TowerLevelWidget.cs 4.4 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. namespace Fort23.Mono
  8. {
  9. [UIBinding(prefab = "TowerLevelWidget")]
  10. public partial class TowerLevelWidget : ItemWidgetBasic
  11. {
  12. public TowerInfoConfig _towerInfoConfig;
  13. public AccountFileInfo.TowerData towerData;
  14. public AccountFileInfo.TowerLevelData towerLevelData;
  15. public AccountFileInfo.TowerLevelData lastTowerLevelData;
  16. public bool isLock;
  17. private void Init()
  18. {
  19. }
  20. public override void AddEvent()
  21. {
  22. }
  23. public override void DelEvent()
  24. {
  25. }
  26. public override void AddButtonEvent()
  27. {
  28. base.AddButtonEvent();
  29. Btn_GetWard.onClick.AddListener(async () =>
  30. {
  31. if (towerLevelData == null || towerLevelData.reward)
  32. {
  33. return;
  34. }
  35. List<ItemInfo> itemInfos = new List<ItemInfo>();
  36. for (var i = 0; i < _towerInfoConfig.reward.Length; i++)
  37. {
  38. ItemInfo itemInfo = new ItemInfo(_towerInfoConfig.reward[i], _towerInfoConfig.rewardCount[i]);
  39. PlayerManager.Instance.BagController.AddItem(itemInfo);
  40. itemInfos.Add(itemInfo);
  41. }
  42. towerLevelData.reward = true;
  43. AccountFileInfo.Instance.SavePlayerData();
  44. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(itemInfos);
  45. await rewardsPanel.UIClosed();
  46. CustomInit(towerData, _towerInfoConfig);
  47. });
  48. }
  49. public async void CustomInit(AccountFileInfo.TowerData towerData, TowerInfoConfig towerInfoConfig)
  50. {
  51. this.towerData = towerData;
  52. this._towerInfoConfig = towerInfoConfig;
  53. towerLevelData = towerData.towerLevelDatas.FirstOrDefault(t => t.id == _towerInfoConfig.ID);
  54. lastTowerLevelData = towerData.towerLevelDatas.FirstOrDefault(t => t.id == _towerInfoConfig.ID - 1);
  55. Text_Name.text = LanguageManager.Instance.Text(10365, _towerInfoConfig.ID);
  56. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_towerInfoConfig.reward[0]);
  57. Icon_Item.icon_name = itemConfig.icon;
  58. Text_Num.text = _towerInfoConfig.rewardCount[0].ToString();
  59. GetWard.transform.RecoverColor();
  60. //上一层已经通关
  61. if ((lastTowerLevelData != null && lastTowerLevelData.finish)
  62. || _towerInfoConfig.level == 1)
  63. {
  64. isLock = true;
  65. // if()
  66. if (towerLevelData != null && towerLevelData.finish)
  67. {
  68. Csc.ChangeState(0);
  69. //可以领取奖励
  70. if (towerLevelData != null && !towerLevelData.reward)
  71. {
  72. Icon_Item.transform.parent.transform.RecoverColor();
  73. fx_ui_jiangli_loop.gameObject.SetActive(true);
  74. fx_ui_jiangli_loop.Play();
  75. GetWard.transform.RecoverColor();
  76. }
  77. //领了奖励
  78. else if (towerLevelData != null && towerLevelData.reward)
  79. {
  80. Icon_Item.transform.parent.transform.RecoverColor();
  81. fx_ui_jiangli_loop.gameObject.SetActive(false);
  82. GetWard.transform.Gray();
  83. }
  84. //通关了但是没有完成时间
  85. else
  86. {
  87. Icon_Item.transform.parent.transform.Gray();
  88. fx_ui_jiangli_loop.gameObject.SetActive(false);
  89. GetWard.transform.RecoverColor();
  90. }
  91. }
  92. else
  93. {
  94. Csc.ChangeState(1);
  95. GetWard.transform.RecoverColor();
  96. fx_ui_jiangli_loop.gameObject.SetActive(false);
  97. }
  98. }
  99. else
  100. {
  101. isLock = false;
  102. Csc.ChangeState(2);
  103. GetWard.transform.RecoverColor();
  104. fx_ui_jiangli_loop.gameObject.SetActive(false);
  105. }
  106. }
  107. }
  108. }