| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224 | using System.Collections.Generic;using Animancer;using Core.Language;using Excel2Json;using Fort23.Core;using Fort23.UTool;using GameLogic.Hero;using UnityEngine;using UnityEngine.UI;using Utility;namespace Fort23.Mono{    [UIBinding(prefab = "BossInfoPanel")]    public partial class BossInfoPanel : UIPanel    {        private bool isOk;        private LevelbattleConfig levelbattleConfig;        private GroupConfig groupConfig;        private HeroModelConfig heroModelConfig;        private MonsterPowerUpConfig heroPowerUpConfig;        private CombatHeroInfo combatHeroInfo;        private void Init()        {            isAddStack = false;        }        protected override void AddEvent()        {        }        protected override void DelEvent()        {        }        public override void AddButtonEvent()        {            Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });            Btn_Ok.onClick.AddListener(() =>            {                isOk = true;                UIManager.Instance.HideUIUIPanel(this);            });            Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });            Btn_Player.onClick.AddListener(() => { UpdateInfo(1); });            Btn_Boss.onClick.AddListener(() => { UpdateInfo(2); });        }        private CTask<bool> result;        //List<SkillWidget> _skillWidgets = new List<SkillWidget>();        List<GongFaWidgetType2> gongFaWidgetType2s = new List<GongFaWidgetType2>();        public async override CTask<bool> AsyncInit(object[] uiData)        {            await CustomInit((int)uiData[0], uiData[1] as CTask<bool>);            return await base.AsyncInit(uiData);        }        public async CTask CustomInit(int levebattleId, CTask<bool> result)        {            this.result = result;            levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levebattleId);            groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);            heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);            heroPowerUpConfig = ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);            combatHeroInfo = new CombatHeroInfo();            combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);            UpdateInfo(2);        }        public async void UpdateInfo(int type)        {            foreach (var gongFaWidgetType2 in gongFaWidgetType2s)            {                UIManager.Instance.DormancyGComponent(gongFaWidgetType2);            }            gongFaWidgetType2s.Clear();            if (type == 1)            {                Icon_Select.transform.SetParent(Btn_Player.transform);                Icon_Select.transform.SetAsFirstSibling();                Icon_Select.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);                Text_Name.text = "名称:" + LanguageManager.Instance.Text(PlayerManager.Instance.myHero.modelConfig.name);                Text_Jingjie.text = "境界:" + LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjie1) +                                    LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjie2) +                                    LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjie3);                Text_Linggen.text = $"金:{PlayerManager.Instance.myHero.Metal_Injury} 木:{PlayerManager.Instance.myHero.Wood_Injury} 水:{PlayerManager.Instance.myHero.Water_Injury} 火:{PlayerManager.Instance.myHero.Fire_Injury} 土:{PlayerManager.Instance.myHero.Earth_Injury}";                Text_Hp.text = PlayerManager.Instance.myHero.hp.Value.ToString();                using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())                {                    foreach (var faBaoInfo in PlayerManager.Instance.FaBaoControl.FightFaBao)                    {                        if (faBaoInfo == null)                            continue;                        FaBaoInfo f = faBaoInfo;                        cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((faBaoWidget) =>                        {                            faBaoWidget.CustomInit(f);                            faBaoWidget.OnClick = FaBaoWidgetOnClick;                            gongFaWidgetType2s.Add(faBaoWidget);                        }, FabaoRoot));                    }                    foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)                    {                        if (skillInfo == null)                            continue;                        SkillInfo s = skillInfo;                        cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((skillWidget) =>                        {                            skillWidget.CustomInit(s);                            skillWidget.OnClick = FaBaoWidgetOnClick;                            gongFaWidgetType2s.Add(skillWidget);                        }, GongfaRoot));                    }                    await cTaskAwaitBuffer.WaitAll();                }            }            else            {                Icon_Select.transform.SetParent(Btn_Boss.transform);                Icon_Select.transform.SetAsFirstSibling();                Icon_Select.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);                Text_Name.text = "名称:" + LanguageManager.Instance.Text(combatHeroInfo.modelConfig.name);                Text_Jingjie.text = "境界:" + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie1) +                                    LanguageManager.Instance.Text(heroPowerUpConfig.jingjie2) +                                    LanguageManager.Instance.Text(heroPowerUpConfig.jingjie3);                using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())                {                    for (var i = 0; i < combatHeroInfo.modelConfig.fa_bao_id.Length; i++)                    {                        if (combatHeroInfo.modelConfig.fa_bao_id[i] != -1)                        {                            int index = i;                            cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((faBaoWidget) =>                            {                                faBaoWidget.CustomInit(new FaBaoInfo(combatHeroInfo.modelConfig.fa_bao_id[index], heroPowerUpConfig.FabaoLv, 1));                                faBaoWidget.OnClick = FaBaoWidgetOnClick;                                gongFaWidgetType2s.Add(faBaoWidget);                            }, FabaoRoot));                        }                    }                    for (var i = 0; i < combatHeroInfo.modelConfig.skillID.Length; i++)                    {                        if (combatHeroInfo.modelConfig.skillID[i] != -1)                        {                            int index = i;                            cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((skillWidget) =>                            {                                skillWidget.CustomInit(new SkillInfo(combatHeroInfo.modelConfig.skillID[index], heroPowerUpConfig.GongfaLv, heroPowerUpConfig.GongfaStar));                                skillWidget.OnClick = FaBaoWidgetOnClick;                                gongFaWidgetType2s.Add(skillWidget);                            }, GongfaRoot));                        }                    }                    await cTaskAwaitBuffer.WaitAll();                }                Text_Linggen.text = $"金:{combatHeroInfo.Metal_Injury} 木:{combatHeroInfo.Wood_Injury} 水:{combatHeroInfo.Water_Injury} 火:{combatHeroInfo.Fire_Injury} 土:{combatHeroInfo.Earth_Injury}";                Text_Hp.text = combatHeroInfo.hp.Value.ToString();            }        }        private void FaBaoWidgetOnClick(ItemWidgetBasic obj)        {            GongFaWidgetType2 faBaoWidget = obj as GongFaWidgetType2;            if (faBaoWidget.faBaoInfo != null)            {                SkillInfopanel.OpenPanle(faBaoWidget.faBaoInfo);            }            else if (faBaoWidget.skillInfo != null)            {                SkillInfopanel.OpenPanle(faBaoWidget.skillInfo);            }            //SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.name), UtilTools.GetString(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.dec), faBaoWidget.faoInfo.SkillConfig.effectValue));        }        public override void Close()        {            foreach (var faBaoWidget in gongFaWidgetType2s)            {                UIManager.Instance.DormancyGComponent(faBaoWidget);            }            gongFaWidgetType2s.Clear();            result?.SetResult(isOk);            base.Close();        }        public async static CTask<bool> OpenPanel(int levebattleId)        {            CTask<bool> result = CTask<bool>.Create();            BossInfoPanel bossInfoPanel = await UIManager.Instance.LoadAndOpenPanel<BossInfoPanel>(null, UILayer.Top, uiData: new object[] { levebattleId, result });            // bossInfoPanel.CustomInit(levebattleId, result);            return await result;        }    }}
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