TestCombatHeroConfig.cs 2.4 KB

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  1. using System.Collections.Generic;
  2. using Excel2Json;
  3. using Fort23.UTool;
  4. using GameLogic.Hero;
  5. using UnityEngine;
  6. namespace GameLogic.CombatScenesTool
  7. {
  8. public class TestCombatHeroConfig : MonoBehaviour
  9. {
  10. [System.Serializable]
  11. public class TestHeroInfoConfig
  12. {
  13. public int heroID;
  14. [Header("等级")] public int level;
  15. [Header("额外生命")] public int hp;
  16. [Header("额外攻击力")] public int att;
  17. [Header("额外防御")] public int def;
  18. [Header("金")] public int jing;
  19. [Header("木")] public int mu;
  20. [Header("水")] public int shui;
  21. [Header("火")] public int huo;
  22. [Header("土")] public int tu;
  23. [Header("测试功法(skill ID)")] public List<int> skill;
  24. [Header("测试法宝 法宝ID")] public List<int> magicWeaponId;
  25. public void CopyToCombatHeroInfo(CombatHeroInfo combatHeroInfo)
  26. {
  27. combatHeroInfo.InitMonster(heroID, level);
  28. // int[] skill = combatHeroInfo.modelConfig.skillID;
  29. if (magicWeaponId != null && magicWeaponId.Count > 0)
  30. {
  31. int fbLevel = ((level - 1) / 10) + 1;
  32. if (fbLevel <= 0)
  33. {
  34. fbLevel = 1;
  35. }
  36. combatHeroInfo.MagicWeaponID.Clear();
  37. for (int i = 0; i < magicWeaponId.Count; i++)
  38. {
  39. FaBaoInfo faBaoInfo = new FaBaoInfo(magicWeaponId[i], fbLevel);
  40. combatHeroInfo.MagicWeaponID.Add(faBaoInfo);
  41. }
  42. }
  43. if (skill.Count > 0)
  44. {
  45. combatHeroInfo.unLockSkills.Clear();
  46. for (int i = 0; i < skill.Count; i++)
  47. {
  48. SkillInfo skillInfo = new SkillInfo(skill[i], 1);
  49. skillInfo.index = i;
  50. combatHeroInfo.unLockSkills.Add(skillInfo);
  51. }
  52. }
  53. combatHeroInfo.hp.Value += (hp);
  54. combatHeroInfo.attack.Value += (att);
  55. }
  56. }
  57. public TestHeroInfoConfig[] myHeroInfo;
  58. public List<TestHeroInfoConfig> enemyHeroInfo = new List<TestHeroInfoConfig>();
  59. }
  60. }