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- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using GameLogic.Combat.Buff;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- using UnityEngine;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 飞出{0}道巨龙,对敌人照成{1}火系伤害
- /// 如果敌人处于灼痛中对敌人照成胆摄,眩晕敌人2秒
- /// 飞龙数量+1,并对敌人施加1层灼烧
- ///飞龙命中目标后引发天雷,对敌人额外照成100%伤害
- /// </summary>
- public class S1402 : SkillBasic
- {
- private static int[] zdPosIndex = new int[] { 9, 8, 7, 6, 5, 4, 3, 2, 1 };
- protected override void ProUseSkill()
- {
- CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
- .GetThis<CombatHeroEntity>()
- .GetMainHotPoin<CombatHeroHitPoint>();
- BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
- currTarget.Add(combatHeroHitPoint);
- for (int i = 0; i < effectValue[0]; i++)
- {
- SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos" + (i + 2));
- ActivationTimeLineData("1402_fashe", currTarget: currTarget,
- customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i);
- }
- ActivationTimeLineData("1402");
- }
- protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic,
- TriggerData triggerData)
- {
- }
-
- protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
- ITimelineFxLogic timelineFxLogic,
- TriggerData triggerData)
- {
- long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
- effectValue[1]);
- HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
- AttType.Skill, triggerData, wuXingType,
- HarmType.Default);
- if (harmReturnInfo.isHitHero)
- {
- if (SelfSkillConfig.level > 1)
- {
- b_1010 b1010 = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForType<b_1010>();
- if (b1010 != null)
- {
- BuffInfo buffInfo = BuffInfo.GetBuffInfo(10061, effectValue[2], 1); //眩晕敌人
- targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
- }
- }
- if (SelfSkillConfig.level > 3)
- {
- BuffInfo buffInfo = BuffInfo.GetBuffInfo(10051, 1); //眩晕敌人
- targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
- }
- if (SelfSkillConfig.level > 5)
- {
- long v2 = CombatCalculateTool.Instance.GetVlaueRatioForLong(
- CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
- effectValue[4]);
- CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v2,
- AttType.Skill, triggerData, wuXingType,
- HarmType.Default);
- }
- }
- }
- }
- }
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