| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455 | #if UNITY_EDITORusing UnityEditor;using UnityEngine;namespace GpuEcsAnimationBaker.Engine.Data{    [CustomPropertyDrawer(typeof(GpuEcsAnimationBakerData))]    public class GpuEcsAnimationBakerDataDrawer : PropertyDrawer    {        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)        {            EditorGUI.BeginProperty(position, label, property);            SerializedProperty animationsProperty = property.FindPropertyRelative("animations");            SerializedProperty generateAnimationIdsEnumProperty = property.FindPropertyRelative("generateAnimationIdsEnum");            SerializedProperty animationIdsEnumNameProperty = property.FindPropertyRelative("animationIdsEnumName");            SerializedProperty usePredefinedAnimationEventIdsProperty = property.FindPropertyRelative("usePredefinedAnimationEventIds");            SerializedProperty predefinedAnimationEventIdsProperty = property.FindPropertyRelative("predefinedAnimationEventIds");            SerializedProperty generateAnimationEventIdsEnumProperty = property.FindPropertyRelative("generateAnimationEventIdsEnum");            SerializedProperty animationEventIdsEnumNameProperty = property.FindPropertyRelative("animationEventIdsEnumName");                        SerializedProperty attachmentAnchorsProperty = property.FindPropertyRelative("attachmentAnchors");            SerializedProperty generateAttachmentAnchorIdsEnumProperty = property.FindPropertyRelative("generateAttachmentAnchorIdsEnum");            SerializedProperty attachmentAnchorIdsEnumNameProperty = property.FindPropertyRelative("attachmentAnchorIdsEnumName");                        SerializedProperty boneUsageProperty = property.FindPropertyRelative("boneUsage");                        SerializedProperty transformUsageFlagsParentProperty = property.FindPropertyRelative("transformUsageFlagsParent");            SerializedProperty transformUsageFlagsChildrenProperty = property.FindPropertyRelative("transformUsageFlagsChildren");            EditorGUILayout.PropertyField(animationsProperty);            EditorGUILayout.PropertyField(generateAnimationIdsEnumProperty);            if(generateAnimationIdsEnumProperty.boolValue)                EditorGUILayout.PropertyField(animationIdsEnumNameProperty);                        EditorGUILayout.PropertyField(usePredefinedAnimationEventIdsProperty);            if(usePredefinedAnimationEventIdsProperty.boolValue)                EditorGUILayout.PropertyField(predefinedAnimationEventIdsProperty);            EditorGUILayout.PropertyField(generateAnimationEventIdsEnumProperty);            if(generateAnimationEventIdsEnumProperty.boolValue)                EditorGUILayout.PropertyField(animationEventIdsEnumNameProperty);                        EditorGUILayout.PropertyField(attachmentAnchorsProperty);            EditorGUILayout.PropertyField(generateAttachmentAnchorIdsEnumProperty);            if(generateAttachmentAnchorIdsEnumProperty.boolValue)                EditorGUILayout.PropertyField(attachmentAnchorIdsEnumNameProperty);                        EditorGUILayout.PropertyField(boneUsageProperty);                        EditorGUILayout.PropertyField(transformUsageFlagsParentProperty);            EditorGUILayout.PropertyField(transformUsageFlagsChildrenProperty);        }    }}#endif
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