| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class SelectFaBaoPanel 	{	  #region 自定义数据 	  private MyImage _Icon_Attribute;	  public MyImage Icon_Attribute	   {	   get{	      if (_Icon_Attribute == null)	       {	         _Icon_Attribute  = GetUIUnit<MyImage>("Icon_Attribute"); 	       }	      return _Icon_Attribute;	     }	   }	  private Text _Text_FaBaoName;	  public Text Text_FaBaoName	   {	   get{	      if (_Text_FaBaoName == null)	       {	         _Text_FaBaoName  = GetUIUnit<Text>("Text_FaBaoName"); 	       }	      return _Text_FaBaoName;	     }	   }	  private Text _Text_Power;	  public Text Text_Power	   {	   get{	      if (_Text_Power == null)	       {	         _Text_Power  = GetUIUnit<Text>("Text_Power"); 	       }	      return _Text_Power;	     }	   }	  private Text _Text_Desc;	  public Text Text_Desc	   {	   get{	      if (_Text_Desc == null)	       {	         _Text_Desc  = GetUIUnit<Text>("Text_Desc"); 	       }	      return _Text_Desc;	     }	   }	  private MyImage _Icon_FaBaoIcon;	  public MyImage Icon_FaBaoIcon	   {	   get{	      if (_Icon_FaBaoIcon == null)	       {	         _Icon_FaBaoIcon  = GetUIUnit<MyImage>("Icon_FaBaoIcon"); 	       }	      return _Icon_FaBaoIcon;	     }	   }	  private RectTransform _CurrentFaBaoRoot;	  public RectTransform CurrentFaBaoRoot	   {	   get{	      if (_CurrentFaBaoRoot == null)	       {	         _CurrentFaBaoRoot  = GetUIUnit<RectTransform>("CurrentFaBaoRoot"); 	       }	      return _CurrentFaBaoRoot;	     }	   }	  private GameObject _equipTipsRoot;	  public GameObject equipTipsRoot	   {	   get{	      if (_equipTipsRoot == null)	       {	         _equipTipsRoot  = GetUIUnit<GameObject>("equipTipsRoot"); 	       }	      return _equipTipsRoot;	     }	   }	  private RectTransform _Content;	  public RectTransform Content	   {	   get{	      if (_Content == null)	       {	         _Content  = GetUIUnit<RectTransform>("Content"); 	       }	      return _Content;	     }	   }	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private RectTransform _FaBaoAttributeWidgetRoot;	  public RectTransform FaBaoAttributeWidgetRoot	   {	   get{	      if (_FaBaoAttributeWidgetRoot == null)	       {	         _FaBaoAttributeWidgetRoot  = GetUIUnit<RectTransform>("FaBaoAttributeWidgetRoot"); 	       }	      return _FaBaoAttributeWidgetRoot;	     }	   }	  private Button _Btn_UpGrade;	  public Button Btn_UpGrade	   {	   get{	      if (_Btn_UpGrade == null)	       {	         _Btn_UpGrade  = GetUIUnit<Button>("Btn_UpGrade"); 	       }	      return _Btn_UpGrade;	     }	   }	  private Button _Btn_PeiYang;	  public Button Btn_PeiYang	   {	   get{	      if (_Btn_PeiYang == null)	       {	         _Btn_PeiYang  = GetUIUnit<Button>("Btn_PeiYang"); 	       }	      return _Btn_PeiYang;	     }	   }	  private Button _Btn_Change;	  public Button Btn_Change	   {	   get{	      if (_Btn_Change == null)	       {	         _Btn_Change  = GetUIUnit<Button>("Btn_Change"); 	       }	      return _Btn_Change;	     }	   }	  private GameObject _FaBaoInfoRoot;	  public GameObject FaBaoInfoRoot	   {	   get{	      if (_FaBaoInfoRoot == null)	       {	         _FaBaoInfoRoot  = GetUIUnit<GameObject>("FaBaoInfoRoot"); 	       }	      return _FaBaoInfoRoot;	     }	   }	  private Text _Text_NoFabaoTips;	  public Text Text_NoFabaoTips	   {	   get{	      if (_Text_NoFabaoTips == null)	       {	         _Text_NoFabaoTips  = GetUIUnit<Text>("Text_NoFabaoTips"); 	       }	      return _Text_NoFabaoTips;	     }	   }	  private Button _Btn_Cancel;	  public Button Btn_Cancel	   {	   get{	      if (_Btn_Cancel == null)	       {	         _Btn_Cancel  = GetUIUnit<Button>("Btn_Cancel"); 	       }	      return _Btn_Cancel;	     }	   }	  private GameObject _BtnUpGradeRoot;	  public GameObject BtnUpGradeRoot	   {	   get{	      if (_BtnUpGradeRoot == null)	       {	         _BtnUpGradeRoot  = GetUIUnit<GameObject>("BtnUpGradeRoot"); 	       }	      return _BtnUpGradeRoot;	     }	   }	  private GameObject _BtnChangeRoot;	  public GameObject BtnChangeRoot	   {	   get{	      if (_BtnChangeRoot == null)	       {	         _BtnChangeRoot  = GetUIUnit<GameObject>("BtnChangeRoot"); 	       }	      return _BtnChangeRoot;	     }	   }	  private RectTransform _NoFaBagRoot;	  public RectTransform NoFaBagRoot	   {	   get{	      if (_NoFaBagRoot == null)	       {	         _NoFaBagRoot  = GetUIUnit<RectTransform>("NoFaBagRoot"); 	       }	      return _NoFaBagRoot;	     }	   }	  private Text _Text_NextLv;	  public Text Text_NextLv	   {	   get{	      if (_Text_NextLv == null)	       {	         _Text_NextLv  = GetUIUnit<Text>("Text_NextLv"); 	       }	      return _Text_NextLv;	     }	   }	  private Text _Text_NextPower;	  public Text Text_NextPower	   {	   get{	      if (_Text_NextPower == null)	       {	         _Text_NextPower  = GetUIUnit<Text>("Text_NextPower"); 	       }	      return _Text_NextPower;	     }	   }	  private MyImage _Icon_LvBj;	  public MyImage Icon_LvBj	   {	   get{	      if (_Icon_LvBj == null)	       {	         _Icon_LvBj  = GetUIUnit<MyImage>("Icon_LvBj"); 	       }	      return _Icon_LvBj;	     }	   }	  private MyImage _Icon_PowrBj;	  public MyImage Icon_PowrBj	   {	   get{	      if (_Icon_PowrBj == null)	       {	         _Icon_PowrBj  = GetUIUnit<MyImage>("Icon_PowrBj"); 	       }	      return _Icon_PowrBj;	     }	   }	  private RectTransform _SkillContent;	  public RectTransform SkillContent	   {	   get{	      if (_SkillContent == null)	       {	         _SkillContent  = GetUIUnit<RectTransform>("SkillContent"); 	       }	      return _SkillContent;	     }	   }	  private RectTransform _ItemRoot;	  public RectTransform ItemRoot	   {	   get{	      if (_ItemRoot == null)	       {	         _ItemRoot  = GetUIUnit<RectTransform>("ItemRoot"); 	       }	      return _ItemRoot;	     }	   }	  private Text _Text_UpGrade;	  public Text Text_UpGrade	   {	   get{	      if (_Text_UpGrade == null)	       {	         _Text_UpGrade  = GetUIUnit<Text>("Text_UpGrade"); 	       }	      return _Text_UpGrade;	     }	   }	  private Text _Text_ManTips;	  public Text Text_ManTips	   {	   get{	      if (_Text_ManTips == null)	       {	         _Text_ManTips  = GetUIUnit<Text>("Text_ManTips"); 	       }	      return _Text_ManTips;	     }	   }	  private MyImage _Icon_Select;	  public MyImage Icon_Select	   {	   get{	      if (_Icon_Select == null)	       {	         _Icon_Select  = GetUIUnit<MyImage>("Icon_Select"); 	       }	      return _Icon_Select;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
 |