccountFileInfo.Instance.playerData.daoYouGuaiJiDatas)
  297. {
  298. if (!keyValuePair.isLeave && TimeHelper.ClientNow() > keyValuePair.leaveTime)
  299. {
  300. //判断概率给奖励
  301. isUpdate = true;
  302. keyValuePair.isLeave = true;
  303. AccountFileInfo.DaoYouData daoYouData = AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(d => d.id == keyValuePair.daoyouDataID);
  304. DaoyouModelConfig daoyouModelConfig =
  305. ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  306. int bl = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[0]);
  307. int randomValue1 = Random.Range(0, 101);
  308. LogTool.Log("道友随机怪率:" + randomValue1 + " 比例:" + bl);
  309. List<AccountFileInfo.ItemData> itemDatas = new List<AccountFileInfo.ItemData>();
  310. if (randomValue1 >= bl)
  311. {
  312. for (var i = 1; i < daoyouModelConfig.guajiBuffID.Length; i++)
  313. {
  314. int count = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[i]);
  315. guajibuff guajibuff =
  316. ConfigComponent.Instance.Get<guajibuff>(daoyouModelConfig.guajiBuffID[i]);
  317. switch (guajibuff.paraValue)
  318. {
  319. case 1:
  320. itemDatas.Add(new AccountFileInfo.ItemData(1003, count));
  321. LogTool.Log("道友获得道具id:" + 1003 + " 数量:" + count);
  322. break;
  323. case 2:
  324. itemDatas.Add(new AccountFileInfo.ItemData(1001, count));
  325. LogTool.Log("道友获得道具id:" + 1001 + " 数量:" + count);
  326. break;
  327. case 3:
  328. itemDatas.Add(new AccountFileInfo.ItemData(1005, count));
  329. LogTool.Log("道友获得道具id:" + 1005 + " 数量:" + count);
  330. break;
  331. case 4:
  332. itemDatas.Add(new AccountFileInfo.ItemData(1006, count));
  333. LogTool.Log("道友获得道具id:" + 1006 + " 数量:" + count);
  334. break;
  335. }
  336. }
  337. }
  338. keyValuePair.items.AddRange(itemDatas);
  339. }
  340. }
  341. if (isUpdate)
  342. {
  343. AccountFileInfo.Instance.SavePlayerData();
  344. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  345. isUpdate = false;
  346. }
  347. }
  348. public void QianKunDaiAward()
  349. {
  350. foreach (var playerDataQiankundaiData in AccountFileInfo.Instance.playerData.QiankundaiDatas)
  351. {
  352. //重置掉落次数
  353. QiankundaiConfig qiankundaiConfig =
  354. ConfigComponent.Instance.Get<QiankundaiConfig>(playerDataQiankundaiData.id);
  355. if (qiankundaiConfig.dropType != 2 &&
  356. TimeHelper.ClientNow() >= playerDataQiankundaiData.refenceTime)
  357. {
  358. if (qiankundaiConfig.dropPara1 == 1)
  359. {
  360. playerDataQiankundaiData.refenceTime = TimeHelper.ClientNow() + 60 * 60 * 1000;
  361. }
  362. else if (qiankundaiConfig.dropPara1 == 2)
  363. {
  364. playerDataQiankundaiData.refenceTime =
  365. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  366. }
  367. else if (qiankundaiConfig.dropPara1 == 3)
  368. {
  369. }
  370. playerDataQiankundaiData.dropCount = 0;
  371. }
  372. if (myHero.powerUpConfig.ID >= qiankundaiConfig.dropLevel[0] &&
  373. myHero.powerUpConfig.ID <= qiankundaiConfig.dropLevel[1])
  374. {
  375. if (playerDataQiankundaiData.dropCount < qiankundaiConfig.dropPara2 ||
  376. qiankundaiConfig.dropPara2 == -1)
  377. {
  378. playerDataQiankundaiData.dropTime++;
  379. if (playerDataQiankundaiData.dropTime >= qiankundaiConfig.dropTypePara)
  380. {
  381. //发放奖励
  382. for (var i = 0; i < qiankundaiConfig.ChoukaID.Length; i++)
