| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768 | using Excel2Json;using Fort23.Core;using Fort23.UTool;using UnityEditor;using UnityEngine;namespace GameUI{    public class GameApplctionMono : MonoBehaviour    {        public GameApplction GameApplction;        public void Update()        {#if UNITY_EDITOR            // if (EditorApplication.isPaused)            // {            //     return;            // }#endif                     EventSystem.Instance.Update();            AssetBundleLoadManager.Instance.UpdateBundle();            TimeHelper.clientFrame = TimeHelper.ClientFrame() + (long)(Time.deltaTime * 1000);        }        private class TestHERO        {            public int level;            public int exp;            public void AddExp(int e)            {                this.exp += e;                HeroPowerUpConfig allPowerUp = ConfigComponent.Instance.Get<HeroPowerUpConfig>(level);                while (exp>allPowerUp.levelUpExp&&allPowerUp.levelUpExp>0)                {                    exp=exp-allPowerUp.levelUpExp;                    level++;                    allPowerUp = ConfigComponent.Instance.Get<HeroPowerUpConfig>(level);                }            }        }        // [ContextMenu("monster")]        // public void Test()        // {        //     LevelBattleConfig[] levelBattleConfigs = ConfigComponent.Instance.GetAll<LevelBattleConfig>();        //     TestHERO testHero = new TestHERO();        //     testHero.level = 1;        //     string m = "";        //     for (int i = 0; i < levelBattleConfigs.Length; i++)        //     {        //         LevelBattleConfig levelBattleConfig = levelBattleConfigs[i];        //         int jy = levelBattleConfig.exp * levelBattleConfig.miniExpAndGold[0] / 4;        //         testHero.AddExp(jy);        //         m += testHero.level + "\n";        //     }        //     Debug.Log(m);        // }        public void LateUpdate()        {            EventSystem.Instance.LateUpdate();        }    }}
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