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- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using GameLogic.Combat.Buff;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- using UnityEngine;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 血刃金煌功 向前方挥动{0}次每次挥动形成一道血刃刀气,对敌人{1}照成伤害,没道刀气并对敌人照成流血
- /// 刀气现在在命中目标后能为玩家带来伤害的20%生命恢复
- /// 刀气+1
- /// 刀气对放血的目标照成的伤害提升200%,并再次让敌人放血
- /// </summary>
- public class S1103 : SkillBasic
- {
- protected override void ProUseSkill()
- {
- ActivationTimeLineData("1103");
- CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
- .GetThis<CombatHeroEntity>()
- .GetMainHotPoin<CombatHeroHitPoint>();
- BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
- currTarget.Add(combatHeroHitPoint);
- for (int i = 0; i < effectValue[0]; i++)
- {
- float startTime = i * -0.02f;
- SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos" + (i + 2));
- ActivationTimeLineData("1103_fashe", currTarget: currTarget,
- customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i,startTime:startTime);
- }
- }
- protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
- ITimelineFxLogic timelineFxLogic,
- TriggerData triggerData)
- {
- float addHarm = effectValue[1];
- if (SelfSkillConfig.level > 5)
- {
- b_1012 b1012 = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForType<b_1012>();
- if (b1012 != null)
- {
- addHarm += SelfSkillConfig.effectValue[4];
- b1012.FangXue();
- }
- }
- long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
- addHarm);
- HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
- AttType.Skill, triggerData,
- wuXingType,
- HarmType.Default);
- if (harmReturnInfo.isHitHero)
- {
- int odds = CombatCalculateTool.Instance.GetOdd(0, 100);
- if (odds <= effectValue[2])
- {
- BuffInfo buffInfo = BuffInfo.GetBuffInfo(10111, 1);
- targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
- }
- if (SelfSkillConfig.level > 1)
- {
- long huiFu = CombatCalculateTool.Instance.GetVlaueRatioForLong(harmReturnInfo.att, effectValue[3]);
- CombatCalculateTool.Instance.Recover(CombatHeroEntity,
- CombatHeroEntity.GetMainHotPoin<CombatHeroHitPoint>(), huiFu, AttType.Skill, HarmType.Recover,
- triggerData);
- }
- }
- }
- }
- }
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