| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220 | // Auto Generated Code By excel2json// Generate From Excel\EventConfig.xlsx. SheetName: EventConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "EventConfig.json")]	public partial class EventConfigHolder : ConfigHolder<EventConfig>
	{	}	[Serializable]	public struct EventConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///事件包含的ID		/// </summary>#if !COMBAT_SERVER		public int[] EventLinksId;#else		public int[] EventLinksId{ set; get; }#endif				/// <summary>		///事件类型: 1.通用事件 2.挂机事件 4.主线任务 5.仙山探险 6.支线事件 98.特定任务触发的事件 99.无标记 		/// </summary>#if !COMBAT_SERVER		public int EventTriggerType;#else		public int EventTriggerType{ set; get; }#endif				/// <summary>		///tag 1主线2支线 3通用 4地图通用 5道友6任务 7资源		/// </summary>#if !COMBAT_SERVER		public int EventTag;#else		public int EventTag{ set; get; }#endif				/// <summary>		///1.正常触发 2.直接结算		/// </summary>#if !COMBAT_SERVER		public int EventType;#else		public int EventType{ set; get; }#endif				/// <summary>		///增加进度值		/// </summary>#if !COMBAT_SERVER		public int Score;#else		public int Score{ set; get; }#endif				/// <summary>		///事件品质		/// </summary>#if !COMBAT_SERVER		public int EventQuality;#else		public int EventQuality{ set; get; }#endif				/// <summary>		///产出tag 在辅助表查询		/// </summary>#if !COMBAT_SERVER		public int[] PrizeType;#else		public int[] PrizeType{ set; get; }#endif				/// <summary>		///事件结局奖励		/// </summary>#if !COMBAT_SERVER		public int[] PrizeIDs;#else		public int[] PrizeIDs{ set; get; }#endif				/// <summary>		///事件结局奖励数量		/// </summary>#if !COMBAT_SERVER		public int[] PrizeNums;#else		public int[] PrizeNums{ set; get; }#endif				/// <summary>		///刷新的概率 (100=100%)		/// </summary>#if !COMBAT_SERVER		public int RefreshProbability;#else		public int RefreshProbability{ set; get; }#endif				/// <summary>		///最大刷新数量		/// </summary>#if !COMBAT_SERVER		public int RefreshCount;#else		public int RefreshCount{ set; get; }#endif				/// <summary>		///属于哪张地图		/// </summary>#if !COMBAT_SERVER		public int placeID;#else		public int placeID{ set; get; }#endif				/// <summary>		///属于哪张小地图		/// </summary>#if !COMBAT_SERVER		public int SmallPlacesId;#else		public int SmallPlacesId{ set; get; }#endif				/// <summary>		///仙途日志ID		/// </summary>#if !COMBAT_SERVER		public int XiantuID;#else		public int XiantuID{ set; get; }#endif				/// <summary>		///触发条件类型 只能配处于什么状态和数值,不能配变化的数值		/// </summary>#if !COMBAT_SERVER		public int[] EventConditionId;#else		public int[] EventConditionId{ set; get; }#endif				/// <summary>		///触发效果值		/// </summary>#if !COMBAT_SERVER		public int[] EventValue;#else		public int[] EventValue{ set; get; }#endif				/// <summary>		///触发判定数量or次数		/// </summary>#if !COMBAT_SERVER		public int[] EventCount;#else		public int[] EventCount{ set; get; }#endif				/// <summary>		///任务标题		/// </summary>#if !COMBAT_SERVER		public int EventName;#else		public int EventName{ set; get; }#endif				/// <summary>		///任务详情界面的总描述		/// </summary>#if !COMBAT_SERVER		public int Description;#else		public int Description{ set; get; }#endif			}}// End of Auto Generated Code
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