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							- using System;
 
- using System.Collections.Generic;
 
- using Fort23.Core;
 
- using UnityEngine;
 
- using Utility.UITool;
 
- using Object = UnityEngine.Object;
 
- namespace Utility.CTween
 
- {
 
-     public static class CustomTweenManager
 
-     {
 
-         public static AnimationCurveLibrary AnimationCurveLibrary
 
-         {
 
-             get { return AnimationCurveManager.Instance.AnimationCurveLibrary; }
 
-         }
 
-         private static int FPS = 30;
 
-         public static List<CustomVectorTween> RuningVectorTweens = new List<CustomVectorTween>();
 
-         public static Queue<CustomVectorTween> VectorTweenPool = new Queue<CustomVectorTween>();
 
-         public static List<CustomFloatTween> RuningFloatTweens = new List<CustomFloatTween>();
 
-         public static Queue<CustomFloatTween> FloatTweenPool = new Queue<CustomFloatTween>();
 
-         public static void Init()
 
-         {
 
-             StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
 
-         }
 
-         /// <summary>
 
-         /// 创建一个tween
 
-         /// </summary>
 
-         /// <param name="getter"></param>
 
-         /// <param name="setter"></param>
 
-         /// <param name="endValue"></param>
 
-         /// <param name="duration"></param>
 
-         /// <param name="target">作用的目标 当目标不存在时tween会被自动回收</param>
 
-         /// <returns></returns>
 
-         public static CustomVectorTween To(CustomGetter<Vector2> getter, CustomSetter<Vector2> setter, Vector2 endValue, float duration, GameObject target)
 
-         {
 
-             CustomVectorTween customVectorTween;
 
-             if (VectorTweenPool.Count > 0)
 
-             {
 
-                 customVectorTween = VectorTweenPool.Dequeue();
 
-             }
 
-             else
 
-             {
 
-                 customVectorTween = new CustomVectorTween();
 
-             }
 
-             customVectorTween.CustomInit(getter, setter, endValue, duration, target);
 
-             RuningVectorTweens.Add(customVectorTween);
 
-             return customVectorTween;
 
-         }
 
-         public static CustomFloatTween To(CustomGetter<float> getter, CustomSetter<float> setter, float endValue, float duration, GameObject target)
 
-         {
 
-             CustomFloatTween customFloatTween;
 
-             if (FloatTweenPool.Count > 0)
 
-             {
 
-                 customFloatTween = FloatTweenPool.Dequeue();
 
-             }
 
-             else
 
-             {
 
-                 customFloatTween = new CustomFloatTween();
 
-             }
 
-             customFloatTween.CustomInit(getter, setter, endValue, duration, target);
 
-             RuningFloatTweens.Add(customFloatTween);
 
-             return customFloatTween;
 
-         }
 
-         public static void Update()
 
-         {
 
-             for (var i = 0; i < RuningVectorTweens.Count; i++)
 
-             {
 
-                 RuningVectorTweens[i].Update();
 
-             }
 
-             for (var i = 0; i < RuningFloatTweens.Count; i++)
 
-             {
 
-                 RuningFloatTweens[i].Update();
 
-             }
 
-         }
 
-         public static void VectorRecycle(CustomVectorTween customVectorTween)
 
-         {
 
-             RuningVectorTweens.Remove(customVectorTween);
 
-             
 
-             //VectorTweenPool.Enqueue(customVectorTween);
 
-         }
 
-         public static void FloatRecycle(CustomFloatTween customFloatTween)
 
-         {
 
-             RuningFloatTweens.Remove(customFloatTween);
 
-            // FloatTweenPool.Enqueue(customFloatTween);
 
-         }
 
-     }
 
- }
 
 
  |