  383. {
  384. List<ItemInfo> itemInfos = DropManager.Instance.Drop(qiankundaiConfig.ChoukaID[i],
  385. qiankundaiConfig.DropCount[i]);
  386. foreach (var itemInfo in itemInfos)
  387. {
  388. AccountFileInfo.ItemData itemData =
  389. AccountFileInfo.Instance.playerData.QiankundaiItemDatas.FirstOrDefault(i =>
  390. i.itemId == itemInfo.itemID);
  391. if (itemData != null)
  392. {
  393. itemData.itemCount += itemInfo.count.Value;
  394. }
  395. else
  396. {
  397. itemData = itemInfo.ToItemData();
  398. AccountFileInfo.Instance.playerData.QiankundaiItemDatas.Add(itemData);
  399. }
  400. }
  401. }
  402. playerDataQiankundaiData.dropCount = 0;
  403. playerDataQiankundaiData.dropTime = 0;
  404. }
  405. }
  406. }
  407. // AccountFileInfo.Instance.SavePlayerData();
  408. }
  409. }
  410. public void CalculateOfflineRewards()
  411. {
  412. // return;
  413. if (AccountFileInfo.Instance.playerData.QiankundaiDropTimer <= PlayerManager.Instance.gameConstantConfig.qiankundaiMaxTime && AccountFileInfo.Instance.playerData.ExitTime > 0)
  414. {
  415. int miao = (int)((TimeHelper.ClientNow() - AccountFileInfo.Instance.playerData.ExitTime) / 1000);
  416. miao = AccountFileInfo.Instance.playerData.QiankundaiDropTimer + miao >= PlayerManager.Instance.gameConstantConfig.qiankundaiMaxTime ? PlayerManager.Instance.gameConstantConfig.qiankundaiMaxTime - miao : miao;
  417. AccountFileInfo.Instance.playerData.QiankundaiDropTimer += miao;
  418. for (int i = 0; i < miao; i++)
  419. {
  420. QianKunDaiAward();
  421. }
  422. }
  423. AccountFileInfo.Instance.playerData.ExitTime = 0;
  424. AccountFileInfo.Instance.SavePlayerData();
  425. }
  426. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  427. {
  428. isTest = true;
  429. GongFaControl.allSkill.Clear();
  430. SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();
  431. for (int i = 0; i < allSkillConfig.Length; i++)
  432. {
  433. SkillConfig skillConfig = allSkillConfig[i];
  434. if (skillConfig.level == testHeroInfoConfig.skillStart)
  435. {
  436. SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);
  437. skillInfo.index = -1;
  438. GongFaControl.AddSkillInfo(skillInfo);
  439. }
  440. }
  441. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  442. heroData.heroModelId = testHeroInfoConfig.heroID;
  443. heroData.heroPowerId = testHeroInfoConfig.level;
  444. myHero = new HeroInfo();
  445. myHero.InitHero(heroData);
  446. if (testHeroInfoConfig.skill.Count > 0)
  447. {
  448. GongFaControl.allSkill.Clear();
  449. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  450. {
  451. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,
  452. testHeroInfoConfig.skillStart);
  453. skillInfo.index = i;
  454. GongFaControl.AddSkillInfo(skillInfo);
  455. }
  456. }
  457. else
  458. {
  459. SkillInfo[] skillInfos = GongFaControl.allUseSkill;
  460. for (int i = 0; i < skillInfos.Length; i++)
  461. {
  462. if (skillInfos[i] != null)
  463. {
  464. SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,
  465. testHeroInfoConfig.skillLevel,
  466. testHeroInfoConfig.skillStart);
  467. skillInfo.index = i;
  468. GongFaControl.allUseSkill[i] = skillInfo;
  469. }
  470. }
  471. }
  472. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  473. {
