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							- using UnityEditor;
 
- using UnityEngine;
 
- namespace EnhancedHierarchy {
 
-     public class LayerMiniLabel : MiniLabelProvider {
 
-         public override void FillContent(GUIContent content) {
 
-             content.text = EnhancedHierarchy.HasLayer ?
 
-                 LayerMask.LayerToName(EnhancedHierarchy.CurrentGameObject.layer) :
 
-                 string.Empty;
 
-         }
 
-         public override bool Faded() {
 
-             return EnhancedHierarchy.CurrentGameObject.layer == EnhancedHierarchy.UNLAYERED;
 
-         }
 
-         public override bool Draw(Rect rect, GUIContent content, GUIStyle style) {
 
-             GUI.changed = false;
 
-             var layer = EditorGUI.LayerField(rect, EnhancedHierarchy.CurrentGameObject.layer, Styles.miniLabelStyle);
 
-             if (GUI.changed)
 
-                 Icons.Layer.ChangeLayerAndAskForChildren(EnhancedHierarchy.GetSelectedObjectsAndCurrent(), layer);
 
-             return GUI.changed;
 
-         }
 
-         public override void OnClick() { }
 
-     }
 
- }
 
 
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