| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168 | 
							- using System.Collections.Generic;
 
- using CombatLibrary.CombatLibrary.CombatCore.Utility;
 
- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- using Utility.UITool;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "ShowItemMoveToTargetPanel")]
 
-     public partial class ShowItemMoveToTargetPanel : UIPanel
 
-     {
 
-         protected List<ImageMove> allImageMove = new List<ImageMove>();
 
-         List<ImageMoveContainer> _imageMoveContainers = new List<ImageMoveContainer>();
 
-         public static async CTask<ShowItemMoveToTargetPanel> OpenShowItemMoveToTargetPanel()
 
-         {
 
-             ShowItemMoveToTargetPanel showItemMoveToTargetPanel =
 
-                 await UIManager.Instance.LoadAndOpenPanel<ShowItemMoveToTargetPanel>(null, UILayer.Loading,
 
-                     isFocus: false);
 
-             return showItemMoveToTargetPanel;
 
-         }
 
-         public async  override CTask Show()
 
-         {
 
-             await base.Show();
 
-             Ui.sizeDelta = transform.sizeDelta;
 
-         }
 
-         private void Init()
 
-         {
 
-         }
 
-         protected override void AddEvent()
 
-         {
 
-             StaticUpdater.Instance.AddRenderUpdateCallBack(RenderUpdateCallBack);
 
-         }
 
-         protected override void DelEvent()
 
-         {
 
-             StaticUpdater.Instance.RemoveRenderUpdateCallBack(RenderUpdateCallBack);
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-         }
 
-         protected void RenderUpdateCallBack()
 
-         {
 
-             for (int i = 0; i < allImageMove.Count; i++)
 
-             {
 
-                 ImageMove imageMove = allImageMove[i];
 
-                 if (imageMove.Update())
 
-                 {
 
-                     GObjectPool.Instance.Recycle(imageMove.GameObjectPool);
 
-                     allImageMove.RemoveAt(i);
 
-                     i--;
 
-                 }
 
-             }
 
-             if (allImageMove.Count <= 0)
 
-             {
 
-                 moveTarget.gameObject.SetActive(false);
 
-             }
 
-         }
 
-         private async CTask<ImageMove> AddACurve(Vector2 startPos, Vector2 target, string itemConfig, object data, CombatItemShowEventData.ShowType showType,
 
-             System.Action<ImageMove> finishCallBack, System.Action<ImageMove> targetPointSet)
 
-         {
 
-             ACurve aCurve = new ACurve();
 
-             CurveInfo curveInfo = new CurveInfo();
 
-             // Vector3 p = startPos + (startPos - target).normalized * 30;
 
-             Vector3 moveTargetPos = startPos + new Vector2(Random.Range(-50, 50),
 
-                 Random.Range(-50, 50));
 
-             Vector2 newStartPos = moveTargetPos;
 
-             curveInfo.t = newStartPos.x;
 
-             curveInfo.v = newStartPos.y;
 
-             curveInfo.BSLt = 0;
 
-             // float x = Random.Range(-10, 10) * 30;
 
-             Vector2 normal = (newStartPos - target).normalized;
 
-             int x = Random.Range(0, 100) < 50 ? 1 : -1;
 
-             normal = new Vector2(normal.y, -normal.x) * x * 300 + newStartPos;
 
-             normal = (normal - target).normalized * 500;
 
-             curveInfo.it = normal.x + curveInfo.t;
 
-             curveInfo.ot = normal.y + curveInfo.v;
 
-             CurveInfo curveInfo2 = new CurveInfo();
 
-             curveInfo2.t = target.x;
 
-             curveInfo2.v = target.y;
 
-             Vector3 normal2 = (newStartPos - target).normalized;
 
-             curveInfo2.it = normal2.x + curveInfo2.t;
 
-             curveInfo2.ot = normal2.y + curveInfo2.v + 10;
 
-             curveInfo2.BSLt = 1;
 
-             aCurve.CurveInfos = new List<CurveInfo>();
 
-             aCurve.CurveInfos.Add(curveInfo);
 
-             aCurve.CurveInfos.Add(curveInfo2);
 
-             aCurve.CurveType = CurveType.BSL;
 
-             ImageMove currImageMove = CObjectPool.Instance.Fetch<ImageMove>();
 
-             currImageMove.finishCallBack = finishCallBack;
 
-             currImageMove.targetPointSet = targetPointSet;
 
-             currImageMove.data = data;
 
-             currImageMove.moveSpeed = AnimationCurveManager.Instance.AnimationCurveLibrary.ui_moveSpped;
 
-             // currImageMove.ShowSizeCurve = AnimationCurveManager.Instance.AnimationCurveLibrary.ui_showSize;
 
-             // currImageMove.showSizeSpeed = 10;
 
-             GameObjectPool gameObjectPool;
 
-             MyImage myImage;
 
-             
 
-             currImageMove.speed = AnimationCurveManager.Instance.AnimationCurveLibrary.uiMoveSpeed;
 
-             gameObjectPool =
 
-                 GObjectPool.Instance.FetchAsyncForGameObject<GameObjectPool>(moveIcon.gameObject, "moveIcon");
 
-             myImage = gameObjectPool.own.GetComponent<MyImage>();
 
-             myImage.icon_name = itemConfig;
 
-      
 
-             
 
-             // currImageMove.speed = AnimationCurveManager.Instance.AnimationCurveLibrary.uiMoveSpeed;
 
-             // gameObjectPool =
 
-             //     GObjectPool.Instance.FetchAsyncForGameObject<GameObjectPool>(moveIcon.gameObject, "moveIcon");
 
-             // myImage = gameObjectPool.own.GetComponent<MyImage>();
 
-             // myImage.icon_name = itemConfig;
 
-             currImageMove.SizeCurve = AnimationCurveManager.Instance.AnimationCurveLibrary.ui_moveSize;
 
-             gameObjectPool.own.transform.SetParent(Ui);
 
-             gameObjectPool.own.SetActive(false);
 
-             gameObjectPool.own.transform.localScale = Vector3.zero;
 
-             currImageMove.GameObjectPool = gameObjectPool;
 
-             currImageMove.transform = gameObjectPool.own.GetComponent<RectTransform>();
 
-             currImageMove.transform.sizeDelta = new Vector2(50, 65);
 
-             currImageMove.moveStartPos = startPos;
 
-             currImageMove.transform.anchoredPosition = currImageMove.moveStartPos;
 
-             currImageMove.yanChi = Random.Range(0, 0.5f);
 
-             currImageMove.currAcur = aCurve;
 
-             allImageMove.Add(currImageMove);
 
-             return currImageMove;
 
-         }
 
-         public async void ShowPanel(Vector2 startPos, Vector2 target, int count, string showName, CombatItemShowEventData.ShowType showType,
 
-             System.Action<ImageMove> finishCallBack = null, System.Action<ImageMove> targetPointSet = null, object data = null, System.Action<ImageMove> initCallBack = null)
 
-         {
 
-             if (target.x == -5000)
 
-             {
 
-                 target = moveTarget.GetComponent<RectTransform>().anchoredPosition;
 
-             }
 
-             
 
-             for (int i = 0; i < count; i++)
 
-             {
 
-                 ImageMove imageMove = await AddACurve(startPos, target, showName, data, showType, finishCallBack, targetPointSet);
 
-                 imageMove.GroupIndex = i;
 
-                 initCallBack?.Invoke(imageMove);
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |