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							- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 乾坤巨灵诀 后方槽位第一个技能体型巨大化,且在对碰中受到伤害减少20%
 
-     /// 受影响的功法被碰撞摧毁时不在消失,并且恢复30%以损失的强度
 
-     /// </summary>
 
-     public class S2006 : SkillBasic
 
-     {
 
-         protected override void ProUseSkill()
 
-         {
 
-         }
 
-         protected override void ProReplace()
 
-         {
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.TimelineFxLogicInit, TimelineFxLogicInit);
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.GongFaPengZhuangFinish,
 
-                 GongFaPengZhuangFinish);
 
-         }
 
-         protected override void ProActiveSkill()
 
-         {
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.TimelineFxLogicInit, TimelineFxLogicInit);
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.GongFaPengZhuangFinish,
 
-                 GongFaPengZhuangFinish);
 
-         }
 
-         private void GongFaPengZhuangFinish(IEventData iEventData)
 
-         {
 
-             GongFaPengZhuangFinishEventData gongFaPengZhuangFinishEventData =
 
-                 iEventData as GongFaPengZhuangFinishEventData;
 
-             if (gongFaPengZhuangFinishEventData.a.SkillBasic.CombatHeroEntity == CombatHeroEntity &&
 
-                 gongFaPengZhuangFinishEventData.a.hp <= 0 &&
 
-                 gongFaPengZhuangFinishEventData.a.SkillBasic.index + 1 == index)
 
-             {
 
-                 gongFaPengZhuangFinishEventData.a.hp = (long)(gongFaPengZhuangFinishEventData.a.maxHp * 0.3f);
 
-             }
 
-             if (gongFaPengZhuangFinishEventData.b.SkillBasic.CombatHeroEntity == CombatHeroEntity &&
 
-                 gongFaPengZhuangFinishEventData.b.hp <= 0 &&
 
-                 gongFaPengZhuangFinishEventData.b.SkillBasic.index + 1 == index)
 
-             {
 
-                 gongFaPengZhuangFinishEventData.b.hp = (long)(gongFaPengZhuangFinishEventData.b.maxHp * 0.3f);
 
-             }
 
-         }
 
-         private void TimelineFxLogicInit(IEventData iEventData)
 
-         {
 
-             TimelineFxLogicInitEventData timelineFxLogicInitEventData = iEventData as TimelineFxLogicInitEventData;
 
-             if (timelineFxLogicInitEventData.SkillBasic.CombatHeroEntity == CombatHeroEntity)
 
-             {
 
-                 if (IsPassiveActivateSkill(timelineFxLogicInitEventData.SkillBasic))
 
-                 {
 
-                     timelineFxLogicInitEventData.timelineFxLogic.size *= 2;
 
-                 }
 
-                 // timelineFxLogicInitEventData.timelineFxLogic.SkillFeaturesData.
 
-             }
 
-         }
 
-     }
 
- }
 
 
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