  474. int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;
  475. if (fbLevel <= 0)
  476. {
  477. fbLevel = 1;
  478. }
  479. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  480. {
  481. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
  482. faBaoInfo.FaBaoData.useIndex = i;
  483. FaBaoControl.FightFaBao[i] = faBaoInfo;
  484. FaBaoControl.AddFaBao(faBaoInfo);
  485. }
  486. }
  487. float[] qiangDu = new float[] { 0, 35.7f, 98f, 138.7f, 199.3f, 216f };
  488. int qiangDuLevelId = Mathf.CeilToInt(testHeroInfoConfig.level / 5f);
  489. HeroQiangDuAddConfig heroQiangDuAddConfig = ConfigComponent.Instance.Get<HeroQiangDuAddConfig>(qiangDuLevelId);
  490. int index = Mathf.RoundToInt(heroQiangDuAddConfig.qiangDuZhi) - 1;
  491. myHero.hp = (EncryptionLong)(myHero.hp.Value * (qiangDu[index] / 100f + 1));
  492. myHero.attack = (EncryptionLong)(myHero.attack.Value * (qiangDu[index] / 100f + 1));
  493. myHero.defense = (EncryptionLong)(myHero.defense.Value * (qiangDu[index] / 100f + 1));
  494. // for (int i = 0; i < 4; i++)
  495. // {
  496. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  497. // }
  498. myHero.hp += testHeroInfoConfig.hp;
  499. myHero.attack += testHeroInfoConfig.att;
  500. myHero.defense += testHeroInfoConfig.def;
  501. myHero.Metal += testHeroInfoConfig.jing;
  502. myHero.Wood += testHeroInfoConfig.mu;
  503. myHero.Water += testHeroInfoConfig.shui;
  504. myHero.Fire += testHeroInfoConfig.huo;
  505. myHero.Earth += testHeroInfoConfig.tu;
  506. myHero.TaoismSkillId = 601011;
  507. myHero.MagicWeaponID.Clear();
  508. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  509. // for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
  510. // {
  511. // FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
  512. // if (faBaoInfo != null)
  513. // {
  514. // foreach (var VARIABLE in faBaoInfo.attriButedIC)
  515. // {
  516. // switch (VARIABLE.Key)
  517. // {
  518. // case 1:
  519. // myHero.hp += VARIABLE.Value;
  520. // break;
  521. // case 2:
  522. // myHero.defense += VARIABLE.Value;
  523. // break;
  524. // case 3:
  525. // myHero.attack += VARIABLE.Value;
  526. // break;
  527. // }
  528. // }
  529. // }
  530. // }
  531. }
  532. /// <summary>
  533. /// 保存英雄数据
  534. /// </summary>
  535. /// <param name="heroInfo"></param>
  536. public void SaveHeroData(HeroInfo heroInfo)
  537. {
  538. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  539. AccountFileInfo.Instance.SavePlayerData();
  540. }
  541. /// <summary>
  542. /// 时间(秒)转换位小时分钟秒
  543. /// </summary>
  544. /// <param name="miao"></param>
  545. /// <returns></returns>
  546. public static string TimeToHSM(long miao)
  547. {
  548. long fen = miao / 60;
  549. miao = miao % 60;
  550. long xiaoShi = fen / 60;
  551. long tian = xiaoShi / 24;
  552. xiaoShi = xiaoShi % 24;
  553. fen = fen % 60;
  554. if (tian > 0)
  555. {
  556. return $"{tian}天{xiaoShi}小時";
  557. // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  558. }
  559. else
  560. {
  561. if (xiaoShi <= 0 && fen <= 59)
  562. {
  563. return $"{fen}分{miao}秒";
  564. // return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  565. }
  566. else
  567. {
  568. return $"{xiaoShi}小時{fen}分";
  569. // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  570. }
  571. }
  572. }
  573. }