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							- using Common.Combat.FxAILogic;
 
- using Core.Utility.Event;
 
- using GameLogic.Combat.Skill;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace Common.Utility.CombatEvent
 
- {
 
-     public class TimelineFxLogicInitEventData : EventDataBasic<TimelineFxLogicInitEventData>
 
-     {
 
-         public SkillBasic SkillBasic;
 
-         public FxAILogicBasic timelineFxLogic;
 
-         protected override void ProDispose()
 
-         {
 
-             SkillBasic = null;
 
-             timelineFxLogic = null;
 
-         }
 
-     }
 
- }
 
 
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