| 1234567891011121314151617181920212223242526272829303132 | 
							- using UnityEngine;
 
- using UnityEditor;
 
- public class GradientSkyboxEditor : UnityEditor.MaterialEditor {
 
-     public override void OnInspectorGUI() {
 
-         serializedObject.Update();
 
- 		var theShader = serializedObject.FindProperty ("m_Shader"); 
 
- 		if (isVisible && !theShader.hasMultipleDifferentValues && theShader.objectReferenceValue != null) {
 
-             EditorGUI.BeginChangeCheck();
 
- 			base.OnInspectorGUI();
 
-             if (EditorGUI.EndChangeCheck()) {
 
- 				var dirPitch = GetMaterialProperty(targets, "_DirectionPitch");
 
- 				var dirYaw = GetMaterialProperty(targets, "_DirectionYaw");
 
-                 var dirPitchRad = dirPitch.floatValue * Mathf.Deg2Rad;
 
-                 var dirYawRad = dirYaw.floatValue * Mathf.Deg2Rad;
 
-                 
 
-                 var direction = new Vector4(Mathf.Sin(dirPitchRad) * Mathf.Sin(dirYawRad), Mathf.Cos(dirPitchRad), 
 
- 				                            Mathf.Sin(dirPitchRad) * Mathf.Cos(dirYawRad), 0.0f);
 
-                 GetMaterialProperty(targets, "_Direction").vectorValue = direction;
 
-                 PropertiesChanged();
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |