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							- using System;
 
- using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
 
- using UnityEngine;
 
- using Object = UnityEngine.Object;
 
- namespace Core.UI.UTool.UITween
 
- {
 
-     [System.Serializable]
 
-     public abstract class TweenBasic : IDisposable
 
-     {
 
-         public bool Foldout;
 
-         public float duration;
 
-         public float delay;
 
-         public float currSchedule;
 
-         protected float _addTime;
 
-         public void Play(UITweenController uiTweenController,Object RectTransform,float allTime,bool isFallBack)
 
-         {
 
-           
 
-             if (allTime < delay)
 
-             {
 
-                 if (isFallBack)
 
-                 {
 
-                     Rest(uiTweenController,RectTransform);
 
-                 }
 
-                 return;
 
-             }
 
-             ProPlay(uiTweenController,RectTransform,allTime - delay);
 
-         }
 
-         protected virtual void ProPlay(UITweenController uiTweenController,Object RectTransform,float allTime)
 
-         {
 
-         }
 
-         public void Rest(UITweenController uiTweenController,Object RectTransform)
 
-         {
 
-             ProRest(uiTweenController,RectTransform);
 
-         }
 
-         protected virtual void ProRest(UITweenController uiTweenController,Object RectTransform)
 
-         {
 
-         }
 
-         public void Prepare(float delay,float duration)
 
-         {
 
-             this.delay = delay;
 
-             this.duration = duration;
 
-             _addTime = 1.0f / duration;
 
-         }
 
-         public void Dispose()
 
-         {
 
-             ProDispose();
 
-         }
 
-         protected void ProDispose()
 
-         {
 
-         }
 
-     }
 
- }
 
 
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