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							- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace GameLogic.Combat.Skill.IntensifierEffect
 
- {
 
-     public class IntensifierEffectBasic : SkillBasic
 
-     {
 
-         private BetterList<SkillBasic> intensifierSkillList = new BetterList<SkillBasic>();
 
-         protected override void ProUseSkill()
 
-         {
 
-             
 
-         }
 
-         /// <summary>
 
-         /// 增强技能使用前
 
-         /// </summary>
 
-         /// <param name="skillBasic"></param>
 
-         public void IntensifierSkillUseBefore(SkillBasic skillBasic)
 
-         {
 
-             ProIntensifierSkillUseBefore(skillBasic);
 
-         }
 
-         protected virtual void ProIntensifierSkillUseBefore(SkillBasic skillBasic)
 
-         {
 
-         }
 
-         /// <summary>
 
-         /// 增强技能使用前
 
-         /// </summary>
 
-         /// <param name="skillBasic"></param>
 
-         public void IntensifierSkillTimelineFxLogicInitBefore(SkillBasic skillBasic, string groupName,
 
-             ITimelineFxLogic timelineFxLogic, TriggerData triggerData)
 
-         {
 
-             ProIntensifierSkillTimelineFxLogicInitBefore(skillBasic, groupName, timelineFxLogic, triggerData);
 
-         }
 
-         protected virtual void ProIntensifierSkillTimelineFxLogicInitBefore(SkillBasic skillBasic, string groupName,
 
-             ITimelineFxLogic timelineFxLogic, TriggerData triggerData)
 
-         {
 
-         }
 
-         /// <summary>
 
-         /// 增强技能完成后
 
-         /// </summary>
 
-         /// <param name="skillBasic"></param>
 
-         public void IntensifierSkillTimelineFxLogicUseFinish(SkillBasic skillBasic)
 
-         {
 
-             ProIntensifierSkillTimelineFxLogicUseFinish(skillBasic);
 
-         }
 
-         protected virtual void ProIntensifierSkillTimelineFxLogicUseFinish(SkillBasic skillBasic)
 
-         {
 
-         }
 
-     }
 
- }
 
 
  |