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							- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 法宝秘籍:后方槽位第一个技能在击中目前时为法宝提供0.1%充能
 
-     ///
 
-     /// 法宝可以瞬间释放,切不在进入对拼状态
 
-     /// </summary>
 
-     public class S2002 : SkillBasic
 
-     {
 
-         protected override void ProInitSkill()
 
-         {
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjuredEventData);
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.UseMagicWeapon, UseMagicWeapon);
 
-         }
 
-         protected override void ProReplace()
 
-         {
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjuredEventData);
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseMagicWeapon, UseMagicWeapon);
 
-         }
 
-         protected override void ProUseSkill()
 
-         {
 
-             // CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjuredEventData);
 
-         }
 
-         private void UseMagicWeapon(IEventData iEventData)
 
-         {
 
-             UseMagicWeaponEventData useMagicWeaponEventData = iEventData as UseMagicWeaponEventData;
 
-             if (useMagicWeaponEventData.combatHeroEntity == CombatHeroEntity)
 
-             {
 
-                 useMagicWeaponEventData.combatMagicWeaponEntity.isMagicWeaponTreasureBook = true;
 
-             }
 
-         }
 
-         private void HeroInjuredEventData(IEventData iEventData)
 
-         {
 
-             HeroInjuredEventData heroInjuredEventData = iEventData as HeroInjuredEventData;
 
-             if (heroInjuredEventData.HarmReturnInfo.source == CombatHeroEntity)
 
-             {
 
-                 SkillBasic skillBasic = heroInjuredEventData.HarmReturnInfo.triggerData.Source as SkillBasic;
 
-                 if (skillBasic == null) 
 
-                 {
 
-                     return;
 
-                 }
 
-                 if (skillBasic != null&&IsPassiveActivateSkill(skillBasic))
 
-                 {
 
-                     CombatHeroEntity.heroMagicWeaponControl.ReduceMagicCd(SelfSkillConfig.effectValue[0]);
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
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