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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UTool.FxLOD;
 
- [ExecuteInEditMode]
 
- public class FxLODAgent : MonoBehaviour
 
- {
 
-     
 
-     public List<FxLODInfo> AllFxLODInfos = new List<FxLODInfo>();
 
-     private void Awake()
 
-     {
 
-         SetLOD(FxLODManager.Instance.LODLevel);
 
-     }
 
-     public void Sort()
 
-     {
 
-         AllFxLODInfos.Sort(SortLogic);
 
-     }
 
-     private static int SortLogic(FxLODInfo a, FxLODInfo b)
 
-     {
 
-         return b.LOD.CompareTo(a.LOD);
 
-     }
 
-     public void SetLOD(int lod)
 
-     {
 
-         bool isSetObject = false;
 
-         for (int i = 0; i < AllFxLODInfos.Count; i++)
 
-         {
 
-             FxLODInfo fxLODInfo = AllFxLODInfos[i];
 
-             if (lod >= fxLODInfo.LOD && !isSetObject)
 
-             {
 
-                 isSetObject = true;
 
-                 fxLODInfo.SetActive(true);
 
-             }
 
-             else
 
-             {
 
-                 fxLODInfo.SetActive(false);
 
-             }
 
-         }
 
-         // if (!isSetObject && AllFxLODInfos.Count > 0)
 
-         // {
 
-         //     AllFxLODInfos[AllFxLODInfos.Count-1].SetActive(true);
 
-         // }
 
-     }
 
- }
 
 
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