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							- Shader "Hidden/ASESShaderSelectorUnlit"
 
- {
 
- 	SubShader
 
- 	{
 
- 		Tags { "RenderType"="Opaque" }
 
- 		Pass
 
- 		{
 
- 			CGPROGRAM
 
- 			#pragma vertex vert
 
- 			#pragma fragment frag
 
- 			#include "UnityCG.cginc"
 
- 			struct appdata
 
- 			{
 
- 				float4 vertex : POSITION;
 
- 			};
 
- 			struct v2f
 
- 			{
 
- 				float4 vertex : SV_POSITION;
 
- 			};
 
- 			
 
- 			uniform fixed4 _Color;
 
- 			v2f vert (appdata v)
 
- 			{
 
- 				v2f o;
 
- 				o.vertex = UnityObjectToClipPos(v.vertex);
 
- 				return o;
 
- 			}
 
- 			
 
- 			fixed4 frag (v2f i) : SV_Target
 
- 			{
 
- 				return _Color;
 
- 			}
 
- 			ENDCG
 
- 		}
 
- 	}
 
- }
 
 
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