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							- using UnityEngine;
 
- namespace UTool.FxLOD
 
- {
 
-     [System.Serializable]
 
-     public class FxLODInfo
 
-     {
 
-         public int LOD; // 当前LOD的编号
 
-         public GameObject LODShowObject;
 
-         public void SetActive(bool isActive)
 
-         {
 
-             if (LODShowObject == null)
 
-             {
 
-                 return;
 
-             }
 
-             LODShowObject.SetActive(isActive);
 
-         }
 
-     } 
 
- }
 
 
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