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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class XianTuLogInfoPanel
- {
- #region 自定义数据
- private ScrollList _Content;
- public ScrollList Content
- {
- get{
- if (_Content == null)
- {
- _Content = GetUIUnit<ScrollList>("Content");
- }
- return _Content;
- }
- }
- private Button _Btn_Close;
- public Button Btn_Close
- {
- get{
- if (_Btn_Close == null)
- {
- _Btn_Close = GetUIUnit<Button>("Btn_Close");
- }
- return _Btn_Close;
- }
- }
- private RectTransform _ContentRoot;
- public RectTransform ContentRoot
- {
- get{
- if (_ContentRoot == null)
- {
- _ContentRoot = GetUIUnit<RectTransform>("ContentRoot");
- }
- return _ContentRoot;
- }
- }
- private Text _Text_Title;
- public Text Text_Title
- {
- get{
- if (_Text_Title == null)
- {
- _Text_Title = GetUIUnit<Text>("Text_Title");
- }
- return _Text_Title;
- }
- }
- private GameObject _EventLogTitleWidget;
- public GameObject EventLogTitleWidget
- {
- get{
- if (_EventLogTitleWidget == null)
- {
- _EventLogTitleWidget = GetUIUnit<GameObject>("EventLogTitleWidget");
- }
- return _EventLogTitleWidget;
- }
- }
- private RectTransform _Marsk1;
- public RectTransform Marsk1
- {
- get{
- if (_Marsk1 == null)
- {
- _Marsk1 = GetUIUnit<RectTransform>("Marsk1");
- }
- return _Marsk1;
- }
- }
- private RectTransform _Marsk2;
- public RectTransform Marsk2
- {
- get{
- if (_Marsk2 == null)
- {
- _Marsk2 = GetUIUnit<RectTransform>("Marsk2");
- }
- return _Marsk2;
- }
- }
- private RectTransform _Sv;
- public RectTransform Sv
- {
- get{
- if (_Sv == null)
- {
- _Sv = GetUIUnit<RectTransform>("Sv");
- }
- return _Sv;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
|